Reluctant Admiral 3.0

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khyberbill
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RE: Reluctant Admiral 3.0

Post by khyberbill »

I sank NONE in my PH Attack on Bill!
That is because we wear white hats. Also, the condition has been rectumfied!
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Misconduct
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RE: Reluctant Admiral 3.0

Post by Misconduct »

ORIGINAL: John 3rd
ORIGINAL: Misconduct

If there's anything I can help you with John let me know, Im bored I need something to do :\

I have a job for you Sir! Could you look over on the Allied Thread of the Perfect War Mod and compile--as you see it--a Change List for the Allies. I know I did one about 50% of the way through the development/brainstorming but haven't done anything else to update it. Should be cut-and-[aste or you can actually work it out as a fresh document and Post it. Would save us some serious time if it all sits in one Post.

Went into slightly more detail in that Thread.

Interested?

You sir have got it! :) I will start a new thread and cut out all the information you are requesting on "changes" to the allies side (as best as I can)
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John 3rd
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RE: Reluctant Admiral 3.0

Post by John 3rd »

Great! PM sent--and--THANKS!
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Ginella1946
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RE: Reluctant Admiral 3.0

Post by Ginella1946 »

playing this mod against bigred, i can say one thing : if you play allies,  do'nt move a finger until mid '43 ! even,japs will mash you! [:-]
do you think you are Lucky punk?
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John 3rd
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RE: Reluctant Admiral 3.0

Post by John 3rd »

ORIGINAL: dirtyharry

playing this mod against bigred, i can say one thing : if you play allies,  do'nt move a finger until mid '43 ! even,japs will mash you! [:-]

What has happened so far in your game?
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John 3rd
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RA, 4.0?

Post by John 3rd »

I've been thinking over an idea we've had in the Perfect War Mod and am curious as to it actually fitting into RA far better. The idea is to specialize the IJN Infantry units. Since RA is almost exclusively a Kaigun enhanced scenario I thought this might work into the vision pretty well. Here is what I wrote in the Perfect War Thread:


Michael and I had a good chat yesterday and a couple of interesting ideas occurred due to the conversation. We were speaking about the IJN Troops and came up with an interesting proposal. Since the Navy and Army didn't trust each other and the Navy is now planning to fight an attritional war, the Infantry units of the Kaigun are completely overhauled. Here is the proposal:

1. SNLF Units are deployed at the start of the war as normal. As we have discussed, those units are then withdrawn to make room for the creation of Atoll Defence Forces. There will be two types of these units:

a. The first is based off of the SNLF Coy and is a Battalion-Sized unit of about 1,000 men. There would be Inf, Mortars, MG, a few Combat Engineers, and a few CD guns (thinking 2 5" and 4 smaller DP guns).

b. A regimental-sized unit of about 4,000+ men that would pack some serious punch. Imagine two SNLF, combat engineers, about 20 CD guns of differing sizes, and support.

The SNLF would all need to be withdrawn by the end of 1942 and the new units become available starting just a few months later. If my counting is correct we would be looking at roughly 4-6 smaller ADU and 6-8 larger ADU. In terms of manpower costs the only additions would come in the area of Combat engineers and the men to many the CD Guns.

2. Naval Guard units are totally revamped so they are able to form-up into larger OFFENSIVE Brigades. In this are we would totally disolve the traditional Naval Guard units and replace them with a Brigade that is broken into 3 pieces at the start of the war. Imagine 1st Naval Guard Brigade-A/-B/-C. The original Naval Guard units will be thrown out and replaced with an all-new TOE containing a heavy amount of Inf, MG, Mortars, 75MM Howitzers, and support. The components would be about 1,500-2,000 men with the Brigade filling out at about 6,000 men. Manpower and Industrial additions will come in the Mortar and MG areas. Try to imagine these as Shock Units to be used in the early campaign to grab bases and combined later for a viable reaction force to Allied assaults.

Figure the IJN starts with 3-4 of these units in Dec 1941 and then gain a couple more during 1942. Will simply go through the old Naval Guard units and do the math of 3-to-1.


What do people think?
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bk19@mweb.co.za
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RE: RA, 4.0?

Post by bk19@mweb.co.za »

I saw this discussion. Whilst I had nothing of value to add to support or oppose the idea in principle, I did take note of the follow up posting regarding the Japanese Paratroopers.


I have say that I did not take it too kindly that my beloved paratroopers would be 'retired'!.
I think they have more tactical and strategic value than the motivation underpinning that idea.

The other remark which bothered me is "The SNLF would all need to be withdrawn by the end of 1942 and the new units become available starting just a few months later."

How many months later? Why do they need to be withdrawn? Why can they not be restructured/retooled in the field?
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RE: RA, 4.0?

Post by John 3rd »

ORIGINAL: bk19@mweb.co.za

I saw this discussion. Whilst I had nothing of value to add to support or oppose the idea in principle, I did take note of the follow up posting regarding the Japanese Paratroopers.


I have say that I did not take it too kindly that my beloved paratroopers would be 'retired'!.
I think they have more tactical and strategic value than the motivation underpinning that idea.

The other remark which bothered me is "The SNLF would all need to be withdrawn by the end of 1942 and the new units become available starting just a few months later."

How many months later? Why do they need to be withdrawn? Why can they not be restructured/retooled in the field?

Good Point. Hadn't thought about those Paras. What about allows the Para SNLF the ability to combine into a small Regiment-sized unit?
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bk19@mweb.co.za
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RE: RA, 4.0?

