Mountain units.

Unity of Command lets you replay the epic conflict that was the Stalingrad Campaign of World War II. In this turn-based game of strategy and cunning, observe how opportunity leads the German army to advance recklessly into the steppes of southern Russia. And as the story unfolds, join the Soviet campaign to repel the invaders... As these legendary battles play out on the hex board, the tension of decision making and difficulties of conducting operations on a massive scale emerge. Command armies and fronts in maneuver warfare, thrust and encircle, capture cities and cross continents; but never, ever forget to watch your supply lines. The Red Turn expansion ads a gigantic Soviet expansion centered on the Kursk campaign.

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stormbringer3
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Mountain units.

Post by stormbringer3 »

Do Mountain units have any advantages over other infantry units? I looked over the rules and the Unit Blog but I didn't find anything.
Thanks.
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2xTom
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RE: Mountain units.

Post by 2xTom »


Mountain units ended up being used mostly as light infantry in this campaign. We gave them one more movement point and made them slightly weaker in defense - i.e. "light" but other than that, they're the same as infantry.

Tomislav Uzelac
Unity of Command Lead Developer
stormbringer3
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Joined: Thu Jul 26, 2007 2:58 pm
Location: Staunton, Va.

RE: Mountain units.

Post by stormbringer3 »

I hope that in the future you'll consider giving them something like a combat shift when fighting in mountain hexes, since they were specially trained units and some scenarios do have mountain hexes,
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2xTom
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RE: Mountain units.

Post by 2xTom »

ORIGINAL: stormbringer3
consider giving them something like a combat shift when fighting in mountain hexes

You are correct.

We cut this corner out of expediency, and to make up for that I added an extra experience shift to both mountain units (the made-up "Gruppe Lanz" and the Romanian 2nd Mtn) in the only scenario where they're actually likely to fight in the mountains: "Baku".

I pulled a similar trick with Soviet ski units in "Don Offensives": instead of giving them ability to negate the snowy weather shift, I simply gave both of them one extra exp in that scenario.

So yeah, it's definitely a "there I fixed it" moment, but hopefully not a biggie [8D]
Tomislav Uzelac
Unity of Command Lead Developer
stormbringer3
Posts: 1042
Joined: Thu Jul 26, 2007 2:58 pm
Location: Staunton, Va.

RE: Mountain units.

Post by stormbringer3 »

Thanks for the info. I played the Baku scenario but didn't pick up on the fact that they were given an extra experience shift. I still hope that as you make future changes to your great game you'll do permanent changes to units which had unique training or at least mention in a readme that they are given special abilities in certain scenarios.
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