Distant Worlds: Legends Characters

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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tjhkkr
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RE: Distant Worlds: Legends Characters

Post by tjhkkr »

Fear not, when the students ask me who my favorite Super Hero is, I always tell them Obi Wan Kenobi... [;)][:'(]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Shark7
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RE: Distant Worlds: Legends Characters

Post by Shark7 »

ORIGINAL: Erik Rutins

Hi everyone,

A few answers from Elliot on the previous questions:
But can I ask, are we limited on the number of character images we can have in game, or is it as open as the characters themselves?

There is no limit on the number of predefined characters in the files in characters folder, and they can all have unique images. So no limit on custom character images.
It's simply the case that one my Core2Duo E8400 using carriers is not really feasible currently, because once they launch their 100+ fighters (which isn't so much for a proper carrier fleet) and they all start to shoot in a larger game, the game slows down to a crawl until it is nearly unplayable. I'd suspect that computing the position deltas could be perfectly parallelized (for example on a per-sector basis) without running too much into synchronity problems and I guess that this alone represents quite bit of processing load in this game. What do you think?

We've done a lot of work on performance in Legends. Performance on your system should be much better, especially in battles.

Regards,

- Erik

You have just made this modder very happy. [&o][&o][&o][&o][&o][&o][&o][&o][&o]
Distant Worlds Fan

'When in doubt...attack!'
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Kalthaniell
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RE: Distant Worlds: Legends Characters

Post by Kalthaniell »

ORIGINAL: Shark7

ORIGINAL: Erik Rutins

Hi everyone,

A few answers from Elliot on the previous questions:
But can I ask, are we limited on the number of character images we can have in game, or is it as open as the characters themselves?

There is no limit on the number of predefined characters in the files in characters folder, and they can all have unique images. So no limit on custom character images.
It's simply the case that one my Core2Duo E8400 using carriers is not really feasible currently, because once they launch their 100+ fighters (which isn't so much for a proper carrier fleet) and they all start to shoot in a larger game, the game slows down to a crawl until it is nearly unplayable. I'd suspect that computing the position deltas could be perfectly parallelized (for example on a per-sector basis) without running too much into synchronity problems and I guess that this alone represents quite bit of processing load in this game. What do you think?

We've done a lot of work on performance in Legends. Performance on your system should be much better, especially in battles.

Regards,

- Erik

You have just made this modder very happy. [&o][&o][&o][&o][&o][&o][&o][&o][&o]

Yup, just think of the possibilities[:D] You could take a pic of every character who was on Star Trek and use it in a ST mod. You can do the same with any other scify movie or TV series.


Who knows, maybe the next time you'll play Igards ST mod your first spy will look like this:
Image
+10% cargobay inflitration speed
+5% Ale consumption speed
Traits:
Beard: -100% detection chance
[:'(]
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tjhkkr
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RE: Distant Worlds: Legends Characters

Post by tjhkkr »

Who knows, maybe the next time you'll play Igards ST mod your first spy will look like this:
+10% cargobay inflitration speed
+5% Ale consumption speed
Traits:
Beard: -100% detection chance

Yeah, but add to it:
+10 humor
+10 fun

Of course that is pretty worthless in a firefight.

-30 carrying baby
That will be his biggest liability on a secret mission! [:D][:)][;)]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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ehsumrell1
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RE: Distant Worlds: Legends Characters

Post by ehsumrell1 »

Only +5% Ale Consumption speed.....You've GOT to be kidding!

TRY 50%!

(depending on which way he is stroking his beard at the time!)
Shields are useless in "The Briar Patch"...
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HectorOfTroy
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RE: Distant Worlds: Legends Characters

Post by HectorOfTroy »


[/quote]

Yup, just think of the possibilities[:D] You could take a pic of every character who was on Star Trek and use it in a ST mod. You can do the same with any other scify movie or TV series.


Who knows, maybe the next time you'll play Igards ST mod your first spy will look like this:
Image
+10% cargobay inflitration speed
+5% Ale consumption speed
Traits:
Beard: -100% detection chance
[:'(]
[/quote]

I think its more like this:

bluntness +30%
humour -10%

[;)]
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Erik Rutins
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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

Just a quick post with one of the new screenshots to show an example of the event history:



Image
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Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Data
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RE: Distant Worlds: Legends Characters

Post by Data »

Character assasination....I don't find it funny, I find it -10 funny [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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HectorOfTroy
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RE: Distant Worlds: Legends Characters

Post by HectorOfTroy »

ORIGINAL: Data

Character assasination....I don't find it funny, I find it -10 funny [:)]

Don't play with that Emotion chip [:-]

P.S. Paedri sounds like a badass [:D]
Stormy Fairweather
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RE: Distant Worlds: Legends Characters

Post by Stormy Fairweather »

Please tell me one of the changes is not allowing troop ships to drop troops until defense bases and star ports have been destroyed. I just turned off my current game in disgust after the computer demonstrated that my fleets and bases mean squat, they can send five troop ships and take any planet, and everything I built there, whenever they want.
Bingeling
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RE: Distant Worlds: Legends Characters

Post by Bingeling »

You need to defend better :)

Is it valuable? Keep enough garrison that a single troop ship is not enough. This is at odds to the way loading works unless you micromanage, though. Keep some defensive bases/powerful space port. Keep a spy or long range scanner network. If know they are on their way, a fleet can join the defenders. Manually target troop transports first.

A bit of micro management in using a fleet, but it helps a lot. You can defend a planet this way (kill troop ships), but you can never manage to defend a mine (or resupply ship) if targeted by a proper fleet. A bit into the game, a large fleet's firepower reduces such a target to cinders too fast.

