Disappearing troops
RE: Disappearing troops
I've been playing the Quameno of late (my kinda peeps, a species of geeks). Saw some troops disappear too. Or at least had some strangeness with loading troops. I noticed that if you want to make sure they load it's best done individually and not on auto. It almost seems there are two layers of automation: one for the individual units and one for the fleet. In most cases the switch between auto/manual at fleet level translates to individual level. Not sure how it translates when an individual element in an automated fleet is switched to manual.
I did have a fleet go weird on me when I sent them to attack a pirate base. Many didn't show up but hovered outside the system. This could be due to design-side tactic settings conflicting with fleet orders/postures.
I did have a fleet go weird on me when I sent them to attack a pirate base. Many didn't show up but hovered outside the system. This could be due to design-side tactic settings conflicting with fleet orders/postures.
Best regards,
Greg Guerrero
Greg Guerrero
RE: Disappearing troops
Bingeling, I have found the same issue cropping up. I see the same behaviour when I reload.
Reproduced bug:
DisappearingTroops-Kayoz-20111124.rar
Load the 1st game file, let time tick away without interfering - watch the troops dribble away.
Savegame date
12-05 => fleet 2 => 15 troops (picked up troops from planet then sent to sit idle at gas mine)
5-10 => fleet 2 => 6 troops (sitting idle - where'd the 9 troops go?)
9-22 => fleet 2 => 3 troops (down to 3)
Reproduced bug:
DisappearingTroops-Kayoz-20111124.rar
Load the 1st game file, let time tick away without interfering - watch the troops dribble away.
Savegame date
12-05 => fleet 2 => 15 troops (picked up troops from planet then sent to sit idle at gas mine)
5-10 => fleet 2 => 6 troops (sitting idle - where'd the 9 troops go?)
9-22 => fleet 2 => 3 troops (down to 3)
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
RE: Disappearing troops
As he wrote, he will fix this in a patch real soon. At least I hope so
Check Elliot's messages in this thread.
[:)]
[:)]
RE: Disappearing troops
Automated troop recruitment == automated troop disbanding?
So it only looks at income, and if it's negative, starts disbanding troops? I'm usually negative in the early expansion phase of the game, though despite that having a growing cash reserve due to "other sources" (civ shipbuilding, etc).
So it only looks at income, and if it's negative, starts disbanding troops? I'm usually negative in the early expansion phase of the game, though despite that having a growing cash reserve due to "other sources" (civ shipbuilding, etc).
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
RE: Disappearing troops
We saw this issue well before Legends. See: tm.asp?m=2840795&mpage=1&key=�
RE: Disappearing troops
Was there any response to the issue?
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
RE: Disappearing troops
Not beyond what you see in the linked thread. Also Erik and Elliot above both say they haven't seen this reported before.
RE: Disappearing troops
I said it before. I'll say it again. Matrixgames seriously needs to consider a more organized system of collecting and promulgating its information. A "ticket" system for bugs, if only such that "trusted" forum members can escalate a report to a ticket, might be one solution. Also, there is a desperate need for an evolving FAQ - as it stands, the same issues keep coming up again and again.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
- Erik Rutins
- Posts: 39671
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Disappearing troops
Hi everyone,
We have a fix for this in the upcoming hotfix.
Kayoz, are you volunteering to help evolve the FAQ? [;)]
Regards,
- Erik
We have a fix for this in the upcoming hotfix.
Kayoz, are you volunteering to help evolve the FAQ? [;)]
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Disappearing troops
ORIGINAL: Erik Rutins
Kayoz, are you volunteering to help evolve the FAQ? [;)]
I would be happy to!
If you're serious, a basic wiki style template would do for a starter. Control the "look and feel", and allow crowdsourcing to take care of the content. You've seen the time and effort people put into mods, not to mention the "energetic" disputes on the forum. Harness that energy.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
- Erik Rutins
- Posts: 39671
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Disappearing troops
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Disappearing troops
emailed
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
RE: Disappearing troops
Regarding troops - I have my Fleet AI Automation turned OFF as I wanted to manage fleets on my own, however I still have non-fleet ships in Automated mode. I've noticed that those automated ships started to flew around my empire and move troops from one place to another... is there any reason why they are doing it ? is there any way to stop that besided turning off automation on them ?
