The Power of Inexperience / GreyJoy(A)-Rader(J)

Post descriptions of your brilliant victories and unfortunate defeats here.

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GreyJoy
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RE: November rain...of blood

Post by GreyJoy »

ORIGINAL: ADB123

ORIGINAL: GreyJoy

ORIGINAL: Jzanes



Try sending a couple hundred night heavy bombers vs. his main airfields for a couple days and I bet he'll ask for a night bombing house rule real quick. at least that's how it worked out in our game.

we already have it since the game start... number of night bombers flying = moon percentage /2

Did you follow-up with 35 4Es sent at night to one of his Air Fields?

Yes, i tried several times during the match...i'd say that results were usually poor...if i odered to 50 4Es (only when the moon was up tp 100%...so once in a month) to strike at night only half of them would actually take off...and, finding always his nightfighters, my bombers achieved almost nothing...and usually suffered severe Op losses...
I then decided to stick with daylight bombing...
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Crackaces
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RE: November rain...of blood

Post by Crackaces »

Yes, i tried several times during the match...i'd say that results were usually poor...if i odered to 50 4Es (only when the moon was up tp 100%...so once in a month) to strike at night only half of them would actually take off...and, finding always his nightfighters, my bombers achieved almost nothing...and usually suffered severe Op losses...
I then decided to stick with daylight bombing...

I am in 1942 .. and flak and just a few fighters have yielded the results you see .. which are close calls but he gets 6 - 8 damaged bombers from flak and fighter resistance and then the operations losses .. . over time my opponet has seen that he cannot get the results for the attrition ....but we are seeing much less aircraft losses than your game .....
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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GreyJoy
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mistakes

Post by GreyJoy »

Dec 13, 14 1943

Another stupid mistake. Another chance lost.
For a still-not-identified mistake during the orders phase, the amphib TF never reached Munda...instead it unloaded at Tulagi :-/ ...while the landing craft TF with the HQ, a tank BN and part of a marine CD unit effectively arrived and landed...[:@]

Anyway...Rader was waiting for us...but he didn't send in any SCTF....only waves and waves of planes... our CAP did a great job...we lost 1 LCI, 1 LST and one PG (with aboard 600 men from an Eng rgt) and got the CL richmond out of order for a couple of months...but we shot down nearly 600 enemy planes, losing 122 on my own...only 22 pilots are reported KIA plus 12 MIA...not bad i'd say...Rader really took a bloody nose in terms of air attrition...

Anyway...we landed...and we found that his evacuation has done a good job...only the rest of a regiment...nothing more...

We now have to load our divisions once more...cause the LCUs dropped at Munda aren't enough to take the base...even if they won't be repulsed...

The air battles were incredible...his zeros and judys have been decimated...yes he has many more, we know...but it must be hurting him somehow...

We'll get back there with our main force within the next 2 turns...occasion lost...but it could have gone much worse...

--------------------------------------------------------------------------------
Morning Air attack on Munda , at 111,134 *sweep to clean the skies*

Weather in hex: Heavy cloud

Raid detected at 43 NM, estimated altitude 37,000 feet.
Estimated time to target is 18 minutes

Japanese aircraft
A6M5 Zero x 12
N1K1-J George x 6
Ki-44-IIa Tojo x 10
Ki-44-IIc Tojo x 15
Ki-84a Frank x 1
Ki-100-I Tony x 16



Allied aircraft
Spitfire VIII x 13
P-38H Lightning x 19
P-40N5 Warhawk x 25
F6F-3 Hellcat x 107


Japanese aircraft losses
A6M5 Zero: 2 destroyed
N1K1-J George: 4 destroyed
Ki-44-IIa Tojo: 2 destroyed
Ki-44-IIc Tojo: 2 destroyed
Ki-84a Frank: 1 destroyed
Ki-100-I Tony: 5 destroyed

