I asked for a game against an opponent who would make me "sweat", so JAM certainly fits the bill. I told him I hope I can give him a game and not get smoked, so we'll see if that happens.
At this point, we are at TURN 6 (My Turn 6; so he has T-7 in his in-box). Here is what happened so far in a nutshell:
AGN: Jam has committed an extra Panzer Corps to the drive on Leningrad; we identified this T-3. At that point, I decided that Leningrad was going to fall, so I am NOT committing alot of extra forces, just the ones that appear close to the city, and the troops up there at start. I hope to delay him until T-12 or so, at which point it is hopefully too late to do much with those Panzers.
Once the city falls, the Panzers should move South for a late summer drive on Moscow, and I will just fall back into the woods.
AGC: JAM had an interesting opening; instead of pocketing Bialystok, he blew most of it away. Interesting. Alot of my units survived, but in very poor shape, or stuck in the swamp.
Speaking of the swamp, JAM has made an extra effort to clean out the Pripet, including using CAV to do so. I had planned to use my own cav out of the swamp to threaten his flanks, but no dice. Nice move by him.
AGS: Lvov pocket, typical frontier battles with fierce fighting, a couple retreated Panzer units, ending in the encirclement and destruction of 15 divisions, on top of the Lvov guys.
Everyone else has been busy building Lvl-2 forts along the Dnepr, and accumulating replacements. It's about as strong a position as I could expect at this point, with forts a couple rows deep. Hopefull, we can delay him 3-4 turns crossing the River.
INDUSTRY MOVES: I will detail the end, but Turn 6 you don't feel pressed...yet.
Leningrad is cleaned-out of Armaments, AFVs, and Vehicles. I am deliberately leaving small factories in the Ukriane, to move big ones. D-Town and Poltava are moved, as are Bryanks/Orzhe-whatever, Z-Town, and I'm starting on Kharkov and Stalino.
Attached is a map, any advice appreciated.







