Ki-43 factories will convert to Ki-44 so I wont be producing more than a couple of hundred more
I will stay with few Ki-43 factories to use them as long range escort for bombers but i think they are not good kami
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Ki-43 factories will convert to Ki-44 so I wont be producing more than a couple of hundred more
I forgot about the CV group resize coming, so good planning on that. Oscars are nice for escort, Tojo's have very short range. You may end up producing Oscars longer just to provide Sally/Helen escort in which they do ok.ORIGINAL: Erkki
Hey. Once the M3 comes online I'll lose 33% of the factories when they convert in 5/42 - that is planned. An size 30 extra factory from R&D will bring production back from 30/month to 117/month in (130*(2/3))/3= 29 days. The CV air groups become resizable in June so I'll need over a hundred M2s for those... But you're right in that in the long run I probably wont be needing that many fighters, especially these early types. Ki-43 factories will convert to Ki-44 so I wont be producing more than a couple of hundred more. I'll probably leave the Harbin factory which is size 20 though, the later Ki-43s carry 2 bombs so they're probably nice kamis with the armor and everything. [:)]
Nells make GREAT long range Patrol. The next upgrade gets you range almost that of Mavis/Emily at half the cost. Plus you don't get that many Patrol air groups. I always have to "convert" several Nell groups into what are effectively Patrol airgroups to keep sufficient patrol going on.ORIGINAL: Erkki
G3M2 factory is off about half the time as I dont want to expand Ha-33 factories too much. I cant escort them to max range(nor do they even usually sortie naval attack at hose ranges too often) so they're IMHO only marginally if in practice at all worse than G4M1 as the better defensive armament in G4M doesnt have any practical effect and the 800kg port attack bomb is rarely used. I'm pretty much building them only because I happen to have the factory, lol. [:)]
ORIGINAL: koniu
Ki-43 factories will convert to Ki-44 so I wont be producing more than a couple of hundred more
I will stay with few Ki-43 factories to use them as long range escort for bombers but i think they are not good kami
I agree, it clearly is. So you can use them this way, but be aware of the inter-service penalty on strike coordination. My experience is that the penalty is pretty high. There are work arounds of course ...ORIGINAL: Erkki
To me Zero is better long-range sacrificial escort fighter and once I'll using Army bombers for naval attack they will be flying 11 hex.

ORIGINAL: Erkki
To me Zero is better long-range sacrificial escort fighter and once I'll using Army bombers for naval attack they will be flying 11 hex.
[/quote]ORIGINAL: PaxMondo
I agree, it clearly is. So you can use them this way, but be aware of the inter-service penalty on strike coordination. My experience is that the penalty is pretty high. There are work arounds of course ...
ORIGINAL: Erkki
Ki-49-IIa advanced by 1 month to 42/8, we should be able to get it into production by 42/7!
ORIGINAL: koniu
ORIGINAL: Erkki
Ki-49-IIa advanced by 1 month to 42/8, we should be able to get it into production by 42/7!
I think that you should keep some Ki-49-Ia in pool. Later(06/44) they will get MAD device so you can use them as very good long range ASW plane.
ORIGINAL: Erkki
Ie. as far as I can tell, good part of the Allied fleet is sitting on their thumbs at Sydney and Melbourne, doing nothing. Perth is definitely empty, Pearl only has 2 CLs, SF and LA have no combat ships.
ORIGINAL: koniu
For me that are good hunting areas. Maybe they are to good.
Maybe your opponent after you sunk Yorktown choose alternative convoy routs. Tray to send few subs more south. Maybe you will be lucky there.
Also sending sub or two little north of Pago Pago, Christmas island will be good idea. Maybe he decide to skip those bases for while.
What method are you using to make patrol zones. In my game i am using small 3-4 hexes patrol zones. I have reaction set to 1 and subs are ordered to stay in hex for 1-2 to safe fuel.
Or maybe you use all your luck on Yorktown[:D]