Allied aircraft losses
P-40N5 Warhawk: 2 destroyed
F6F-3 Hellcat: 2 destroyed



--------------------------------------------------------------------------------
Morning Air attack on TF, near Munda at 111,134

Weather in hex: Heavy cloud

Raid detected at 120 NM, estimated altitude 15,000 feet.
Estimated time to target is 40 minutes

Japanese aircraft
D4Y3 Judy x 23
Ki-100-I Tony x 1



Allied aircraft
Spitfire VIII x 6
Kittyhawk III x 5
Spitfire VIII x 6
P-38H Lightning x 5
P-40N5 Warhawk x 15
P-47D2 Thunderbolt x 18
FM-1 Wildcat x 8
F4U-1 Corsair x 6
F4U-1A Corsair x 6
F6F-3 Hellcat x 176


Japanese aircraft losses
D4Y3 Judy: 8 destroyed

No Allied losses



--------------------------------------------------------------------------------
Morning Air attack on TF, near Munda at 111,134

Weather in hex: Heavy cloud

Raid detected at 113 NM, estimated altitude 18,000 feet.
Estimated time to target is 37 minutes

Japanese aircraft
A6M3a Zero x 38
B5N2 Kate x 39
D4Y3 Judy x 15
N1K1-J George x 27
Ki-44-IIa Tojo x 2
Ki-44-IIc Tojo x 2



Allied aircraft
Spitfire VIII x 6
Kittyhawk III x 3
Spitfire VIII x 6
P-38H Lightning x 5
P-40N5 Warhawk x 15
P-47D2 Thunderbolt x 15
FM-1 Wildcat x 8
F4U-1 Corsair x 6
F4U-1A Corsair x 6
F6F-3 Hellcat x 160


Japanese aircraft losses
A6M3a Zero: 7 destroyed
B5N2 Kate: 12 destroyed, 1 damaged
D4Y3 Judy: 8 destroyed, 2 damaged
D4Y3 Judy: 1 destroyed by flak
N1K1-J George: 13 destroyed
Ki-44-IIa Tojo: 1 destroyed

Allied aircraft losses
Spitfire VIII: 1 destroyed
F6F-3 Hellcat: 2 destroyed

Allied Ships
SC PC-1080
CL Boise
LST-462
LCI-218
LST-463, Torpedo hits 2, and is sunk
LST-476
LCI-223, Torpedo hits 1, and is sunk
AM Geelong
PG Warrego, Torpedo hits 1, and is sunk


Allied ground losses:
431 casualties reported
Squads: 8 destroyed, 2 disabled
Non Combat: 54 destroyed, 12 disabled
Engineers: 12 destroyed, 0 disabled
Guns lost 12 (12 destroyed, 0 disabled)
Vehicles lost 16 (16 destroyed, 0 disabled)




--------------------------------------------------------------------------------
Morning Air attack on TF, near Munda at 111,134

Weather in hex: Heavy cloud

Raid detected at 103 NM, estimated altitude 18,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
A6M5 Zero x 37
D4Y3 Judy x 39
N1K1-J George x 26
Ki-44-IIc Tojo x 1



Allied aircraft
Spitfire VIII x 5
Kittyhawk III x 3
Spitfire VIII x 5
P-38H Lightning x 2
P-40N5 Warhawk x 13
P-47D2 Thunderbolt x 15
FM-1 Wildcat x 7
F4U-1 Corsair x 6
F4U-1A Corsair x 2
F6F-3 Hellcat x 118


Japanese aircraft losses
A6M5 Zero: 5 destroyed
D4Y3 Judy: 16 destroyed, 10 damaged
N1K1-J George: 11 destroyed

Allied aircraft losses
P-40N5 Warhawk: 1 destroyed
P-47D2 Thunderbolt: 1 destroyed
F6F-3 Hellcat: 8 destroyed

Allied Ships
CL Richmond, Bomb hits 2, heavy fires
DD DeHaven
DD Chevalier
DD Foote