Post by bk19@mweb.co.za »

ORIGINAL: John 3rd
Good Point. Hadn't thought about those Paras. What about allows the Para SNLF the ability to combine into a small Regiment-sized unit?

That might be a very nice feature indeed. I would like to see this in operation if only to see how this might work out in game. However, are they not already regiments?
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John 3rd
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RE: RA, 4.0?

Post by John 3rd »

The SNLF and Naval Guard were--to me--reinforced Battalions or very weak Regiments. Using the SNLF for Coastal Defense Units (excepting Paras) and making the Naval Guards into true Brigades could be a lot of fun. Could do an entirely new TOE for them. Does anyone know if their was some sort of 'vision/mission' statement for these units. I mean was one type designed as an offensive unit and other defensive? Might need to shift these around the making the SNLF the Brigades and the Naval Guards the Coast Defense Units. Any help from knowledgable people would be great!

EDIT: Did some researching and the SNLF are definitely the Offensive troops and the Naval Guard defensive. We will tool along those lines. SNLF will be used to create Brigades and Naval Guards the Coastal Defense units.
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John 3rd
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Players?

Post by John 3rd »

I have lost my good opponent for our game of RA, 3.0 and Posted that notice over on the Opponents Wanted area. Since readers here are generally RA players or supporters, I would love to keep that game going if someone was interested in picking it up. Check the Posting over there for details.
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AdmNelson
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RE: Players?

Post by AdmNelson »

ORIGINAL: John 3rd

I have lost my good opponent for our game of RA, 3.0 and Posted that notice over on the Opponents Wanted area. Since readers here are generally RA players or supporters, I would love to keep that game going if someone was interested in picking it up. Check the Posting over there for details.

John

Is this game getting converted over to the new mod? If so, if you need a fill in I can, till th new mod comes out. Or are needing an opponent to finish this mod?. Looks like I will need a new Allied opponent in the new mod myself.


Lew
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Ginella1946
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RE: Reluctant Admiral 3.0

Post by Ginella1946 »

i'm close to give up for the first time i'm playing since the beginning of WIP !
no way for allies to resist against japanese who are to much powerful every where on the different frontlines .
in this mod , allies must keep main lands off the hands off japs and wait 1944 to try to move their navies under protection of dozains of CVs well equipped with good aircrafts and hundreds of big bombers well escorted
do you think you are Lucky punk?
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John 3rd
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RE: Reluctant Admiral 3.0

Post by John 3rd »

Dirty Harry: Am not sure about that. Bill stopped me cold in Hawaii and I THOUGHT I brought the kitchen sink. Lew and I's game is in mid-March 1943 and he is trying to rebuild his forces after the big CV Battle in the IO where I lost Hiryu/Soryu in exchange for SIX CVs. Just sort of depends on your opponent and how aggressive the Japanese player is...

Lew: Might take you up on that offer.
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John 3rd
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RE: Reluctant Admiral 3.0

Post by John 3rd »

Just thought I might mention that I am seriously thinking of transferring RA into John's Babes format on an extended map. This will mean a crapload of copy/paste to get all the info transferred over. Have also been thinking of methods to improve or move the RA Mod forward into a 4.0 version. Since Stanislav is fully involved in developing the Perfect War Mod right now I doubt if this will move quickly but I thought I'd throw it out since I am thinking on it.

Lew and I are now in April 43 and things remain pretty wild and crazy now but it is providing a chance to move RA into mid-43 for play-testing purposes.

Does anyone have pertinent observations regarding RA 3.0? If there could be changes, tweaks, or additions to RA what might you like to see? Remember that things must be historically based for the Mod.
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RE: Reluctant Admiral 3.0

Post by FatR »

I think quite a few things I've discovered when working on the Perfect War are worth porting to RA, if only for purposes of increasing its accuracy... Just for example of something I noticed basically today: the game is wrong equipping Ki-67 bomber with Nakajima Ha-45 engines and I was wrong trusting it. Historically, Ki-67 should use the much rarer, but represented in AE, Mitsubishi Ha-42.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
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JWE
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RE: Reluctant Admiral 3.0

Post by JWE »

Less copy/paste than you might think. Be glad to help in any way I can.
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RE: Reluctant Admiral 3.0

Post by bk19@mweb.co.za »

On might also ask why are Dutch troops guarding facilities in neutral Portuguese East Timor?
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John 3rd
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RE: Reluctant Admiral 3.0

Post by John 3rd »

John: I say it a lot but THANK YOU!

FatR: Start a list of things we could move about from one to the other.

We focused our work on the Kaigun and IJN Air Force but did little on the IJN ground side. Let me throw out some starting ideas:
1. I am really interested in re-tooling the SNLF units to be able to form into larger Brigade-sized units. In return for this I think we could LOWER PP to a 'normal' level. It is somewhat higher in the Mod then regular scenarios.
2. As discussed earlier evolve the Naval Guard units into Atoll Defense Units that have small amounts of CD and AA.

Other ideas:
1. On the Allied side I think we should move the Pensacola TF farther along and, perhaps, have it in the Philippines like PW (Perfect War).
2. Perhaps slightly reinforce Force Z as in PW
3. Downgrade the Central Pacific bases so their AF don't start operational on Dec 7th. This would include: Canton, Palmyra, Christmas, and Pago Pago. Am following Racing the Sunrise here.

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John 3rd
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RE: Reluctant Admiral 3.0

Post by John 3rd »

ORIGINAL: bk19@mweb.co.za

On might also ask why are Dutch troops guarding facilities in neutral Portuguese East Timor?

TRUE!
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