Well, in the privious games with same Ver #, at about the same turn, same area in AGS, same weather, same supply & command range I was able to "slip" 100 MP Pz`s deep through open enemy ZOC`s and use them the way we see in some of the AAR`s.
Not any more. in a new game, now at T 14, even after a 1 turn pause, they will not move deep through enemy ZOCs, spotted by Recon, in fact they wont move more the 6-8 hexs Back....and they are in Rail head supply. So now they are just heavy Inf. that will move 2 hexs forward, for me.[&:]
Very odd it works in 5 games, then stops.
The other issues, besides being a Bad Player, is that even though started the game with Locked HQ`s, at about T4, all the Army HQ rail building AI Bots returned thenselves to the Army HQ`s. Probably moved the Army HQ`s`s too far forward ?? BUT, also several of the Corps HQ`s are full of RR Building SU`s. Didn`t notice that soon enough, sent them to there AG`s , too late tho...I`m not sure the whole automated RR building deal is WAD.
At T 17 the #`s 2 & 3 FBD`s that I had teamed up around AGC HQ stopped working.....mud didn`t start untill T 18, their done until Nov. freeze I guess...
Bad employment of 11 Army...
Probably more, but that`s enough
ORIGINAL: Balou
AGS just ran out of gas....
You mean no movement points, out of fuel ? Why did everything stopped ? I just wonder, because you shouldn't be far away from your railheads since it's turn 23 and your FBDs must be very close.