--------------------------------------------------------------------------------
Morning Air attack on Munda , at 111,134

Weather in hex: Heavy cloud

Raid detected at 40 NM, estimated altitude 35,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
A6M5 Zero x 4
N1K1-J George x 2
Ki-44-IIa Tojo x 5
Ki-44-IIc Tojo x 12
Ki-100-I Tony x 6



Allied aircraft
Spitfire VIII x 4
P-47D2 Thunderbolt x 1
FM-1 Wildcat x 7
F4U-1 Corsair x 4
F6F-3 Hellcat x 37


Japanese aircraft losses
A6M5 Zero: 1 destroyed
Ki-44-IIa Tojo: 1 destroyed
Ki-44-IIc Tojo: 1 destroyed
Ki-100-I Tony: 1 destroyed

Allied aircraft losses
P-47D2 Thunderbolt: 1 damaged
FM-1 Wildcat: 3 destroyed
F6F-3 Hellcat: 6 destroyed

--------------------------------------------------------------------------------
Afternoon Air attack on Munda , at 111,134

Weather in hex: Light rain

Raid detected at 12 NM, estimated altitude 39,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M5 Zero x 12
N1K1-J George x 6
Ki-44-IIa Tojo x 12
Ki-44-IIc Tojo x 14
Ki-100-I Tony x 17



Allied aircraft
Kittyhawk III x 15
P-38H Lightning x 18
P-40N5 Warhawk x 34
FM-1 Wildcat x 8
F4U-1 Corsair x 8
F6F-3 Hellcat x 115


Japanese aircraft losses
A6M5 Zero: 2 destroyed
N1K1-J George: 1 destroyed
Ki-44-IIa Tojo: 2 destroyed
Ki-44-IIc Tojo: 2 destroyed
Ki-100-I Tony: 4 destroyed

Allied aircraft losses
F6F-3 Hellcat: 5 destroyed





--------------------------------------------------------------------------------
Afternoon Air attack on Munda , at 111,134

Weather in hex: Light rain

Raid detected at 33 NM, estimated altitude 35,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M5 Zero x 2
N1K1-J George x 5
Ki-44-IIa Tojo x 5
Ki-44-IIc Tojo x 10
Ki-100-I Tony x 8



Allied aircraft
Spitfire VIII x 6
Kittyhawk III x 15
Spitfire VIII x 9
P-40N5 Warhawk x 34
P-47D2 Thunderbolt x 45
F4U-1 Corsair x 8
F4U-1A Corsair x 4
F6F-3 Hellcat x 79


Japanese aircraft losses
A6M5 Zero: 1 destroyed
N1K1-J George: 2 destroyed
Ki-44-IIa Tojo: 2 destroyed
Ki-44-IIc Tojo: 4 destroyed
Ki-100-I Tony: 1 destroyed

Allied aircraft losses
P-47D2 Thunderbolt: 1 destroyed
F6F-3 Hellcat: 1 destroyed


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Munda at 111,134

Weather in hex: Light rain

Raid detected at 80 NM, estimated altitude 10,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
A6M5 Zero x 1
D4Y3 Judy x 3
N1K1-J George x 8
Ki-44-IIc Tojo x 3
Ki-100-I Tony x 3



Allied aircraft
Spitfire VIII x 4
Kittyhawk III x 3
Spitfire VIII x 5
P-38H Lightning x 5
P-40N5 Warhawk x 10
P-47D2 Thunderbolt x 15
FM-1 Wildcat x 5
F4U-1 Corsair x 5
F4U-1A Corsair x 4
F6F-3 Hellcat x 135


Japanese aircraft losses
A6M5 Zero: 1 destroyed
D4Y3 Judy: 1 destroyed
N1K1-J George: 2 destroyed

No Allied losses

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Munda at 111,134

Weather in hex: Light rain

Raid detected at 80 NM, estimated altitude 13,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
B5N2 Kate x 24
D4Y3 Judy x 2
Ki-44-IIc Tojo x 1