If anything, one issue with this game has been that my colonies are never in significant danger compared to what I put the poor AI through. Your problem is more a issue for the player (taking planet without taking defenses), but the player you can control yourself.
YourConscience
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RE: Distant Worlds: Legends Characters

Post by YourConscience »

Yeah, you need to defend better. I find that typicall a valuable colony makes so much money, that even building a giang star base with tons of various weaponry as well as up to four additional heavy devence bases around it doesn't seriously cut into the profits you make from that colony. So far, no enemy fleet came even close to getting a troop ship onto such a colony. And I even abstained from using area of effect weapons on such bases.
Bingeling
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RE: Distant Worlds: Legends Characters

Post by Bingeling »

Yes. What one must realize is that not many colonies got much revenue. And if these are in exposed areas, a few troops defending can come in handy.

Usually the colonies attacked are the good ones you just conquered. So leave some guys behind. I have never studied this, but maybe the AI gives priority to race/culture. The conquered colony may be their own people.

A good things about attacks on your new conquests is that for some odd reason I always got battle fleets in those areas. Strange coincidence, that.
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Erik Rutins
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RE: Distant Worlds: Legends Characters

Post by Erik Rutins »

Hi Stormy,
ORIGINAL: Stormy Fairweather
Please tell me one of the changes is not allowing troop ships to drop troops until defense bases and star ports have been destroyed. I just turned off my current game in disgust after the computer demonstrated that my fleets and bases mean squat, they can send five troop ships and take any planet, and everything I built there, whenever they want.

Which version of the game are you playing? If you are playing an updated Return of the Shakturi, orbital invasions on planets that still have active defenses take pretty severe losses. You still need to have a good garrison on the ground though.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Shark7
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RE: Distant Worlds: Legends Characters

Post by Shark7 »

ORIGINAL: Kalthaniell

ORIGINAL: Shark7

ORIGINAL: Erik Rutins

Hi everyone,

A few answers from Elliot on the previous questions:



There is no limit on the number of predefined characters in the files in characters folder, and they can all have unique images. So no limit on custom character images.



We've done a lot of work on performance in Legends. Performance on your system should be much better, especially in battles.

Regards,

- Erik

You have just made this modder very happy. [&o][&o][&o][&o][&o][&o][&o][&o][&o]

Yup, just think of the possibilities[:D] You could take a pic of every character who was on Star Trek and use it in a ST mod. You can do the same with any other scify movie or TV series.


Who knows, maybe the next time you'll play Igards ST mod your first spy will look like this:
Image
+10% cargobay inflitration speed
+5% Ale consumption speed
Traits:
Beard: -100% detection chance
[:'(]

Hehehe, actually, the cargobay infiltration skill is probably up to a +25 or so by now. [;)]
Distant Worlds Fan

'When in doubt...attack!'
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tjhkkr
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RE: Distant Worlds: Legends Characters

Post by tjhkkr »

ORIGINAL: Data
Character assasination....I don't find it funny, I find it -10 funny [:)]

Watch it guys, it looks like Data will be +50 revenge and +25 Assassination! [;)]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Igard
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RE: Distant Worlds: Legends Characters

Post by Igard »

ORIGINAL: Kalthaniell

Who knows, maybe the next time you'll play Igards ST mod your first spy will look like this:
Image
+10% cargobay inflitration speed
+5% Ale consumption speed
Traits:
Beard: -100% detection chance
[:'(]

LOL! Too funny.

Only 5% Ale cosumption speed? Trust me it's much higher than that. He's an android after all. Image

Looks like I've got alot of work to do finding character pics!
Stormy Fairweather
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RE: Distant Worlds: Legends Characters

Post by Stormy Fairweather »

Yeah, latest shakturi. I had a star base and defense base when seven ships, three of which were troop ships, popped up, and my bases could not destroy any before they made it to the planet. Oh, the bases have plenty of firepower, and defense, they just could not shoot numerous ships down during the few seconds they were in range of my defenses and out of range for troop dropping. Bee line to drop troops, and my fleet showed up just in time to have to destroy my own bases. If there were a universal slider somewhere so I could tell mine empire to recruit tons of troops it would not be so bad, but as it is troop dropships renders all other aspects of the game non relevent.

I do not think dropping troops should be possible with defensive bases and/or star ports in orbit. I have played several games now, and this is the conclusion I arrived at. Is there any way to change this behavior directly, as apparently the expansion doesn't?
feygan
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RE: Distant Worlds: Legends Characters

Post by feygan »

Question about character movement as either I missed the infor or it hasn't been stated.

IF I have a non combat character (scientists, governors etc) being sent from my captial to a planet elsewhere in my empire, do they magically just appear there, or do they have to physically travel? If they must travel is it in a real universe map ship or just in some other dimension out of sight until arrival? Finally if they are in a real ship can they be attacked?

Would add a lot to the game if my Dr Doom science guy actually needs an escort as he is being sent off to a base right on the boarders of hostile space.
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ASHBERY76
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RE: Distant Worlds: Legends Characters

Post by ASHBERY76 »

ORIGINAL: Stormy Fairweather
I do not think dropping troops should be possible with defensive bases and/or star ports in orbit. I have played several games now, and this is the conclusion I arrived at. Is there any way to change this behavior directly, as apparently the expansion doesn't?

Why? Since when did fixed defences stop any invasion and we are talking about a whole planet here and not a beachhead.

If you lose space superiority and are outgunned on the ground,tough shit.
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