Memoirs of Service Afloat
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Memoirs of Service Afloat
Greetings from the Heart of Dixie, the land of Rocket City Rednecks and Big Shrimpin'.
After lurking on this forum for awhile I bought and installed WITPAE, due in large part to the comments and discussion here from players like Canoerebel, Nemo121, and Alfred.
I decided to dive headfirst into the Grand Campaign playing the Allied side, using settings recommended in "Sardauker's Newbie Tutorial" (except I chose 1-day turns). I've read the manual, read some of the forum, read a few AARs, and watched most of the basic training videos produced by "n01487477". However, the game is massive and complex and I'm overwhelmed.
I had no problems playing the historical first turn - I think I did fairly well - noting that I had nothing to do with the results:
Pearl Harbor - "December 7th, 1941 -- a date which will live in infamy -- the United States of America was suddenly and deliberately attacked by naval and air forces of the Empire of Japan."
Allied Ships
AO Ramapo, Bomb hits 1, on fire
BB California, Bomb hits 5, Torpedo hits 3, on fire, heavy damage
BB Pennsylvania, Bomb hits 4, Torpedo hits 2, heavy fires, heavy damage
BB Nevada, Bomb hits 6, Torpedo hits 1, heavy fires
BB Maryland, Bomb hits 14, Torpedo hits 1, heavy fires, heavy damage
BB Oklahoma, Bomb hits 6, Torpedo hits 3, on fire, heavy damage
BB Tennessee, Bomb hits 5, Torpedo hits 2, on fire
AV Curtiss, Bomb hits 1, on fire
BB West Virginia, Bomb hits 4, Torpedo hits 4, heavy fires, heavy damage
CL St. Louis, Bomb hits 2, on fire
CL Raleigh, Bomb hits 2, Torpedo hits 1, heavy fires, heavy damage
xAP St. Mihel, Bomb hits 1, on fire
CM Oglala, Bomb hits 1, Torpedo hits 1, and is sunk
BB Arizona, Bomb hits 7, Torpedo hits 4, heavy fires, heavy damage
CL Phoenix, Bomb hits 1, Torpedo hits 1
AM Grebe, Bomb hits 1, heavy fires
CA San Francisco, Bomb hits 2, Torpedo hits 1
CL Honolulu, Bomb hits 2, Torpedo hits 1, heavy fires
SS Tautog, Bomb hits 1, heavy damage
DD Chew, Bomb hits 1, heavy fires, heavy damage
CL Detroit, Bomb hits 1, Torpedo hits 1, on fire
DM Preble, Bomb hits 1
DD Cassin, Bomb hits 1, heavy fires, heavy damage
CL Helena, Bomb hits 1
DMS Zane, Torpedo hits 1, and is sunk
CA New Orleans, Torpedo hits 1
xAKL Hirondelle, Bomb hits 1, heavy fires, heavy damage
Near Mersing -
Allied Ships
BC Repulse, Torpedo hits 2, heavy damage
BB Prince of Wales
Allied Ships
BB Prince of Wales, Torpedo hits 2, heavy damage
Davao -
Allied Ships
AVD William B. Preston, Bomb hits 2, and is sunk
xAKL Montanes, Bomb hits 1, heavy fires
After lurking on this forum for awhile I bought and installed WITPAE, due in large part to the comments and discussion here from players like Canoerebel, Nemo121, and Alfred.
I decided to dive headfirst into the Grand Campaign playing the Allied side, using settings recommended in "Sardauker's Newbie Tutorial" (except I chose 1-day turns). I've read the manual, read some of the forum, read a few AARs, and watched most of the basic training videos produced by "n01487477". However, the game is massive and complex and I'm overwhelmed.
I had no problems playing the historical first turn - I think I did fairly well - noting that I had nothing to do with the results:
Pearl Harbor - "December 7th, 1941 -- a date which will live in infamy -- the United States of America was suddenly and deliberately attacked by naval and air forces of the Empire of Japan."
