Legends: leave your impressions here, pls!
- HectorOfTroy
- Posts: 312
- Joined: Sun Jan 09, 2011 11:37 am
Legends: leave your impressions here, pls!
I'm still at work and will be sleeping all day tomorrow. So can you guys please leave early impressions of the game here.
Thanks [;)]
Thanks [;)]
RE: Legends: leave your impressions here, pls!
I like Legends so far. The characters are interesting, though I haven't used them much yet. I am very pleased to have "borders" at least, and ship vectors (though neither is "on" by default). I love having race-specific victory conditions, and you can toggle them off if you prefer. In my game, they account for only 25% of my victory conditions, but I could make everything hinge on them if I wanted. Very cool.
I confess I don't see a huge difference in ship graphics, but then it's been a while since I played the base game, so maybe I'm forgotten how the old ones look. The game certainly looks nice to me.
One minor UI comment: most screens toggle on/off (e.g., F1, F2 are toggles), but the G (galaxy map) screen does not. Any reason for that? I can't close it by hitting G again, or by hitting ESC. Have to mouse and click X. A minor thing, but mildly annoying.
Overall, I'm enjoying it. I fired it up just to try it for 10 minutes, and two hours later, I was late for some real-life duties.
A good sign.
I confess I don't see a huge difference in ship graphics, but then it's been a while since I played the base game, so maybe I'm forgotten how the old ones look. The game certainly looks nice to me.
One minor UI comment: most screens toggle on/off (e.g., F1, F2 are toggles), but the G (galaxy map) screen does not. Any reason for that? I can't close it by hitting G again, or by hitting ESC. Have to mouse and click X. A minor thing, but mildly annoying.
Overall, I'm enjoying it. I fired it up just to try it for 10 minutes, and two hours later, I was late for some real-life duties.


RE: Legends: leave your impressions here, pls!
I enjoy it this far. I started on "hard". The humans envied my colonies, and I caught their spy trying to do some nasty stuff. Then I spotted a 13 ship fleet in border lands. Soon after they declared war, and assaulted my 2nd best colony (near their 13 ship fleets), and conquered it. They conquered 2 more fresh colonies rather quickly too.
I have never seen such moves...
The war ended with +1 nice border colony for me though, I bought troop transports and took things back...
So far the things I like least is choppy zone of influence borders, and no popup on new characters. Also I had my invasion fleet stuck hard on attacking some mine, even if I turned off auto, it appeared to be some stance the AI had time to put before I took control.
I have never seen such moves...
The war ended with +1 nice border colony for me though, I bought troop transports and took things back...
So far the things I like least is choppy zone of influence borders, and no popup on new characters. Also I had my invasion fleet stuck hard on attacking some mine, even if I turned off auto, it appeared to be some stance the AI had time to put before I took control.
RE: Legends: leave your impressions here, pls!
If anybody sees my creature, plz tell me (with screens) [&o]
- Erik Rutins
- Posts: 39650
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
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RE: Legends: leave your impressions here, pls!
The Silvermist gave me some really hairy moments during testing. At one point it "ate" two of my recent colonies, then multiplied and I needed about three quarters of my available ships (of which I lost over half, including my main fleet and my best admiral) to clear the system and make it safe for colonization again. Great fun. [8D]
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39650
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Legends: leave your impressions here, pls!
Also looking forward to the first report of an encounter with the "hidden faction" that we did not tell you much about... I encountered them shortly after the Silvermist encounter I mentioned above, which made for a very, very challenging early game.
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Legends: leave your impressions here, pls!
Initial impressions are good. Rock solid, no crashes.
The characters do give more personality to the various races. I would have liked seeing some variable character portraits though, instead of the single one with only a different icon for the type of character. On the other hand, it is a rather clear presentation the way it is right now and different portraits might be mistaken for different types of characters instead.
Movement vectors are a huge improvement for me personally. I always had a bit of a problem staying in the picture with all the moving icons on the map, but this helps tremendously.
I was hoping the 'robotic feel' (for me) of the game would be fixed with this expansion and I do think there is more personality now and the game provides me with the feedback I like to get to keep an overview. This reduces the effect of getting the impression that the game runs its own course rather than me playing it.
