Sudden Death Optional Rule Proposal

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

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Klydon
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Joined: Sun Nov 28, 2010 3:39 am

RE: Sudden Death Optional Rule Proposal

Post by Klydon »

I have mentioned it before and I will mention it here again:

Anyone (probably primarily Germans) who are good with sudden death victory conditions for 1941 should have no issue with sudden death victory conditions in spring of 1942. If you are ok with one, but not the other, you need to first take a good long hard look in the mirror, realize you are a fan boy of one side or the other and then seek professional help. [:D]
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Michael T
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Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: Sudden Death Optional Rule Proposal

Post by Michael T »

I think something like this would help in the following ways:

1. Curb the use of run away strategies by both sides (i.e. Soviets in summer and Germans in Winter). Both these strategies are ahistorical and would have never been sanctioned by either dictator.

2. End clearly one sided games early rather than allowing an obstinate player dragging out a game that is really over.

3. Forcing players to fight in 1941, making games more exciting with the knowledge of the possibility of sudden death.

Remember this would be an Optional rule. Either coded or house. You don't like it, don't use it.


How many times do we need to say it?

Rather than muddying the waters for people who might be interested in developing a house rule or optional rule just move on and leave it. How hard can it be?

FWIW there are many games that have sudden death optional rules for campaign scenarios. Its not like this is unheard of before.




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