Allied aircraft
Spitfire VIII x 4
Kittyhawk III x 1
Spitfire VIII x 5
P-38H Lightning x 5
P-40N5 Warhawk x 8
P-47D2 Thunderbolt x 13
FM-1 Wildcat x 2
F4U-1 Corsair x 3
F4U-1A Corsair x 4
F6F-3 Hellcat x 114


Japanese aircraft losses
B5N2 Kate: 5 destroyed
D4Y3 Judy: 1 destroyed

Allied aircraft losses
Kittyhawk III: 1 destroyed
F6F-3 Hellcat: 1 destroyed



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Munda at 111,134

Weather in hex: Light rain

Raid detected at 79 NM, estimated altitude 14,000 feet.
Estimated time to target is 33 minutes

Japanese aircraft
A6M3a Zero x 17
B5N2 Kate x 10
Ki-44-IIc Tojo x 1
Ki-100-I Tony x 1



Allied aircraft
Spitfire VIII x 4
Spitfire VIII x 3
P-38H Lightning x 5
P-40N5 Warhawk x 7
P-47D2 Thunderbolt x 10
FM-1 Wildcat x 1
F4U-1 Corsair x 1
F4U-1A Corsair x 3
F6F-3 Hellcat x 87


Japanese aircraft losses
A6M3a Zero: 4 destroyed
B5N2 Kate: 7 destroyed

Allied aircraft losses
F6F-3 Hellcat: 1 destroyed



--------------------------------------------------------------------------------

Ground combat at Munda (111,134)

Japanese Bombardment attack

Attacking force 1035 troops, 26 guns, 0 vehicles, Assault Value = 73

Defending force 4419 troops, 44 guns, 158 vehicles, Assault Value = 109



Assaulting units:
3rd Infantry Regiment
112th JAAF AF Bn
61st JNAF AF Unit
111th Naval Construction Battalion
68th JAAF AF Bn
49th JAAF AF Bn
58th Construction Battalion
2nd Air Div /2
58th JNAF AF Unit /1

Defending units:
110th Combat Engineer Battalion
767th Tank Battalion
I US Amphib Corps
5th Marine Defense Battalion
25th Infantry Div /14




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GreyJoy
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RE: mistakes

Post by GreyJoy »

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GreyJoy
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RE: mistakes

Post by GreyJoy »

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LoBaron
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RE: mistakes

Post by LoBaron »

Rader is doing this wrong. He is fighting his defense over foreign territory against
obviousely better pilots and planes on equal numbers which doesn´t achieve anything
besides increasing the pilot quality gap.
And he does it for weeks already.

This may happen when you fight alone against 100 brains.
I don´t want to lessen your achievements GreyJoy, but am I the only one who thinks that
there is a bit too much help from top notch players around to stil call this
"The power of inexperience"?
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goodboyladdie
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RE: mistakes

Post by goodboyladdie »

ORIGINAL: LoBaron

Rader is doing this wrong. He is fighting his defense over foreign territory against
obviousely better pilots and planes on equal numbers which doesn´t achieve anything
besides increasing the pilot quality gap.
And he does it for weeks already.

This may happen when you fight alone against 100 brains.
I don´t want to lessen your achievements GreyJoy, but am I the only one who thinks that
there is a bit too much help from top notch players around to stil call this
"The power of inexperience"?

I think this is a little unfair. The AAR was named a long time ago, after all. Greyjoy has learned a lot of lessons the hard way, but learn them he has. Any experience he now has has been hard won. Most of the advice he is given is taken in, weighed up and then disregarded as he makes his decisions based on the reality of his situation. I'd go as far to say the enormous amount of often conflicting advice as experienced players argue and counter argue is often not helpful to Greyjoy and he steers his own path.
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GreyJoy
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RE: mistakes

Post by GreyJoy »

ORIGINAL: LoBaron


This may happen when you fight alone against 100 brains.
I don´t want to lessen your achievements GreyJoy, but am I the only one who thinks that
there is a bit too much help from top notch players around to stil call this
"The power of inexperience"?