- Erik Rutins
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- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Disappearing troops
Hi Dejagore,
The main thing they should be doing is refueling and loading troops to remain ready for combat, or reacting to local system threats based on their stance. They'll also try to escort ships and protect important colonies, bases and stations. You can also turn off all automation, but I would not recommend that. Probably best to put them all in fleets if you want more control.
Regards,
- Erik
The main thing they should be doing is refueling and loading troops to remain ready for combat, or reacting to local system threats based on their stance. They'll also try to escort ships and protect important colonies, bases and stations. You can also turn off all automation, but I would not recommend that. Probably best to put them all in fleets if you want more control.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Disappearing troops
I have problems as well regarding troop disappearance.
Currently I have a fleet of 11 troop ships, each capable of loading 9 troops.
Well and good.
Trying to fill them up poses problems because while filling up they will suddenly loose 11 embarked troops.
If left alone in an unpopulated system they will at random times loose troop in lots of 11 (well ive seen the fleet loose 11 at a time a few times)
They are under manual control, posture: attack anywhere, Troop recruitment is automated.
My economy is well in the black, Big cash reserve of 40 million, 200k+ cashflow and positive but variable bonus income (50k-300k). Currently at peace
My suspicion is that Troop recruitment is somehow interfering.
Edit: That or lifesupport on the ships really isnt worth writing home about [;)]
Currently I have a fleet of 11 troop ships, each capable of loading 9 troops.
Well and good.
Trying to fill them up poses problems because while filling up they will suddenly loose 11 embarked troops.
If left alone in an unpopulated system they will at random times loose troop in lots of 11 (well ive seen the fleet loose 11 at a time a few times)
They are under manual control, posture: attack anywhere, Troop recruitment is automated.
My economy is well in the black, Big cash reserve of 40 million, 200k+ cashflow and positive but variable bonus income (50k-300k). Currently at peace
My suspicion is that Troop recruitment is somehow interfering.
Edit: That or lifesupport on the ships really isnt worth writing home about [;)]
- Erik Rutins
- Posts: 39671
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Disappearing troops
Hi Ufarsin,
Is this with the v1.7.0.1 public beta update? There was an issue with troop automation that could result in troops being disbanded too quickly due to negative cash flow.
Regards,
- Erik
Is this with the v1.7.0.1 public beta update? There was an issue with troop automation that could result in troops being disbanded too quickly due to negative cash flow.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Disappearing troops
No patches applied (cannot access the Members club without a profile).
Also my economy is quite good and quite stable with atleast 200k+ cashflow for the last few decades.
But yes I might just make a profile to get that patch [:)]
Also my economy is quite good and quite stable with atleast 200k+ cashflow for the last few decades.
But yes I might just make a profile to get that patch [:)]
RE: Disappearing troops
Applying the patch seems to have fixed the issue.
At least I was able to fill up the fleet without the admiral deciding to space a percentage of the troops [:)]
At least I was able to fill up the fleet without the admiral deciding to space a percentage of the troops [:)]
RE: Disappearing troops
ORIGINAL: Erik Rutins
Hi Dejagore,
The main thing they should be doing is refueling and loading troops to remain ready for combat, or reacting to local system threats based on their stance. They'll also try to escort ships and protect important colonies, bases and stations. You can also turn off all automation, but I would not recommend that. Probably best to put them all in fleets if you want more control.
Regards,
- Erik
Erik - I'm happy they are doing escort stuff and are protecting the colonies/bases etc but I still don't understand why they are taking my troops from the planets and fly around with them. They should be prepared for defending, not assault on others planet. On the other hand - they might be taking those troops with them to be able to take the colony back if it will be raided by aggresor.



