EDIT: I have saves from other players, one shows the same problem in the British sector but not in the American - there the Americans didn't advance that far, but the Brits. It looks like at some point the artillery doesn't move further.

Moderators: JAMiAM, ralphtricky


Post by Curtis Lemay »
ORIGINAL: Telumar
Maybe Bob, Ralph or James have something "enlightening" to add. [&:]
ORIGINAL: Curtis Lemay
ORIGINAL: Telumar
Maybe Bob, Ralph or James have something "enlightening" to add. [&:]
You might want to try toggling your settings for "experimentalAIP1" & experimentalAIP2". If "Y", change to "N" etc.
Set the po_search Radius to between 7 and 11 for a smart opponent and 5 and 9 for a dumb one.
For III I re-enabled some code that Norm had which said to look in a half-circle instead. If the objective has a value, he will try to occupy it directly, otherwise he will only try to control 75% of the hexes in a 10 hex radius or some such number.
Return to “Norm Koger's The Operational Art Of War III”
