Disappearing troops

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Grisha
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RE: Disappearing troops

Post by Grisha »

I've been playing the Quameno of late (my kinda peeps, a species of geeks). Saw some troops disappear too. Or at least had some strangeness with loading troops. I noticed that if you want to make sure they load it's best done individually and not on auto. It almost seems there are two layers of automation: one for the individual units and one for the fleet. In most cases the switch between auto/manual at fleet level translates to individual level. Not sure how it translates when an individual element in an automated fleet is switched to manual.

I did have a fleet go weird on me when I sent them to attack a pirate base. Many didn't show up but hovered outside the system. This could be due to design-side tactic settings conflicting with fleet orders/postures.


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Kayoz
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RE: Disappearing troops

Post by Kayoz »

Bingeling, I have found the same issue cropping up. I see the same behaviour when I reload.

Reproduced bug:
DisappearingTroops-Kayoz-20111124.rar

Load the 1st game file, let time tick away without interfering - watch the troops dribble away.

Savegame date
12-05 => fleet 2 => 15 troops (picked up troops from planet then sent to sit idle at gas mine)
5-10 => fleet 2 => 6 troops (sitting idle - where'd the 9 troops go?)
9-22 => fleet 2 => 3 troops (down to 3)
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Bingeling
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RE: Disappearing troops

Post by Bingeling »

As he wrote, he will fix this in a patch real soon. At least I hope so :) Check Elliot's messages in this thread.

[:)]
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Kayoz
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RE: Disappearing troops

Post by Kayoz »

Automated troop recruitment == automated troop disbanding?

So it only looks at income, and if it's negative, starts disbanding troops? I'm usually negative in the early expansion phase of the game, though despite that having a growing cash reserve due to "other sources" (civ shipbuilding, etc).
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AlPhi
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RE: Disappearing troops

Post by AlPhi »

We saw this issue well before Legends. See: tm.asp?m=2840795&mpage=1&key=&#2840795
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Kayoz
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RE: Disappearing troops

Post by Kayoz »

ORIGINAL: AlPhi

We saw this issue well before Legends. See: tm.asp?m=2840795&mpage=1&key=�

Was there any response to the issue?
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AlPhi
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RE: Disappearing troops

Post by AlPhi »

Not beyond what you see in the linked thread. Also Erik and Elliot above both say they haven't seen this reported before.
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Kayoz
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RE: Disappearing troops

Post by Kayoz »

ORIGINAL: AlPhi

We saw this issue well before Legends. See: tm.asp?m=2840795&mpage=1&key=�

I said it before. I'll say it again. Matrixgames seriously needs to consider a more organized system of collecting and promulgating its information. A "ticket" system for bugs, if only such that "trusted" forum members can escalate a report to a ticket, might be one solution. Also, there is a desperate need for an evolving FAQ - as it stands, the same issues keep coming up again and again.
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Erik Rutins
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RE: Disappearing troops

Post by Erik Rutins »

Hi everyone,

We have a fix for this in the upcoming hotfix.

Kayoz, are you volunteering to help evolve the FAQ? [;)]

Regards,

- Erik

Erik Rutins
CEO, Matrix Games LLC


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Kayoz
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RE: Disappearing troops

Post by Kayoz »

ORIGINAL: Erik Rutins

Kayoz, are you volunteering to help evolve the FAQ? [;)]

I would be happy to!

If you're serious, a basic wiki style template would do for a starter. Control the "look and feel", and allow crowdsourcing to take care of the content. You've seen the time and effort people put into mods, not to mention the "energetic" disputes on the forum. Harness that energy.
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Erik Rutins
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RE: Disappearing troops

Post by Erik Rutins »

I am serious, please contact me via e-mail at erikr@matrixgames.com.

Regards,

- Erik
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Kayoz
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RE: Disappearing troops

Post by Kayoz »

emailed
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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dejagore
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RE: Disappearing troops

Post by dejagore »

Regarding troops - I have my Fleet AI Automation turned OFF as I wanted to manage fleets on my own, however I still have non-fleet ships in Automated mode. I've noticed that those automated ships started to flew around my empire and move troops from one place to another... is there any reason why they are doing it ? is there any way to stop that besided turning off automation on them ?
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Erik Rutins
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RE: Disappearing troops

Post by Erik Rutins »

Hi Dejagore,

The main thing they should be doing is refueling and loading troops to remain ready for combat, or reacting to local system threats based on their stance. They'll also try to escort ships and protect important colonies, bases and stations. You can also turn off all automation, but I would not recommend that. Probably best to put them all in fleets if you want more control.

Regards,

- Erik
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Ufarsin
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RE: Disappearing troops

Post by Ufarsin »

I have problems as well regarding troop disappearance.

Currently I have a fleet of 11 troop ships, each capable of loading 9 troops.
Well and good.
Trying to fill them up poses problems because while filling up they will suddenly loose 11 embarked troops.
If left alone in an unpopulated system they will at random times loose troop in lots of 11 (well ive seen the fleet loose 11 at a time a few times)

They are under manual control, posture: attack anywhere, Troop recruitment is automated.

My economy is well in the black, Big cash reserve of 40 million, 200k+ cashflow and positive but variable bonus income (50k-300k). Currently at peace

My suspicion is that Troop recruitment is somehow interfering.

Edit: That or lifesupport on the ships really isnt worth writing home about [;)]
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Erik Rutins
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RE: Disappearing troops

Post by Erik Rutins »

Hi Ufarsin,

Is this with the v1.7.0.1 public beta update? There was an issue with troop automation that could result in troops being disbanded too quickly due to negative cash flow.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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Ufarsin
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RE: Disappearing troops

Post by Ufarsin »

No patches applied (cannot access the Members club without a profile).

Also my economy is quite good and quite stable with atleast 200k+ cashflow for the last few decades.

But yes I might just make a profile to get that patch [:)]
Ufarsin
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RE: Disappearing troops

Post by Ufarsin »

Applying the patch seems to have fixed the issue.
At least I was able to fill up the fleet without the admiral deciding to space a percentage of the troops [:)]
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dejagore
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RE: Disappearing troops

Post by dejagore »

ORIGINAL: Erik Rutins

Hi Dejagore,

The main thing they should be doing is refueling and loading troops to remain ready for combat, or reacting to local system threats based on their stance. They'll also try to escort ships and protect important colonies, bases and stations. You can also turn off all automation, but I would not recommend that. Probably best to put them all in fleets if you want more control.

Regards,

- Erik

Erik - I'm happy they are doing escort stuff and are protecting the colonies/bases etc but I still don't understand why they are taking my troops from the planets and fly around with them. They should be prepared for defending, not assault on others planet. On the other hand - they might be taking those troops with them to be able to take the colony back if it will be raided by aggresor.
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