Gets my vote.[:)]ORIGINAL: BigDuke66
Impressive juggs, now please drop the bra and let me get my hands on them.[:D]
Patch #2 Fixes/Changes
Moderators: Arjuna, Panther Paul
- Genghis Khan
- Posts: 34
- Joined: Tue Oct 18, 2011 6:45 pm
- Location: Alberta, Canada
RE: Patch #2 Fixes/Changes
RE: Patch #2 Fixes/Changes
ORIGINAL: Arjuna
We're going to focus on the east front next.....
Looking forward to that!
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
-
Ctaardvark
- Posts: 41
- Joined: Sun Sep 19, 2010 1:05 pm
RE: Patch #2 Fixes/Changes
ORIGINAL: Arjuna
We have listened to our users and I believe we have addressed the major issues raised on the public BFTB forum.
If only all developers followed this lead then more games would hit the quality of this one. Perhaps its because they have a passion for their project rather than just seeing it as a money making machine. To all working on BFTB I salute you

We play the game with the bravery of being out of range.
RE: Patch #2 Fixes/Changes
Added mugshots for David, Ivan and Stephen. Well done lads.
Well done indeed!! [&o]
Thanks for the patch, great changes
OUW (Order of the Upgrade Wars)

There are folks out there with way too much time on their hands.
- Norm Koger

There are folks out there with way too much time on their hands.
- Norm Koger
RE: Patch #2 Fixes/Changes
Just tried the patch with the Hofen scenario, and I still get the same formation lockups and excessive fatigue...
RE: Patch #2 Fixes/Changes
Improvement in fatigue recovery while resting should be quite noticeable. Are you letting them rest at night? They will not recover sufficiently if they are in 'defend' or other stance besides 'rest'. Do a 'bed-check' around 2100 hrs to see who is still not resting.ORIGINAL: fleischer
Just tried the patch with the Hofen scenario, and I still get the same formation lockups and excessive fatigue...
What you are seeing as 'lock-ups' are likely formations that are halting due to a nearby threat. We would need a saved game to really see what is happening.
simovitch
- Major SNAFU_M
- Posts: 585
- Joined: Thu Nov 03, 2005 4:36 pm
RE: Patch #2 Fixes/Changes
ORIGINAL: wodin
Not interested in the East front...whats wrong with you man!! So much more to it than they sideshow that was the West front with it's few major campaigns being done to death with regards to Wargames, you have Normandy, Market Garden and the Bulge over and over again...
Just messing with you, I do suggest you find one of the better east front books and I'm sure you will change your mind. I usually find it's Amricans who show little interest in the East front.
All one might need to do is read Barbarossa by Alan Clark to get a good overview of the East Front. I was amazed, once my eyes were opened, as to the amazing East Front battles/struggles/etc.
"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -
"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"
"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"
RE: Patch #2 Fixes/Changes
As an example: Just before Stalingrad, in mid 1942, a large German force was surrounded and cut off. It would just be a matter of time before it would be annilhilated.
However, it was supplied from the air long enough for other German forces to break in and relive the trapped forces.
With that experience, Goering and Hitler decided to supply Stalingrad from the air.
Is "that experience" ever wargamed?
.
.
However, it was supplied from the air long enough for other German forces to break in and relive the trapped forces.
With that experience, Goering and Hitler decided to supply Stalingrad from the air.
Is "that experience" ever wargamed?
.
.
RE: Patch #2 Fixes/Changes
I think that was the seige of Velikiye Luki.
- johndoesecond
- Posts: 964
- Joined: Tue Aug 03, 2010 4:53 pm
RE: Patch #2 Fixes/Changes
ORIGINAL: fleischer
Just tried the patch with the Hofen scenario, and I still get the same formation lockups and excessive fatigue...
Just tried the patch with the Hofen scenario, and I still get the same formation lockups and excessive fatigue...
Can you describe a little more the lockups you're saying you see? Can you provide a screenshot or a save?
RE: Patch #2 Fixes/Changes
ORIGINAL: simovitch
Improvement in fatigue recovery while resting should be quite noticeable. Are you letting them rest at night? They will not recover sufficiently if they are in 'defend' or other stance besides 'rest'. Do a 'bed-check' around 2100 hrs to see who is still not resting.
What you are seeing as 'lock-ups' are likely formations that are halting due to a nearby threat. We would need a saved game to really see what is happening.
It's the same lockups and exhaustion issues that were present before the patch. Savegame: http://www.sendspace.com/file/nkkr9s
One regiment is ordered to attack on its own. Division is ordered to attack with the rest of the forces. After about 2 hours, most movement has stopped. After four hours, there is no movement at all, and most line units have fatigue levels above 50%. After 10 hours, units are completely exhausted and there is still no change.
RE: Patch #2 Fixes/Changes
I very rarely order from the Regiment and Division level - something is not right here indeed, as you say. I forwarded this to the Devs, Thank you![:)]
simovitch
- BletchleyGeek
- Posts: 4460
- Joined: Thu Nov 26, 2009 3:01 pm
- Location: Living in the fair city of Melbourne, Australia
RE: Patch #2 Fixes/Changes
Couldn't help testing this by myself (I hand't tried Regiment level attacks before).
This is Hofen Ho Down, with Realistic orders delay, situation at D1 16:51
[center]
[/center]
that 752. Rgt Coy stayed in Road Column formation and Moving, pointing in the same direction for hours, delaying the whole attack by a good 6 hours. 753. Rgt had some similar troubles, but were eventually solved and they got the attack going.
Most strange is the behavior of 751. Rgt
[center]
[/center]
[&:]
This is Hofen Ho Down, with Realistic orders delay, situation at D1 16:51
[center]
[/center]that 752. Rgt Coy stayed in Road Column formation and Moving, pointing in the same direction for hours, delaying the whole attack by a good 6 hours. 753. Rgt had some similar troubles, but were eventually solved and they got the attack going.
Most strange is the behavior of 751. Rgt
[center]
[/center][&:]
-
Phoenix100
- Posts: 2950
- Joined: Tue Sep 28, 2010 12:26 pm
RE: Patch #2 Fixes/Changes
I ran this scenario pre patch many times giving different Regiment and Divisional orders and the AI did a perfectly competent job. Was never a win, but it didn't get stuck like this. Must be something the patch changed, I think.
-
Phoenix100
- Posts: 2950
- Joined: Tue Sep 28, 2010 12:26 pm
RE: Patch #2 Fixes/Changes
Ok. Post patch. Gave only three orders to the 752, 753, 751. I tasked 751 and 753 with taking Hofen sth, gave move order with attacks checked. 752 to go round the back to Muntzenich, agian move order with attack checked. As you can see, I hope, there were no lock ups, no problems. They didn't fare so well, but they did as asked. This is at around 5pm Day 1.


