innacurate code

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Gavris Narcis
Posts: 303
Joined: Sat Aug 19, 2000 8:00 am

innacurate code

Post by Gavris Narcis »

Hi !

Last day I play SPWAW, and what I saw is ''unbelievable'': implementation of
bullets penetration light armor, just like I say...I have an MG 34 MMG
firing at a distance of 365 m at a PSW 231 6Rad and hit the rear hull,
penetrating occurs, even the armor at rear hull are 10 mm !? Plus it was
encountered an ''*'' sign which means that the bullets damaged the vehicle.
In this case, how it was possible for game code to simulate this because I think it is a bad code because The machinegun that can penetrate 10mm at 300m
doesn't exist (except for .50s and bigger)



Leo.
Voriax
Posts: 1581
Joined: Sat May 20, 2000 8:00 am
Location: Finland

Post by Voriax »

Firstly, there is always a small random possibility for a round to cause damage even though the theoretical capability of the rounds does not give the possibility. these are the 'vulnerable location' hits you see now and then. You could consider that the round went through a hatch, exhaust pipe, previously damaged part of the vehicle and such.

Secondly, it is quite possible to penetrate 10mm steel with a smaller calibre mg. All you need is steel/tungsten cored armour piercing bullets. Most armies had these, steel cored rounds being more common. But as not every soldier had these rounds it would not be very realistic to give AP penetration values for each light weapon.

Voriax
Oh God give Me strength to accept those things I cannot change with a firearm!
Gavris Narcis
Posts: 303
Joined: Sat Aug 19, 2000 8:00 am

Re: innacurate code

Post by Gavris Narcis »

>Firstly, there is always a small random possibility for a round to >cause damage even though the theoretical capability of the >rounds does not give the possibility. these are the 'vulnerable >location' hits you see now and then.
>You could consider that the >round went through a hatch, >exhaust pipe, previously damaged >part of the vehicle and such.

Very very true. On this thing I many times ruffle with SPWW2 guys, for which this is impossible. It is impossible because theirs mentality, not reality......


>Secondly, it is quite possible to penetrate 10mm steel with a >smaller calibre mg. All you need is steel/tungsten cored armour >piercing bullets. Most armies had these, steel cored rounds >being more common. But as not every soldier had these rounds >it would not be very realistic to give AP penetration values for >each light weapon.

Again very very true. O.K. But if not every soldiers had these bullets (despite the fact that german soldiers have at each 10-20 bullets 1 special bullet (tungsten core, etc.), how the game implemented the situation that I mentioned above ? It means that a vulnerable location was hit or it was a special bullet which penetrated the armor because this bullets was on end to be fired by this machine guns ? If it is so, did the game implement the same thing on infantry rifle fire. I think it would bee very accurate and realistic.
I await comments,

Leo.

Voriax
Voriax
Posts: 1581
Joined: Sat May 20, 2000 8:00 am
Location: Finland

Post by Voriax »

I can't comment with 100% certainty whether you can kill armoured vehicles with rifle fire. These occurences being so rare. I think I once killed a FT-17 with rifle fire..and lost one Pz-I or II to a bottom hit from rifles. These happen, now and then..

Guess you weren't around back then when assaults were a hot topic. Specially snipers and FO's killing tanks with assaults. :) Granted, the success % is in the 1-2% range but still many feel it's unfair. These seemingly impossible and random things are based on the assumption that an individual may have scrounged/found a weapon that is not normally carried by that unit. So, a sniper just may have picked up a panzerfaust or a mine.

Of course these things happen more often with opentopped vehicles, but then they have zero top armour.
Oh God give Me strength to accept those things I cannot change with a firearm!
VonRay
Posts: 15
Joined: Sun May 05, 2002 5:47 am
Location: Arizona

Post by VonRay »

I have lost 251's from enfield fire a couple of times and from nagant fire at least once also from being hit by .30 MG fire. I have also seen M2/M3's killed by MG fire several times.

I have noticed that being top hit by small arms fire from a hill is particularly deadly to open topped halftracks and armored cars.

I figure that if a burst of fire enters a vision slit or a visor that is open etc., the rounds rattle around the inside like rocks in a tin can until something stops them, hopefully not a crew member.
VonRay
Gavris Narcis
Posts: 303
Joined: Sat Aug 19, 2000 8:00 am

Re: Re: innacurate code

Post by Gavris Narcis »

I tested last night using v7.1 and the 231 6rad has 8mm armor not 10 as
stated, and after 80 shots at the back of the vehicle I had one vulnerable
location hit that did no damage. It is possible the penetration indicator(*) refers at
radio antenna or tool box which are external systems and can be damaged with
nonpenetrating hits.
This (*) means internal damage (penetration occured) or external damage (non penetration) ????

Leo.
Gavris Narcis
Posts: 303
Joined: Sat Aug 19, 2000 8:00 am

Post by Gavris Narcis »

>I have lost 251's from enfield fire a couple of times and from >nagant fire at least once also from being hit by .30 MG fire. I >have also seen M2/M3's killed by MG fire several times.

>I have noticed that being top hit by small arms fire from a hill is >particularly deadly to open topped halftracks and armored cars.

>I figure that if a burst of fire enters a vision slit or a visor that is open etc., the rounds rattle around the inside like rocks in a tin can until something stops them, hopefully not a crew member.

That means SPWAW corectly simulate the true that rifle fire can do penetration at armor (in some <rare> cases) ! instead the SPWW2 which don't simulate this at all !!!
Good works !

Leo
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