Good job! (about 2 hours of gametime)
The characters do give more personality to the various races. I would have liked seeing some variable character portraits though, instead of the single one with only a different icon for the type of character. On the other hand, it is a rather clear presentation the way it is right now and different portraits might be mistaken for different types of characters instead.
Movement vectors are a huge improvement for me personally. I always had a bit of a problem staying in the picture with all the moving icons on the map, but this helps tremendously.
I was hoping the 'robotic feel' (for me) of the game would be fixed with this expansion and I do think there is more personality now and the game provides me with the feedback I like to get to keep an overview. This reduces the effect of getting the impression that the game runs its own course rather than me playing it.
Good job! (about 2 hours of gametime)
Yskonyn -
Desktop: Intel i7 9700K @5.0Ghz, Nvidia RTX3080Ti, 32GB RAM, Win 11 64bit
Laptop: Acer Swift 3 Intel i7 1065G7, Nvidia MX350, 8GB RAM, Win 11 64 bit.
Desktop: Intel i7 9700K @5.0Ghz, Nvidia RTX3080Ti, 32GB RAM, Win 11 64bit
Laptop: Acer Swift 3 Intel i7 1065G7, Nvidia MX350, 8GB RAM, Win 11 64 bit.
- Gelatinous Cube
- Posts: 696
- Joined: Wed Oct 26, 2011 2:34 am
RE: Legends: leave your impressions here, pls!
I am beyond impressed. Its like every little thing I'd wished was a little different in DW+RotS got changed to exactly the way I wanted them to be! The fact that I can now more or less run my empire completely from the map is a level of control that really makes a huge difference for me. Not to mention the borders! I hated the way maps looked in RotS, but now they form pretty logical and easy-on-the-eye shapes. And of course the characters! A whole new level of immersion, with the characters plus the race-specific touches. I seriously could not be happier.
RE: Legends: leave your impressions here, pls!
Loving it so far. No major issues.
Started a 50 year game with Kiadians to get hang of new things. Normal difficulty (will definetly put it on hard on the next, serious game) 400 stars, huge size (and it's definetly huge now [:)] ), slowest research, second lowest colony prev. (I'll probably put this on normal in the future, to ease up AIs work) and ten random races.
Good start thus far; Homeplanet with nice resources, 2 marsh planets and one desert planet thanks to a derelict Dhayuut colony ship.
Have met Mortalen and Ackdarians so far. Mortalens are close to me but aren't real danger as they haven't found any planets to colonize. They are trying to stay on my good side for now according to their ambassador who resides at my homeworld.
Ackdarians are doing good. I'm trying to make free trade agreement with 'em, which is surprisingly hard now. Not that it's a bad thing. [:)]
Got one of each characters, all with quite nice skills. I literally laughed and fistpumped when I got my first ambassador; It was Dhayuut from the freshly colonised desert planet! Nothing says "we come in peace on behalf of the Kiadians" like friggin' giant, furry tarantula. [:D] Also, he's currently working on Ackdarian homeworld and has inspiring presence, for a Dhayuut. Must be a real charmer. [8|]
Haven't run into secret faction, any random events or silvermist yet.
I'm doing good and feeling quite confident right now, but I also have a real bad feeling what might be cooking on the 2/3s of the galaxy I haven't yet explored. We'll see...
Things I noticed:
- Derelict ship fields are still quite damn large. Major nerf needed on them in future patch if possible.
- My scientist has creative perk and this lead to crash researches on queued techs. Is this WAD or bug?
Started a 50 year game with Kiadians to get hang of new things. Normal difficulty (will definetly put it on hard on the next, serious game) 400 stars, huge size (and it's definetly huge now [:)] ), slowest research, second lowest colony prev. (I'll probably put this on normal in the future, to ease up AIs work) and ten random races.
Good start thus far; Homeplanet with nice resources, 2 marsh planets and one desert planet thanks to a derelict Dhayuut colony ship.
Have met Mortalen and Ackdarians so far. Mortalens are close to me but aren't real danger as they haven't found any planets to colonize. They are trying to stay on my good side for now according to their ambassador who resides at my homeworld.
