Save game function?

Unity of Command lets you replay the epic conflict that was the Stalingrad Campaign of World War II. In this turn-based game of strategy and cunning, observe how opportunity leads the German army to advance recklessly into the steppes of southern Russia. And as the story unfolds, join the Soviet campaign to repel the invaders... As these legendary battles play out on the hex board, the tension of decision making and difficulties of conducting operations on a massive scale emerge. Command armies and fronts in maneuver warfare, thrust and encircle, capture cities and cross continents; but never, ever forget to watch your supply lines. The Red Turn expansion ads a gigantic Soviet expansion centered on the Kursk campaign.

Moderators: 2xTom, 2xPelin

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nenad
Posts: 36
Joined: Thu Nov 03, 2011 9:20 am

RE: Save game function?

Post by nenad »

ORIGINAL: mbar

Question about auto saving. When a turn begins can you issue orders, quit the game, and the orders get saved prior to pushing end turn?

Yes.

You can even quit in the middle of the AI turn. When you come back, AI will continue issuing orders from the last one it did before you interrupted it.
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mbar
Posts: 481
Joined: Wed Mar 17, 2010 10:33 am

RE: Save game function?

Post by mbar »

Perfect! Thank you!
Pincer Movement
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Joined: Wed Nov 23, 2011 3:44 pm

RE: Save game function?

Post by Pincer Movement »

That's a problem i ran into, with there being no manual save function in the Campaign, only one person can play it at a time.
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2xTom
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RE: Save game function?

Post by 2xTom »


We wanted to keep the interface simple and so we allowed only one campaign. There are no technical obstacles so this may be added in the future.

If you absolutely need to play two campaigns at the same time, you can manually zip and restore the campaign dir (within the save game directory), it's that simple.
Tomislav Uzelac
Unity of Command Lead Developer
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