Maybe a little improvement

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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Ralle
Posts: 64
Joined: Fri Nov 11, 2011 3:44 pm

Maybe a little improvement

Post by Ralle »

Sometimes during the AI turn it`s hard to decide, if a unit was destroyed or just hit quite hard, because in both cases there is the same sfx...
So why don`t make a special sfx, or a maybe a huge explosion when a unit gets destroyed? Something like that could make the game much more easy to overview
PKH
Posts: 242
Joined: Thu Nov 17, 2011 5:26 pm

RE: Maybe a little improvement

Post by PKH »

Have to agree. They should reserve the big explosion for when a unit is wiped out I think.
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Razz1
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Location: CaLiForNia

RE: Maybe a little improvement

Post by Razz1 »

Actually there is when a unit gets large damage.

It's based upon the amount of damage.

That makes sense right?
PKH
Posts: 242
Joined: Thu Nov 17, 2011 5:26 pm

RE: Maybe a little improvement

Post by PKH »

I guess, but as feedback to the player it would be more useful if large explosions were only used for wipeouts imo.
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