Ackdarians are doing good. I'm trying to make free trade agreement with 'em, which is surprisingly hard now. Not that it's a bad thing. [:)]
Got one of each characters, all with quite nice skills. I literally laughed and fistpumped when I got my first ambassador; It was Dhayuut from the freshly colonised desert planet! Nothing says "we come in peace on behalf of the Kiadians" like friggin' giant, furry tarantula. [:D] Also, he's currently working on Ackdarian homeworld and has inspiring presence, for a Dhayuut. Must be a real charmer. [8|]
Haven't run into secret faction, any random events or silvermist yet.
I'm doing good and feeling quite confident right now, but I also have a real bad feeling what might be cooking on the 2/3s of the galaxy I haven't yet explored. We'll see...
Things I noticed:
- Derelict ship fields are still quite damn large. Major nerf needed on them in future patch if possible.
- My scientist has creative perk and this lead to crash researches on queued techs. Is this WAD or bug?
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
"And they hurled themselves into the void of space with no fear."
- Malevolence
- Posts: 1798
- Joined: Sat Apr 03, 2010 11:12 am
RE: Legends: leave your impressions here, pls!
ORIGINAL: Erik Rutins
The Silvermist gave me some really hairy moments during testing. At one point it "ate" two of my recent colonies, then multiplied and I needed about three quarters of my available ships (of which I lost over half, including my main fleet and my best admiral) to clear the system and make it safe for colonization again. Great fun. [8D]
To date, I officially have the worst SilverMist infestation ever recorded (was during testing)... horrific. [:D]
SilverMist + debris fields = SUPER SilverMist.
Nicht kleckern, sondern klotzen!
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
RE: Legends: leave your impressions here, pls!
First impressions: (and first post)
Shitting my pants over the Silvermist. Scary scary
It appeared in a system with a independant colony...which it promptly ate (edit: also there was a debris field...but I dunno if it ate that too havent returned to see). Then it zoomed down to a nearby system with no less than two independant colonies I had recently taken over...and ate them.
Then I panicked and made some Ion weapon armed frigates and sent to the area. To no effect at all.. so far I can see Ion weaponry has zero effect on the Silvermist, contrary to description... and so it ate them too.
By now there are at least three Silvermists causing havoc. Oh my a very good start off to a not so good continuation.
Anyways I really like the new leaders (and also the omnivorious Silvermist though Im scared of it).
Had a problem with a troop general. Tried repeatedly to assign him to a fleet (with troopships and troops) only he kept transfering back to the Capital.. not sure why. Must leaders be in the same locations as the fleet hes transferring to? And must the fleet stand still while the transfer is going on?
Now I must be off to the Legends again.
Shitting my pants over the Silvermist. Scary scary
It appeared in a system with a independant colony...which it promptly ate (edit: also there was a debris field...but I dunno if it ate that too havent returned to see). Then it zoomed down to a nearby system with no less than two independant colonies I had recently taken over...and ate them.
Then I panicked and made some Ion weapon armed frigates and sent to the area. To no effect at all.. so far I can see Ion weaponry has zero effect on the Silvermist, contrary to description... and so it ate them too.
By now there are at least three Silvermists causing havoc. Oh my a very good start off to a not so good continuation.
Anyways I really like the new leaders (and also the omnivorious Silvermist though Im scared of it).
Had a problem with a troop general. Tried repeatedly to assign him to a fleet (with troopships and troops) only he kept transfering back to the Capital.. not sure why. Must leaders be in the same locations as the fleet hes transferring to? And must the fleet stand still while the transfer is going on?
Now I must be off to the Legends again.
- Malevolence
- Posts: 1798
- Joined: Sat Apr 03, 2010 11:12 am
RE: Legends: leave your impressions here, pls!
ORIGINAL: Ufarsin
Had a problem with a troop general. Tried repeatedly to assign him to a fleet (with troopships and troops) only he kept transfering back to the Capital.. not sure why. Must leaders be in the same locations as the fleet hes transferring to? And must the fleet stand still while the transfer is going on?
Check your automation settings... if you give the AI the power to move Characters, it will countermand your orders.
Nicht kleckern, sondern klotzen!
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
RE: Legends: leave your impressions here, pls!
