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Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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JudgeDredd
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Confused.com

Post by JudgeDredd »

What exactly are these DLCs?

The reason I ask the question is, after firing up the original game again, I have indicidual scenarios as well as a '39 to '45 Grand Campaign...and now I find DLCs saying they are '39 and '40 Grand Campaigns??? Why do I want them if I have a Grand Campaign? Are they more detailed? Better programmed/balanced??
Alba gu' brath
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KerenskyLI
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Post by KerenskyLI »

I'll let some of our BETA testers do the talking.

"The vanilla campaign was an outstanding remake of an outstanding game. But the DLC really push the boundaries of the game : combining the branching campaign structure, "storytelling" aspects (with briefings that are directly relevant to the actual tactical map), innovative map design, diverse objectives, scripted/dynamic events, and elements of foreshadowing from one map to another (eg. scouting Piatek, Modlin or Warsaw during the previous scenarios), you manage to achieve a degree of IMMERSION that I didn't imagine was possible with the relatively "light" PG game mechanics."

Hope everyone will enjoy this as much as I did.
Together with other players i had the luck and fortune to be one of the testers of the beta versions.
I must say my jaw was knocked open when i started to play. All those scenario's gave an entire new insight of the strength of scenario designing in Panzer Corps.
There are so many different mission objectives, different sorts of maps that kept me going at the tip of my chair. The let's-play-one-more turn feeling i had with another great game, has returned in full force (althou not everyone at home was happy about that lol). I cannot forget to mention the easter eggs, or in other words the units you can capture! The replayability factor is high! Also the possibility to carry over your core units from the DLC 39 to DLC 40 is definately a plus. The designers displayed an endless pool of ideas to make the game more fun and entertaining for everybody. It doesn't matter if you are a beginner or a pro, the packs are playable and accessible to every "armchair general".
What i considered important and gratifying as well is that the developer's were welcoming our input and feedback and incorporated some of those betatester ideas/suggestions in what would become the "release" version which everyone can purchase now for a mere pittance!
So purchase them today Image.

Thank you!
Overall, I think this is an excellent direction for the PzC franchise. The use of side "quests" and surprises such as captured enemy units is great. The scope of the scenarios is more intimate, and made me feel more attached to my units. These campaigns made PzC feel not just like a strategy game, but to a lesser extent an RPG experience as well (and since I enjoy RPGs, I think this is a good thing). Prior to the release of the DLC betas, I found myself mostly drawn to the multiplayer side of PzC -- the single-player campaign was nice, but seemed to be over too quickly. With the arrival of the DLCs, I am more eager now to try my hand on the SP content; to experience taking my units through both years (and later years, once they are available). In other words, the DLCs have rekindled my interest in PzC as a whole, and not just a MP vehicle.

The AI is much improved; in general, the AI plays a more spirited, smarter game. There were very few times when the AI felt like a pushover; in fact, in some scenarios (Albert Canal comes to mind) it played on par with a competent human player. Again, this reinforces my desire to get back into the SP aspect of the game, because now I feel there will be a genuine challenge offered.

I think both the '39 and '40 campaigns are excellent and reflect a new level for PzC. Thanks for bringing new content to PzC so quickly; it has been a pleasant surprise.
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JudgeDredd
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Post by JudgeDredd »

Excellent - those impressions are great - thanks

But I was more wondering really about content. The point I was trying to make was with the original game you get a '39-'45 campaign....so what exactly is the '39 campaign and what exactly is the '40 campaign?

Is the '39-45' campaign in the original release...deficient? Are the DLC more units? More missions? More focused? More detailed?

So it's not perceived as a "leading question"...I'm guessing the DLC of '39 is a list of missions (how many?) for the start of the war to the end of 1939? And similarly the DLC od '40 is a list of missions for '39 to '40....and also I believe your units will carry over experience if you have both DLCs?

So you know, I haven't played the Grand Campaign in the original game, so I have no idea how long it takes you to get from '39 to '40 to '41 etc...
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Chris Bisson
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Post by Chris Bisson »

Hi JD. I think the original campaign from 39 to 45 has just a couple of battles that cover the polish part of the war and the 39 dlc campaign has many battles that only cover the polish part of the war. I also think that the dlc campaign is at a different scale regarding units and at a smaller scale per unit. The original campaign has units that represent divisions say, and the dlc has units that may represent battalions. I may be wrong about scale but you can get the idea.
What's with the negative waves?
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KerenskyLI
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Post by KerenskyLI »

ORIGINAL: Platoon Crusher

Hi JD. I think the original campaign from 39 to 45 has just a couple of battles that cover the polish part of the war and the 39 dlc campaign has many battles that only cover the polish part of the war. I also think that the dlc campaign is at a different scale regarding units and at a smaller scale per unit. The original campaign has units that represent divisions say, and the dlc has units that may represent battalions. I may be wrong about scale but you can get the idea.

This is the right idea.
There are more units, I dont remember seeing a Char B in the current campaigns anywhere, not to mention the new captured units we've implemented.
More missions with a much larger variety of objectives, not just all VH grabbing all the time.
And especially more focus and details.

As for length, well the current campaign has a maximum length of ~15 scenarios.
Each DLC has a max length of 11.
So each DLC is a little shorter, but as soon as you link them, their length far exceeds any current content.

Grand Campaign 39 description:

The Grand Campaign’s are a series of expansions for Panzer Corps and require Panzer Corps. Each campaign can be started with the core force from the previous Grand Campaign, so you can continue Grand Campaign ’40 with your core force that completed Grand Campaign ’39. Alternatively players can start with a preset core force and play each campaign on its own, or jump in to the Grand Campaign at any year. This expansion starts your core from the very beginning of the war, allowing you maximum flexibility to choose and shape the forces that you will take through the next 6 years. The full Grand Campaign from 1939-1945 will have around 70 scenarios!
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JudgeDredd
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Post by JudgeDredd »

Thanks.
Alba gu' brath
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