Screenshot of the day...

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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JMass
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RE: Screenshot of the day...

Post by JMass »

A Tiger and his prey, a JS-II starts to burn:

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RE: Screenshot of the day...

Post by JMass »

Texturizing the Sturmgeschütz IV...


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Jacko
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RE: Screenshot of the day...

Post by Jacko »

Now there's something to look forward to!
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RE: Screenshot of the day...

Post by Mad Russian »

ORIGINAL: Mobius
ORIGINAL: Rick

A view from Hill 621

Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.
Didn't SL have absolute LOS blocking woods terrain? So your units could only fire through gaps and the manuvering units could hide in the blocked hexes until they were close.

Yes, SL had absolute blocking woods. ASL introduced various depth of wooded terrain that would allow for certain types to be "seen" into and through.

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RE: Screenshot of the day...

Post by rickier65 »

In the confusion of Stalingrad, a 3 plane Stuka squadron accidentally takes out a Pz III the rest of the Pz platoon continues the assault on the Railway Station.



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RE: Screenshot of the day...

Post by Mobius »

I made a few minor changes in the Railroad station map and Rick and I are testing it to see how it works with the latest update.



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RE: Screenshot of the day...

Post by rickier65 »

Panzer Bn 503 advancing down a dirt road and across muddy fields. A soviet mortar barrage found the range and forced the infantry to take cover.



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RE: Screenshot of the day...

Post by Mobius »

Not everything is tanks and infantry. Add a little steam to the maps.

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RE: Screenshot of the day...

Post by sztartur2 »

Nice engine, once it is released I could use it for one of my maps.

Mobius are going to do a coal car for it?
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RE: Screenshot of the day...

Post by Mobius »

ORIGINAL: sztartur

Nice engine, once it is released I could use it for one of my maps.

Mobius are going to do a coal car for it?
I'm doing that now.
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RE: Screenshot of the day...

Post by Mobius »

ORIGINAL: sztartur
Mobius are going to do a coal car for it?
For the train spotters.



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RE: Screenshot of the day...

Post by Mobius »

My final revision of the Stalingrad railyard.


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RE: Screenshot of the day...

Post by Jacko »

Gorgeous, Mobius. 
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RE: Screenshot of the day...

Post by heinrich55 »

Mobius,
I am with Jacko on this. +1 That looks excellent.

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RE: Screenshot of the day...

Post by JMass »

I am updating the captured T-4 PzKpfw IV.


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RE: Screenshot of the day...

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For Train spotters

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RE: Screenshot of the day...

Post by sztartur2 »

For train spotters 2. Trees turned of for better view.


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RE: Screenshot of the day...

Post by Mobius »

I'm glad it got into the update. I thought I finished it too late to make it to Erik's update.
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RE: Screenshot of the day...

Post by Erik Rutins »

ORIGINAL: sztartur
For train spotters 2. Trees turned of for better view.

There's a great sense of space in that shot.

Regards,

- Erik
Erik Rutins
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RE: Screenshot of the day...

Post by Mad Russian »

ORIGINAL: Erik Rutins

ORIGINAL: sztartur
For train spotters 2. Trees turned of for better view.

There's a great sense of space in that shot.

Regards,

- Erik

++1.

Good Hunting.

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