Allied Ships
AO Ramapo, Bomb hits 1, on fire
BB California, Bomb hits 5, Torpedo hits 3, on fire, heavy damage
BB Pennsylvania, Bomb hits 4, Torpedo hits 2, heavy fires, heavy damage
BB Nevada, Bomb hits 6, Torpedo hits 1, heavy fires
BB Maryland, Bomb hits 14, Torpedo hits 1, heavy fires, heavy damage
BB Oklahoma, Bomb hits 6, Torpedo hits 3, on fire, heavy damage
BB Tennessee, Bomb hits 5, Torpedo hits 2, on fire
AV Curtiss, Bomb hits 1, on fire
BB West Virginia, Bomb hits 4, Torpedo hits 4, heavy fires, heavy damage
CL St. Louis, Bomb hits 2, on fire
CL Raleigh, Bomb hits 2, Torpedo hits 1, heavy fires, heavy damage
xAP St. Mihel, Bomb hits 1, on fire
CM Oglala, Bomb hits 1, Torpedo hits 1, and is sunk
BB Arizona, Bomb hits 7, Torpedo hits 4, heavy fires, heavy damage
CL Phoenix, Bomb hits 1, Torpedo hits 1
AM Grebe, Bomb hits 1, heavy fires
CA San Francisco, Bomb hits 2, Torpedo hits 1
CL Honolulu, Bomb hits 2, Torpedo hits 1, heavy fires
SS Tautog, Bomb hits 1, heavy damage
DD Chew, Bomb hits 1, heavy fires, heavy damage
CL Detroit, Bomb hits 1, Torpedo hits 1, on fire
DM Preble, Bomb hits 1
DD Cassin, Bomb hits 1, heavy fires, heavy damage
CL Helena, Bomb hits 1
DMS Zane, Torpedo hits 1, and is sunk
CA New Orleans, Torpedo hits 1
xAKL Hirondelle, Bomb hits 1, heavy fires, heavy damage
Near Mersing -
Allied Ships
BC Repulse, Torpedo hits 2, heavy damage
BB Prince of Wales
Allied Ships
BB Prince of Wales, Torpedo hits 2, heavy damage
Davao -
Allied Ships
AVD William B. Preston, Bomb hits 2, and is sunk
xAKL Montanes, Bomb hits 1, heavy fires
RE: Memoirs of Service Afloat
I am sure you will enjoy it. I highly recommend finding a human opponent and playing a small scenario to get your feet wet. The experience is much better and it takes the game to a much higher level. I enjoy playing the AI but unfortunately it is easy to pick up bad habits playing the AI that will not work well when playing a good human opponent.
I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg
Sigismund of Luxemburg
RE: Memoirs of Service Afloat
I've spent hours looking at the map and clicking on clickable-things and trying to figure out how to apply my readings to the game. I have no real feel for movement, combat, or supply. Pilot management and replacement pools are a mystery.
So far, I feel confident that I've done enough in Russia (building ports and forts, training pilots 100% at zero range). I've taken a shot at China (mostly moves to develop a rough line from Nanning to Nanyang, try to extricate units from vulnerable and coastal areas, moving to attack Ichang). I've drafted orders for Pearl Harbor (all fighters on CAP, Escort TFs to move moderately damaged ships to LA, PT boats and subs to bother KB). All that in just three days IRL. At this rate I'll be fighting the war one real week per game day.
***
I have some questions:
1) what is a fragment and how do you get one?
2) can the garrison, planes, and ships at Hong Kong escape? I'm loading the Kowloon BDE onto an Amphib TF. I was thinking about flying in the CNAC transports from Kunming if they can help with the evacuation.
3) related question to 2), can you change your mind (or better yet change the game orders) about loading troops after starting? If so, how?
