Troops in transports disbanded

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Bingeling
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Joined: Thu Aug 12, 2010 11:42 am

Troops in transports disbanded

Post by Bingeling »

As first posted on the general forum.

On the ftp server: 2011-11-14-DisbandStart.zip

Just divert attacking fleets into friendly systems. Watch the invasion fleet starting with 4 transports and 12 troops. Put 4x speed and do nothing.

After some time, watch the troops in the invasion fleet disappearing. Fist to 10, then to 8. And then I stopped :)



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elliotg
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Joined: Mon Sep 10, 2007 9:32 am

RE: Troops in transports disbanded

Post by elliotg »

Hi Bingeling

I'll take a look at the savegame.

Tomorrow we have a patch coming out that addresses this problem (among other things).

In the meantime you could turn off automation for Troop Recruitment if you wish. This should stop this problem for you.

Thanks
Elliot
Bingeling
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Joined: Thu Aug 12, 2010 11:42 am

RE: Troops in transports disbanded

Post by Bingeling »

Good news about an early batch of little fixes. I will surely manage my troops myself. Those nasties will get what they deserves. Eventually.
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Kayoz
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RE: Troops in transports disbanded

Post by Kayoz »

Reproduced bug:
DisappearingTroops-Kayoz-20111124.rar

Load the 1st game file, let time tick away without interfering - watch the troops dribble away.

Savegame date
12-05 => fleet 2 => 15 troops (picked up troops from planet then sent to sit idle at gas mine)
5-10 => fleet 2 => 6 troops (sitting idle - where'd the 9 troops go?)
9-22 => fleet 2 => 3 troops (down to 3)
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
AlPhi
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RE: Troops in transports disbanded

Post by AlPhi »

It sounds like this from the earlier version: tm.asp?m=2840795&mpage=1&key=&#2840795
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elliotg
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RE: Troops in transports disbanded

Post by elliotg »

ORIGINAL: Kayoz
Reproduced bug:
DisappearingTroops-Kayoz-20111124.rar

Load the 1st game file, let time tick away without interfering - watch the troops dribble away.

Savegame date
12-05 => fleet 2 => 15 troops (picked up troops from planet then sent to sit idle at gas mine)
5-10 => fleet 2 => 6 troops (sitting idle - where'd the 9 troops go?)
9-22 => fleet 2 => 3 troops (down to 3)
You'll be pleased to know that after testing your savegame with the upcoming 1.7.0.1 patch, this problem is fixed - no more disbanding of those troops, because you have large cash reserves.
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Kayoz
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RE: Troops in transports disbanded

Post by Kayoz »

Yay! [&o]

It seems from AlPhi that this is applicable to earlier DW versions, so it should also be rolled into the vanilla and RotS branches.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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Erik Rutins
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RE: Troops in transports disbanded

Post by Erik Rutins »

The new v1.0.7.1 Public Beta Update is now available. Please give it a try when you get a chance.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Gelatinous Cube
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RE: Troops in transports disbanded

Post by Gelatinous Cube »

Works like a charm now. [:D] I also like the fix to new colony influence, and influence that scales with the map!
Bingeling
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Joined: Thu Aug 12, 2010 11:42 am

RE: Troops in transports disbanded

Post by Bingeling »

The beta patch improved things but has not cured the issue. I don't want him to disband my transport troops due to own stupidity.

I am filthy rich (but maybe not by everyone's standard). When I enabled the troop recruiter after installing beta patch, I was in the "green". But not for long. The AI hired tons of troops to make a 2-300k loss which was no issue at all. I have had a peaceful time, but want to war monger. I gather my invasion fleet, and see that all transports are reduced from 9 troops each to 2 troops each. Probably because some temporary lapse of bonus income or something.

Currently I have 2035 troops across 84 colonies. And room for just shy of 300 in my invasion fleet. The AI should avoid disbanding troops in troop transports as long as possible.
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Troops in transports disbanded

Post by Bingeling »

Basically, I think that the AI should never touch the troops on a ship that is not automated. That should be a simple fix.
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