- Attachments
-
- Untitled.gif (340.84 KiB) Viewed 462 times
-
Phoenix100
- Posts: 2950
- Joined: Tue Sep 28, 2010 12:26 pm
RE: Patch #2 Fixes/Changes
tried again, post patch, and this time only gave 2 orders!! I gave one joint Attack order, no rest, to the 751 and 753, to attack hofen sth. And a single attack order to the 752 to go up into the woods and then down into Muntzenich. The AI did excellent. The pic is Day 1 coming up to 5pm again. Using attck certainly works much better now than it did before. The results were that the joint attack on hofen sth worked really well, artillery held up the Muntzenich progress. But no lock ups or stalls, no units stuck anywhere. i was happy with it.


- Attachments
-
- Untitled.gif (937.26 KiB) Viewed 462 times
-
Phoenix100
- Posts: 2950
- Joined: Tue Sep 28, 2010 12:26 pm
RE: Patch #2 Fixes/Changes
And finally, just to try it - just one order, like this:


- Attachments
-
- Untitled.gif (857.27 KiB) Viewed 462 times
-
Phoenix100
- Posts: 2950
- Joined: Tue Sep 28, 2010 12:26 pm
RE: Patch #2 Fixes/Changes
The result at 5pm Day 1. Obviously that didn't work well. The staff couldn't handle it, I assume - lots of bunkering down. The AI did attack all 3 VPs within the box though, and didn't really get stuck anywhere.


- Attachments
-
- hofen.gif (937.08 KiB) Viewed 462 times
RE: Patch #2 Fixes/Changes
This definitely occured pre-patch too. It never occurs with batallions though, so people only playing thru batallion level will never see this.
- BletchleyGeek
- Posts: 4460
- Joined: Thu Nov 26, 2009 3:01 pm
- Location: Living in the fair city of Melbourne, Australia
RE: Patch #2 Fixes/Changes
ORIGINAL: fleischer
This definitely occured pre-patch too. It never occurs with batallions though, so people only playing thru batallion level will never see this.
Well, phoenix was issuing orders to the Regiments and then tried at the Division.
@phoenix:
Most intringuing, I was really surprised that you got your attacks running. Though, nine hours for a Rgt level attack? If you issue the missions before the clock starts ticking there's no planning/communication delay.
Besides that, I also got a lot of messages from the Rgt staffs telling me that the deadline for the attack had to be postponed. But those delays were caused by units getting "frozen" while marching in Road Column formation towards the FUP, in the case in my screenshot, one company stayed that way for 6+ hours (from 6AM to about 1PM). That's not reasonable behavior, there wasn't any enemy arty interdicting. They just stayed on the road, in column formation, with their status reporting "Moving" and getting fatigued really quick.