ORIGINAL: Yskonyn
I was hoping the 'robotic feel' (for me) of the game would be fixed with this expansion and I do think there is more personality now and the game provides me with the feedback I like to get to keep an overview. This reduces the effect of getting the impression that the game runs its own course rather than me playing it.
Could you (or someone) elaborate on the improved feedback? I'd be very interested in hearing more about that.
Also, what are the fleet management and automation improvements that the store page mentions? Can I actually feel comfortable with automating my fleets now?
RE: Legends: leave your impressions here, pls!
Those ion weapons *should* be working, though even then it'll still take a lot of battling to wipe out a SilverMist. Other weapons also damage SilverMists, just a lot less than normal.ORIGINAL: Ufarsin
First impressions: (and first post)
Shitting my pants over the Silvermist. Scary scary
It appeared in a system with a independant colony...which it promptly ate. Then it zoomed down to a nearby system with no less than two independant colonies I had recently taken over...and ate them.
Then I panicked and made some Ion weapon armed frigates and sent to the area. To no effect at all.. so far I can see Ion weaponry has zero effect on the Silvermist, contrary to description... and so it ate them too.
By now there are at least three Silvermists causing havoc. Oh my a very good start off to a not so good continuation.
Anyways I really like the new leaders (and also the omnivorious Silvermist though Im scared of it).
You might have the automation setting 'Character Locations' turned on. This means that the AI is fighting with you over where your characters should be [:)]Had a problem with a troop general. Tried repeatedly to assign him to a fleet (with troopships and troops) only he kept transfering back to the Capital.. not sure why. Must leaders be in the same locations as the fleet hes transferring to? And must the fleet stand still while the transfer is going on?
Now I must be off to the Legends again.
Go to Game Options screen (O key) and uncheck the setting 'Character Locations' in the Automation section.
- Erik Rutins
- Posts: 39650
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Legends: leave your impressions here, pls!
ORIGINAL: Ufarsin
Then I panicked and made some Ion weapon armed frigates and sent to the area. To no effect at all.. so far I can see Ion weaponry has zero effect on the Silvermist, contrary to description... and so it ate them too.
Hm, we'll check on that, could be a last minute bug? In either case, your best bet is to build some large fleets of ships with as much armament as you can put on them and send them after those Silvermists before they expand further. They can travel through hyperspace and will become a bigger problem if not hit as hard and fast as possible.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Legends: leave your impressions here, pls!
ORIGINAL: elliotg
You might have the automation setting 'Character Locations' turned on. This means that the AI is fighting with you over where your characters should be [:)]
Go to Game Options screen (O key) and uncheck the setting 'Character Locations' in the Automation section.
Ah yes indeed I had. my thanks.
- Erik Rutins
- Posts: 39650
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Legends: leave your impressions here, pls!
When you next fight the Silvermist, you can also click on it and watch its health to see if your Ion Weapons (or other weapons) are causing it damage.
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Malevolence
- Posts: 1798
- Joined: Sat Apr 03, 2010 11:12 am
RE: Legends: leave your impressions here, pls!
I can say for certain from testing the SilverMist isn't like the basic pirates... it is no push over. You have to mass ships armed with ion cannons to eradicate the infestation.
If you're running ship/fleet ops on automated, be careful that your automated escorts aren't attacking SilverMist in groups of 1-2 ships over time... you're just feeding the monster.
If you're running ship/fleet ops on automated, be careful that your automated escorts aren't attacking SilverMist in groups of 1-2 ships over time... you're just feeding the monster.
Nicht kleckern, sondern klotzen!
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
RE: Legends: leave your impressions here, pls!
It's pleasant to hear, that Matrix implemented my idea without major changes [:)]
RE: Legends: leave your impressions here, pls!
Yup I did. The Ion weapons caused zero damage. There was a single laser armed ship that chipped away at it to some little effect. But the Silvermist was all grown up and wasnt about to be killed off by some minor laserboat. Restarted the game after that so I cant do a double check at this point. Will keep an eye on it though.ORIGINAL: Erik Rutins
When you next fight the Silvermist, you can also click on it and watch its health to see if your Ion Weapons (or other weapons) are causing it damage.
Regards,
- Erik