---Turn 10---
The Front at the start. I keep waiting for the other shoe to drop on the German offensive. Evidently the forts stacked up behind the river lines scared the Panzers off.
Not completely sure where the Germans are going to push, but I marked out what I would do, and what I am expecting for the germans.
Those panzers in the south around the Dnepr bend need to crash across the river somewhere. Going south towards Sevastopol would be a good direction to get things moving.
The germans need to generate some movement and get the line rolling somewhere. As it stands I am controlling the pace, and I am getting more and more toys to play with.
I got over exuberant with the line tool again on the screenshot.. couldn't help it.
---- Rail ----
117k cap
ARM --- 15 from Kharkov; 18 previous; 120 total.
HI 00000 ; 6 total
MISC ---
I think the German advance in this game is a little to slow to get an accurate gauge on focusing on ARM exclusively. As far as I can tell I have only lost some misc HI, maybe carnage is keeping track of what he is killing.
With 120 arms moved out I think I may be safe to start moving Vehicle and HI now.
@sillyflower --- Dude I am going to need all those guys and more I am afraid. Unless you did something really dumb, I am sure that your army is going to be driving on the Urals sooon.

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.