ORIGINAL: dr.hal
I see the "-" sign in your example for sure... but I still don't buy it. Planning is largely staff work, units have a lot of those folks (remember this is not Squad Leader!) and they should be able to walk and chew gum at the same time... But in the game engine you might be right... I hope not... Any one else have any other input??? Hal
From Page 187 in the manual:
" 8.2.1.4 OBJECTIVES
The Set Future Objective command has to do with Planning for action at an Objective (or
Planning points). When the Set Future Objective button is pressed, the map will appear and
you must click on a base/beach hex. This will set the unit’s future objective. The number in
parenthesis next to the objective is reset to 0 if the objective set is a new objective. This
number will increase 1 or 2 points per turn, with a maximum value of 100. The higher the
value, the greater the benefit the unit will receive when the unit participates in combat in the
objective hex (whether attacker or defender)."




