With many threads discussing the player's need for better command & control
over our "little guys" I got one interesting idea.
IMHO, it is, possibly, revolutionary way of how to "fix" the "Naval Search"
and "Naval Attack" for UV and WitP...
Currently our squadrons on "Naval Search" and "Naval Attack" cover full circle
(i.e. 360 degrees) of area and they will recon and attack anything in their
circle coverage.
Sometimes this is good - sometimes it is not.
Instead of this I suggest something completely different...
Leo's proposal for "Naval Search" and "Naval Attack" coverage
What would you say if squadrons on "Naval Search" and "Naval Attack" could
cover user selected arc area?
Instead of default full circle (i.e. 360 degrees) the user would have option
to select arc area for each of his squadrons.
This arc would stretch from very thin "pie" (let's say 30 degrees) to maximum
coverage area of full circle (360 degrees).
Also the arc would enable player to "draw" how much of range he wishes to
cover (and therefore maximum range would be just one option).
NOTE:
We now have two circles for every squadron - black and red (Normal and
Extended Range).
Additionally I propose that two (2) arcs are drawn with mouse by player to
depict the area he/she wishes particular squadron to cover for "Naval Search"
(yellow arc) and "Naval Attack" (green arc).

Obvious gains with this principle implemented
#1
With this implemented every player would have total control over each of his
squadrons tasked with "Naval Search" and "Naval Attack" and he/she would be
able to direct them in areas he/she (as player) thinks are the most important.
Also if player wants the full circle coverage (360 degrees) like it is now in
current UV - he/she can do that as well (since arc can be "transformed" into
full circle).
#2
With this implemented there would no longer be suicide attack at MAX range
against impossible odds (like attacking Rabaul from Port Moresby) unless
player specifically wants it.
#3
With this implemented the player would be able to make his "Naval Search"
concentrate on selected area.
This would increase possibility of detecting enemy (instead of wide 360 deg
search the arc would give total control) and, of course, the increased number
of aircraft over given area would do much better at search.
Possible problems with this principle implemented
#1
Hard to implement for AI
In that case I propose that AI would have to retain the full circle (360
degrees) and max range coverage. This would mean that AI would do as it is
doing right now.
#2
Bigger demand on player (micromanagement) although with default setting of the
full circle (360 degrees) and max range coverage the effect would be 100% the
same as it is now (with no work required).
#3
Possible problems with "forgetful" player's forgetting what squadron covers
what.
What do you think gentleman?
Leo "Apollo11"
P.S.
Of course, as realist, I know that this proposal have very little chance of
implementation but still I felt I have to write it down and share it with you.
P.P.S.
In edit I just changed the path toward the pic.