Spanish guerillas

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bongina
Posts: 126
Joined: Tue Aug 12, 2003 8:20 pm
Location: Columbia, SC

Spanish guerillas

Post by bongina »

In our MP game, Britain was able to attack a Guerilla "corps" in an open field battle, yet the rules seem to suggest that this should be impossible, and that guerillas can only be attack using the anti-guerilla die roll, and if defending in a city.

Which is correct?

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Marshall Ellis
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: Spanish guerillas

Post by Marshall Ellis »

Should not be able to be attacked unless defendeing a city!
Would need a save on Mantis if you can?
Thank you

Marshall Ellis
Outflank Strategy War Games


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Murat
Posts: 803
Joined: Tue Sep 16, 2003 9:19 pm
Location: South Carolina

RE: Spanish guerillas

Post by Murat »

I agree (I am Spain though)! I also think they should be like cossacks with single factor corps that are placable the next reinforcement phase.
bongina
Posts: 126
Joined: Tue Aug 12, 2003 8:20 pm
Location: Columbia, SC

RE: Spanish guerillas

Post by bongina »

Yes, save file is with Mantis 837
ereiser
Posts: 28
Joined: Thu Nov 27, 2008 6:33 pm

RE: Spanish guerillas

Post by ereiser »

I have been running a test solo game with SP and FR as human controlled, with FR invading. Here are the things that I have found. Note, I am merely reporting what I have found, not what is supposed to happen (read the rules). I have created multiple tests in most cases and the results have repeated.



- Guerillas are created after a field battle that Spain loses in Spain. A single guerilla is created in the same province that the battle took place, not the same area. Guerillas are also created after the Spainish land phase (or combat phase if applicable), again somewhere in the province (never with enemy corps). Multiple guerillas may be created at this time. If guerillas already exist in the province, the additional guerillas are added to that counter. Die rolls for creation in the rules work properly. Note that battles with guerillas are trivial combats and will not generate new guerillas after a loss.



- An enemy corps can move and attack a guerilla corps. If a guerilla corps moved into an area with an enemy corps, the guerilla corps is given the option to attack the enemy corps. If the guerillas decline to attack, then during the next enemy land phase they may attack the guerillas. Enemy corps have no option here. If they are stacked at the end of land phase, enemy corps must attack the guerillas. Game will not advance (end phase) without the combat. No PP's changes take place unless the guerillas attack and win. In this case the enemy will lose -1 PP (I did not test with multiple enemy corps for this so don't know if the usual PP losses apply). Die rolls for guerilla battles are NOT shown on the log (and apparently don't even show on the battle screen unless the 'enemy corps' take losses).


- Enemy corps involved in combat (whether against regular or guerilla forces) do not conduct anti-guerilla operations. If successful, anti-guerilla operations remove all guerillas in that province. Die rolls for anti-guerilla operations work as stated in the rules.



- BIG ONE. Supply lines. Guerillas do not block supply lines per se. If there is a guerilla between a corps and a depot, one is added to the supply distance, i.e. range 2 becomes range 3. This can block supply in a depot chain or move a corps out of supply range. A guerilla cannot co-exist with an ungarrisoned depot (it's given the same choices to eat the depot as a regular corps). Just realized that I haven't checked to see if a guerilla can co-exist with a garrisoned depot (and whether a combat is forced during the enemy phase).

Guerillas move one space, regardless of terrain, as they are supposed to and do not block enemy movement.



Some things are quite different from what the rules state, but do seem to function reliably with these parameters.

Eric



Dancing Bear
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Joined: Wed Feb 20, 2008 11:16 pm

RE: Spanish guerillas

Post by Dancing Bear »

Thanks for testing this.
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