Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

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Baelfiin
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Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by Baelfiin »

Starting this AAR on russian turn 53, going into the summer campaign season, (fixed weather).
I am trying to figure out how I am going to stop the German Panzer horde, SF is doing a great job so far at playing pac man, chewing me to death one or two stacks at a time. Fun times are over for me now as the germans will have 13 or 14 clear weather turns.

This is the situation that matters, the rest of the front has gone completely static. There is no more space to trade for time like in 41 ( well there is but its a long way to berlin as it stands), and the Germans can create a break in the line anywhere they want if they are close to it with panzers. My dilemma is how do I come up with some sort of line to limit the damage from the german push and offer me the most opportunity to punish the german attackers. The removal of the 1-1 rule makes it very difficult to take on german panzer stacks, and dug in german infantry can be difficult to get at especially if you only have two sides to go to work on them from.
Comments/suggestions welcome


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Baelfiin
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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by Baelfiin »

And the obligatory screen for the numbercrunchers and beancounters [:)]

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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by gingerbread »

As I see it, the game in June '42 is still only yours not to loose. You have no margin in trucks, and that will not change for the better until 15 or so turns into '43. I would not be surprised if you are forced to de-mechanize after the fall mud - might be better to do it before.

He needs a couple of pockets with good numbers to feel comfortable with how '43 will play. Maybe aim the panzers for Tula - then he can at any time turn them west and threaten to create a pocket. He writes the agenda. Keep Tank Corps together to deny use of single stack pz/mot. But you don't want to have to use them due to cost in trucks.

There should be some SU that have use for those 85mm AA in an AT role, apart from that there is no room for any cool toys.
I think he is concerned with his attrition losses, interesting structure of his line east of Sumy.

Looses ramblings, I'm afraid. I haven't played a human this late so no tried and found working tricks to teach.
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Baelfiin
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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by Baelfiin »

Turn 54

While there is a gaping hole in my lines, there are no pockets to cry over. Overall I am releived, but now the german juggernaught is completely out in the open.
Lots of opportunities to counterattack, but I am very leery of getting it stuck in to early. At first glance, my initial thinking is run for the Don and the Chir.
I can't afford to lose any counters, especially when they can't acheive anything decisive.

Suggestions?

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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by sillyflower »

ORIGINAL: Baelfiin

Starting this AAR on russian turn 53, going into the summer campaign season, (fixed weather).
I am trying to figure out how I am going to stop the German Panzer horde, SF is doing a great job so far at playing pac man, chewing me to death one or two stacks at a time. Fun times are over for me now as the germans will have 13 or 14 clear weather turns.

This is the situation that matters, the rest of the front has gone completely static. There is no more space to trade for time like in 41 ( well there is but its a long way to berlin as it stands), and the Germans can create a break in the line anywhere they want if they are close to it with panzers. My dilemma is how do I come up with some sort of line to limit the damage from the german push and offer me the most opportunity to punish the german attackers. The removal of the 1-1 rule makes it very difficult to take on german panzer stacks, and dug in german infantry can be difficult to get at especially if you only have two sides to go to work on them from.
Comments/suggestions welcome



I'm glad I did not see this until after pinging back my turn. Either I would have given up in despair at the seething masses 6 deep, or else I might have attacked more efficiently.
An unpleasant suprise to see B has 370K arms point stored and 250K children and old men left. B has lost 43HI and 79Arms. Latter is said on the forum to be a big loss but does not seem like it, or does Russian run out of arms point later?
Glad to see loss of 18 vehicles is makng a difference, however trivial.
As it was I have created a large hernia in B's lines but sadly no pockets. I exploited his lack of forts from a previous clear out I had done
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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by sillyflower »

ORIGINAL: Baelfiin

Turn 54

While there is a gaping hole in my lines, there are no pockets to cry over. Overall I am releived, but now the german juggernaught is completely out in the open.
Lots of opportunities to counterattack, but I am very leery of getting it stuck in to early. At first glance, my initial thinking is run for the Don and the Chir.
I can't afford to lose any counters, especially when they can't acheive anything decisive.

Suggestions?

Surrender my friend. I promise to let you and your daughter Svetlana live the rest of your life in America. Not a great offer I know but no decent country would have a dictator like you. Still I'm sure I will be able to bring about some improvements after I conquer it.