Hi LoBaron,

i cannot but agree that my achievements, for little thay could be, are related with the help i have gotten here on the AAR by all the contributors...yet i do think that it's part of reward of deciding to do an AAR and to keep it up over time. I'm not saying that i deserved those helps just because i do this AAR...but probably the weirdness of this match and the unbalance in term of experience between the two players has led many to come in and drop a line, a thought, a possible plan.

Difficult for me not to be happy about that.
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LoBaron
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Location: Vienna, Austria

RE: mistakes

Post by LoBaron »

ORIGINAL: goodboyladdie

ORIGINAL: LoBaron

Rader is doing this wrong. He is fighting his defense over foreign territory against
obviousely better pilots and planes on equal numbers which doesn´t achieve anything
besides increasing the pilot quality gap.
And he does it for weeks already.

This may happen when you fight alone against 100 brains.
I don´t want to lessen your achievements GreyJoy, but am I the only one who thinks that
there is a bit too much help from top notch players around to stil call this
"The power of inexperience"?

I think this is a little unfair. The AAR was named a long time ago, after all. Greyjoy has learned a lot of lessons the hard way, but learn them he has. Any experience he now has has been hard won. Most of the advice he is given is taken in, weighed up and then disregarded as he makes his decisions based on the reality of his situation. I'd go as far to say the enormous amount of often conflicting advice as experienced players argue and counter argue is often not helpful to Greyjoy and he steers his own path.

Admittedly my OP sounds a bit unfair, GJ does a sensational job, no doubt about it.

I disagree with how you view the impact of advice though.

The tactical/gameplay advice is seldom contradictive, or at least sorts itself out fast.

The strategic/logistic advice, while it may be conflicting and depend in stile very much on the player
who gives it, helps pointing to where to look at, what has been overlooked, points out alternative interpretations
of data, shows alternative paths of advance, warns from potential traps or maskerovas, basically such advice assists
in every aspect of the game where mistakes can be made or the player can be fooled.

Naturally it is GJ playing, not the ones who help him, but he can compare every advice given to
his data and his interpretation of the situation. Sometimes he might disagree, other times it might
be exactly the missing link, but it always results in an improvement of situational awareness and
always reduces the potential to make mistakes. Both factors are extremely strong in which side has the
upper hand.

If you play "alone" you do not "see" things like this.

Again, no critizism, this is just a personal observation how I think this game is balanced.

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LoBaron
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RE: mistakes

Post by LoBaron »

GJ, I hope this does not cause any misunderstandings. You already came very far for someone
new to WitP, your AAR is a great read and I have a high respect for your will to
fight it out even when the situation looks hopeless. You have already proven long ago
that youre a worthy and fair player.

I am neither critizising your skill, nor your way of playing, nor your ability to integrate
help from experienced players into your operations without losing your personal stile in play.

I was only voicing an opinion on game balance. TBH I think it is more Raders fault, if he thought
he needs help nothing keeps him from updating his AAR.
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jmalter
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Joined: Tue Oct 12, 2010 5:41 pm

RE: mistakes

Post by jmalter »

where actually this is a great AAR and a very exciting & instructive game to watch. thx to GJ for dedicating a lot of his time to keeping us updated on a turnbyturn basis. lots of this has been real 'edge of the seat' stuff, & GJ "plays to the gallery" by unleashing secret-ops, or by inviting us to root for a new Oz fighter sqn. it's just a lot of fun to watch this game develop.

also, a shout-out & thumbs-up to Nemo121 for de-lurking to comment on the SurfTF activities that i was goin' on about a coupla' pages back.
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GreyJoy
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RE: mistakes

Post by GreyJoy »

Thinking thinking thinking...
 
