Isolated units escaping

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Guru
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Isolated units escaping

Post by Guru »

Hi there I'm running a game under 1.05 and I've had a number of isolated units routing out of pockets into safety
that is unless they are physically surrounded by units in every six hexes of its ZOC
as a result, I had very few russian surrendres in the german second turn in spite of huge pockets created
is this intended?
carlkay58
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RE: Isolated units escaping

Post by carlkay58 »

They were completely isolated at the beginning of the turn? Because they only become isolated at the beginning of the Soviet turn. If you surround them this turn, you have to wait a turn before they are isolated and will attack.
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*Lava*
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RE: Isolated units escaping

Post by *Lava* »

I've seen this too.

You have a group of units isolated and among them is a router. You touch the guy and he flys out of the pocket.
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Apollo11
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RE: Isolated units escaping

Post by Apollo11 »

Hi all,
ORIGINAL: Guru

Hi there I'm running a game under 1.05 and I've had a number of isolated units routing out of pockets into safety
that is unless they are physically surrounded by units in every six hexes of its ZOC
as a result, I had very few russian surrendres in the german second turn in spite of huge pockets created
is this intended?

Please check the manual regarding this! [:)]

In it it is explained what is the difference between pocket made in one turn (i.e. pocket that just looks like complete one) and "proper" pocket that happens after one turn has been played...


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karonagames
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RE: Isolated units escaping

Post by karonagames »

I think this is the situation being referred to. The 3 routed units that were inside an isolated pocket at the end of turn 1 will rout to safety if a unit moves next to them during turn2. I think the rule should change so that units that start a turn in routed mode in an isolated pocket should automatically surrender, and not be subject to the normal surrender chance roll.





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Apollo11
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RE: Isolated units escaping

Post by Apollo11 »

ORIGINAL: BigAnorak
Hi all,

I think this is the situation being referred to. The 3 routed units that were inside an isolated pocket at the end of turn 1 will rout to safety if a unit moves next to them during turn2. I think the rule should change so that units that start a turn in routed mode in an isolated pocket should automatically surrender, and not be subject to the normal surrender chance roll.





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Oh... this might be different situation then...


I re-post it to developer's WitE forum!


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Cavalry Corp
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RE: Isolated units escaping

Post by Cavalry Corp »

This picture is 1.04?
carlkay58
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RE: Isolated units escaping

Post by carlkay58 »

In 1.03 isolated routed units automatically surrendered. Sometime in 1.04 that changed. I am pretty sure that 1.05 isolated routed units do not surrender either.
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karonagames
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RE: Isolated units escaping

Post by karonagames »

The game was run under 1.05.32, I don't run the Matrix updater as I still have access to the developer FTP site.
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*Lava*
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RE: Isolated units escaping

Post by *Lava* »

ORIGINAL: BigAnorak

I think this is the situation being referred to.

Yep... that's it alright. [:)]
ORIGINAL: BigAnorak
The 3 routed units that were inside an isolated pocket at the end of turn 1 will rout to safety if a unit moves next to them during turn2. I think the rule should change so that units that start a turn in routed mode in an isolated pocket should automatically surrender, and not be subject to the normal surrender chance roll.

I think the "router flys away when an enemy is in the next hex rule" should be done away with and should shatter/surrender if attacked.

Ray (alias Lava)
marty_01
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RE: Isolated units escaping

Post by marty_01 »

ORIGINAL: BigAnorak

I think this is the situation being referred to. The 3 routed units that were inside an isolated pocket at the end of turn 1 will rout to safety if a unit moves next to them during turn2. I think the rule should change so that units that start a turn in routed mode in an isolated pocket should automatically surrender, and not be subject to the normal surrender chance roll.

+1
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Apollo11
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RE: Isolated units escaping

Post by Apollo11 »

Hi all,

Are there any savegame files for this behavior?

We would need those to investigate this further because James ("JAMiAM") reported correct behavior (i.e. "I've got a save that shows that they surrender and die, instead of routing out of pocket.")...


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Michael T
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RE: Isolated units escaping

Post by Michael T »

They surrender as far as I know.
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Apollo11
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RE: Isolated units escaping

Post by Apollo11 »

Hi all,
ORIGINAL: Michael T

They surrender as far as I know.

Yep... they should and that is OK... [:)]

But the original poster indicated that they rout out of the pocket instead (and that is something that shouldn't be happening)...


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Q-Ball
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RE: Isolated units escaping

Post by Q-Ball »

I have always seen them surrender. It's hard to tell, though, because the only real indication you get is that the losses suddenly go up in the loss screen, and the unit disappears.

Some sort of combat report when this happens would help alot. Can we add that to the punch list?
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The SNAFU
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RE: Isolated units escaping

Post by The SNAFU »

I dont think the question was related to routed units routing out of a pocket. I think the question was related to non routed units routing and being thrown out of a pocket. That said, the question of routed units being thrown from a pocket vs surrendering is a good one. FWIW I think they should surrender.
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Joel Billings
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RE: Isolated units escaping

Post by Joel Billings »

As far as we know they do surrender. If anyone has a save with any isolated combat units routing out of a pocket, please send it to us (hopefully there aren't any cases of this).
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