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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by Baelfiin »

ORIGINAL: sillyflower
ORIGINAL: Baelfiin

Turn 54

While there is a gaping hole in my lines, there are no pockets to cry over. Overall I am releived, but now the german juggernaught is completely out in the open.
Lots of opportunities to counterattack, but I am very leery of getting it stuck in to early. At first glance, my initial thinking is run for the Don and the Chir.
I can't afford to lose any counters, especially when they can't acheive anything decisive.

Suggestions?

Surrender my friend. I promise to let you and your daughter Svetlana live the rest of your life in America. Not a great offer I know but no decent country would have a dictator like you. Still I'm sure I will be able to bring about some improvements after I conquer it.

As it was I have created a large hernia in B's lines but sadly no pockets. I exploited his lack of forts from a previous clear out I had done

The meta game of sillyflower has reached new heights (or should i say lows?) I could be luring you into a big trap, and this entire thread could be a campaign of disinformation designed to lead you into strategic blunders........
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by sillyflower »

ORIGINAL: Baelfiin


The meta game of sillyflower has reached new heights (or should i say lows?) I could be luring you into a big trap, and this entire thread could be a campaign of disinformation designed to lead you into strategic blunders........

You can't beat me at my own metagame m8.
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Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by Baelfiin »

This is the defense I came up with . I failed 3 attacks on the south side of the Zit which is going to cost me everyone involved. As you can see I chicken out and come up with a pretty thick if unimaginative carpet. 16 units plus a corp going to be dead because of my incompetence.

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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by Baelfiin »

As expected Pac-Man strikes again[:(].
Consider it an early Xmas gift SF, everything else we send is going to be gift wrapped in steel


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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by sillyflower »

As B published his production, I thought I would return the favour -German only filter. I need more Hiwis!

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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by sillyflower »

Continuing the uniquely live, open AAR

Nana nana
Nana nana
Nana nana
Pacman



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Holy Pockets, Pacman!!! We can't let the evil Baelfiin and his cruel, cowardly cardboard creations make life a misery for the good people of Stalingrad City any longer !!!!!! (Robin Manstein thumps fist into glove)

It's all right, Robin. The only surrounding on this thread will be by pure Krupp steel.
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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by Baelfiin »

I know why you defended so well now, I forgot to carpet bomb you.

A mistake I will not make again !! [:-]
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by sillyflower »

LIVE from the front

The Pacman cometh, but with care as Baelfiin can be ferocious on the counter-offensive

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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by sillyflower »

The Old Dog's teeth are sharper than the middle-aged bear's claws - at least for now

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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by Baelfiin »

Don't get too excited =p[:-]
That pocket from last turn was a gimme ..... you gunna have to work for them from now on !!!
Here is what I defended with (pic below).... SF's kickass phase is pictured above.



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"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by Baelfiin »

Start of turn 56: July 9th, 1942.

And this is what I have to go to work with........ 50 points worth of dudes surrounded and dead next turn. No major breakout. Situation Shaky.

Obviously going to pound the *%^ out of the rumanians and hungarians that are exposed on the north and south... Other than that I am going to reign myself in and not start going crazy with counterattacks... thats how this mess started to begin with !!

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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by sillyflower »

ORIGINAL: Baelfiin

Start of turn 56: July 9th, 1942.

And this is what I have to go to work with........ 50 points worth of dudes surrounded and dead next turn.

65 APs worth dead after 3 shatters. Another 65 points worth surrounded this turn IIRC after more careful ant-herding. I'm sure my esteemed ([;)]) opponent will post the screenie

On another thread Mr B said I should man the Dnepr line. I think that's to the right somewher so I hope to get there after eating some more of his tasty little offerings.
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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by Baelfiin »

Another turn, another pocket.

No corp units lost in so not a big deal.
I chew on a german infantry division with several Gds Rifle corps.

Manpower/Arms filtered to active pool.

Pic for beancounters

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RE: Teaching an Old Dog some new tricks (Baelfiin-Sillyflower,SF welcome)

Post by gingerbread »

Thanks! Numbers are indeed crunchy, but no good substitute for frog legs in chocolate. [;)]

However, you left out some important ones in the Turn 57 shots - the ones about trucks in units/needed in units and pool need.

We can see that trucks lost (all flavours) has increased by 12 715 during the 5 turns. There has been an production/LL of roughly 1 300/turn = 6 500.
Repair pool has decreased by 7 000. This gives a total increase of ca 1 000 active trucks so you are no worse than in Turn 53.


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