The Munda operation was a fiasco...now i have to decide what to do...re-unload the divisions (+artillery) now at Tulagi and send them to Munda?...Rader now knows i have to do it...so i't possible that he will send his fast CAs to raid Munda harbour now that he understands that something went wrong with my landings...my precious APAs will be running a terrible risk...
 
...on the other hand his forces at Munda are really thin...the regiment present there is nowhere in full strenght...probably it was being evacuating...no heavy guns...nothing... i have a tank BN at full strenght, plus some marines of the Marine Def Unit...plus a Corp HQs...all full prepped... and i also have the Command HQ in range on Munda prepped at 100% for it...
 
I'll try this...
 
I'll bomb with my fast BBs (that are now covering the partial landings at Munda) the hell out of Munda base, while the cruiser TF will cover the BBs...we'll provide some CAP just in case something goes wrong...
Then we'll sweep the base with P-47s...wanna clear those skies before my C-47s arrive...yes...i'm sending in again the Paras... 100 AVs worth of Paras non prepped...they, toghder with the 100 AVs present at Munda will shock attack by the end of the next day...if i manage to take the base i will be able to keep my APAs safe untill the next operation against Choiseul Bay...if i don't succeed it's ok...i'll use the divisions...but i think there's a chance of success here... Rader doesn't seem to be willing to risk anymore what has happened in the lower Solomons (getting thousands of men trapped behind the enemy lines)... and i'll try to exploit this behaviour!
 
At Buna our men are moving towards Salamua...soon we'll clash with 2 japanese Armies (the 16th Army is reported to be at Salamua along with the 17th Army which is between Salamua and Buna)
 
We started to recon Timor... 25,000 men spotted at Koepang...not a good start[:-]
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JeffroK
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RE: mistakes

Post by JeffroK »

Munda sounds like "An Island Too Far"

LoBaron,  Rader has the similar option to run an AAR an receive advice but chooses not to.

GreyJoy has to sort the diamonds of brilliance out of the chaff from the rest of us.
Interdum feror cupidine partium magnarum Europae vincendarum
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GreyJoy
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RE: mistakes

Post by GreyJoy »

ORIGINAL: JeffK

Munda sounds like "An Island Too Far"


I'm looking for a leader of my Paras called Hurquhart...but i'm not able to find him [:D]
princep01
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RE: mistakes

Post by princep01 »

Reek, unlike JeffK, I do not think Munda was an island too far (good line though, Jeff:)). If anything, you are using bazookas to kill roaches. Munda and most of the bases south of Rabaul have been evacuated for the most part as he completes his withdrawal to his new MLR. Most do not offer much land resistance, though air attacks are obviously a real threat. That last try was a doozy. Nice job with the parry. I think you shattered his sword... but he'll have a new one very soon. You have correctly identified where the new MLR is and I am sure you are reconning the heck out of the bases in the area. Anything short of the new MLR should be an easy grab (but recon, recon, recon).

Of course you must exercise reasonable planning and take suitable procautions to protect your fleet assets, but I do believe you could speed the tempo of operations in the southern and central Solomons and mop up the remanents of his forces there. You are wise to use the LBA CAP as you have, but I would think a little more risk is appropriate. Speed the planning of your island hopping in this area by planning multiple landings simultaneously (that doesn't nmean simultaneous landings necessarily).

Good luck with Munda and Chosueil. I hope you are already looking at landings beyond those.
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GreyJoy
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RE: mistakes

Post by GreyJoy »

ORIGINAL: princep01

Reek, unlike JeffK, I do not think Munda was an island too far (good line though, Jeff:)). If anything, you are using bazookas to kill roaches. Munda and most of the bases south of Rabaul have been evacuated for the most part as he completes his withdrawal to his new MLR. Most do not offer much land resistance, though air attacks are obviously a real threat. That last try was a doozy. Nice job with the parry. I think you shattered his sword... but he'll have a new one very soon. You have correctly identified where the new MLR is and I am sure you are reconning the heck out of the bases in the area. Anything short of the new MLR should be an easy grab (but recon, recon, recon).

Of course you must exercise reasonable planning and take suitable procautions to protect your fleet assets, but I do believe you could speed the tempo of operations in the southern and central Solomons and mop up the remanents of his forces there. You are wise to use the LBA CAP as you have, but I would think a little more risk is appropriate. Speed the planning of your island hopping in this area by planning multiple landings simultaneously (that doesn't nmean simultaneous landings necessarily).

Good luck with Munda and Chosueil. I hope you are already looking at landings beyond those.


My master,

yes, everything south of Shortland will surely offer little land resistance, and yes, i'm reconning the hell out of everything till Kavieng and Hansa Bay (NG).
The problem is that i cannot simply bypass those bases...i need bases to support my future jumps...i can isolate 2 bases, but i need to take the third...then, once those bases are secured, i can bomb the hell out of those which remained behind my lines.

I agree with you with the tempo...in fact the troops for Chiuseul are already ready at Ndeni...and, beyond that... Buka is the target, in order to isolate Shortland and Torokina and threaten Rabaul at the same time...however Bouganville is well fortified. 85,000 troops are counted between Shortland, Torokina and Buka...not bad... i have 2 invasion corps composed of 4 divisions, 4 tank BNs, 4 Artillery units, 2 Eng Rgts that are getting ready for Buka... but before that, we'll need to suppress Bouganville...and it will be bloody...we all know...Rader has clearly put a line in the sand there..if Buka Falls the whole Rabaul area will be in danger...

Those are dangerous waters for my CVs...and i decided not to use them in this op because Rader seems to have retired them...still have to understand where...but only a baby-KB is present in the area now... Gotta be carefull and patrol my lanes...



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Crackaces
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RE: mistakes

Post by Crackaces »

Reek, unlike JeffK, I do not think Munda was an island too far (good line though, Jeff:)).

Players had similar comments in my thread when I decided to attack Tarawa early in '42. But these players did not understand the underlying thinking behind the strategy and thus the apprisal is made from what they would do in the situation and not the strategic plan as it is unfolding. That is the problem with 100 different inputs.

I am enjoying watching this develop ...
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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GreyJoy
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RE: mistakes

Post by GreyJoy »

ORIGINAL: Crackaces
Reek, unlike JeffK, I do not think Munda was an island too far (good line though, Jeff:)).

Players had similar comments in my thread when I decided to attack Tarawa early in '42. But these players did not understand the underlying thinking behind the strategy and thus the apprisal is made from what they would do in the situation and not the strategic plan as it is unfolding. That is the problem with 100 different inputs.

I am enjoying watching this develop ...

I think Jeff didn't mean to criticize the strategical approach at Munda...think he was just smiling at the historical parallel... at least that's how i read his sentence [:)]
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GreyJoy
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RE: mistakes

Post by GreyJoy »

It's my pleasure to announce that on Dec 15th 1943, Munda is in allied hands.
Everything worked perfectly.
During the night fast BBs bombed the base.
In the morning our Hellcats and P-47s fought some tough air battles to clean the skies over Munda and finally succeed, despite some heavy losses.
In the afternoon 64 Mitchells from Karaikira bombed the LCUs there, followed by 200 transports that dropped 5 para units that shock attacked along with the units landed yesterday... Enemy resistance collapsed and in the following day the rest of the enemies were pushed back into the ocean.
 
Lost 2 LSTs to his subs that flooded the area...but nothing more...damaged 4 of them for sure...
 
A bridge not to far...[8D]
princep01
Posts: 945
Joined: Sun Aug 06, 2006 10:02 pm
Location: Texas

RE: mistakes

Post by princep01 »

Good work on Munda and now go chisel him out of Chisloeu (sp)....quick step.
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