4) do you withdraw airgroups just by clicking "Withdraw Group"? For example, "No. 100 Sqn RAF Det" at Kuantan is scheduled for withdrawal on 19 December 1941; can I or should I click "Withdraw Group" now?
So far, I feel confident that I've done enough in Russia (building ports and forts, training pilots 100% at zero range). I've taken a shot at China (mostly moves to develop a rough line from Nanning to Nanyang, try to extricate units from vulnerable and coastal areas, moving to attack Ichang). I've drafted orders for Pearl Harbor (all fighters on CAP, Escort TFs to move moderately damaged ships to LA, PT boats and subs to bother KB). All that in just three days IRL. At this rate I'll be fighting the war one real week per game day.
***
I have some questions:
1) what is a fragment and how do you get one?
2) can the garrison, planes, and ships at Hong Kong escape? I'm loading the Kowloon BDE onto an Amphib TF. I was thinking about flying in the CNAC transports from Kunming if they can help with the evacuation.
3) related question to 2), can you change your mind (or better yet change the game orders) about loading troops after starting? If so, how?
4) do you withdraw airgroups just by clicking "Withdraw Group"? For example, "No. 100 Sqn RAF Det" at Kuantan is scheduled for withdrawal on 19 December 1941; can I or should I click "Withdraw Group" now?
RE: Memoirs of Service Afloat
crsutton - thanks for the advice; I can count on one hand the number of PBEM games I've played (I'm Yellowhammer at AGEOD AACW - I got whupped). I'd like to play a human at some point, but IMO I need to learn how to play first.
RE: Memoirs of Service Afloat
Regarding damaged ships at Pearl Harbor:
1) xAKL Hirondelle has fires of 99 and Flt damage of 54. That seems bad. I'm thinking of putting out the fires by scuttling the ship (read about that technique on the forum) to deny points to the Japanese. BB West Virginia is also in trouble (fire = 64, Flt = 95).
2) I'm thinking of sending some moderately damaged ships to LA, but I don't know what level of damage I should consider 'moderate'. At what levels of damage can ships make the trip? For example, BB Tennessee has Sys 37 Flt 37 Eng 40 - should it stay at Pearl or go to LA?
1) xAKL Hirondelle has fires of 99 and Flt damage of 54. That seems bad. I'm thinking of putting out the fires by scuttling the ship (read about that technique on the forum) to deny points to the Japanese. BB West Virginia is also in trouble (fire = 64, Flt = 95).
2) I'm thinking of sending some moderately damaged ships to LA, but I don't know what level of damage I should consider 'moderate'. At what levels of damage can ships make the trip? For example, BB Tennessee has Sys 37 Flt 37 Eng 40 - should it stay at Pearl or go to LA?
RE: Memoirs of Service Afloat
newb 2 cents: click on a fighter squadron on the east coast. Set it to train at 100% 100' range 0 on sweep. Then watch its defensive skills grow over time.
Click on another and place it at 15000' train 100% range 0 on escort and watch its Air to air grow.
You will have to check the skills using the pilots button bottom left of squadron screen.
what day are you on now?
Click on another and place it at 15000' train 100% range 0 on escort and watch its Air to air grow.
You will have to check the skills using the pilots button bottom left of squadron screen.
what day are you on now?
RE: Memoirs of Service Afloat
zuluhour - thanks for the tip. I'm inputting orders for Dec 8, 1941. The only turn that has been run is the historical first turn. I don't think I'll be ready to "End the orders phase" for a few more real life days.
I've done what I can in Russia. I've input orders for the Chinese. I've taken a shot at orders for Pearl. I still need to input orders for the US, NZ, Oz, DEI, Philipines, Malaya, and India, as well as a bunch of islands.
I've done what I can in Russia. I've input orders for the Chinese. I've taken a shot at orders for Pearl. I still need to input orders for the US, NZ, Oz, DEI, Philipines, Malaya, and India, as well as a bunch of islands.
RE: Memoirs of Service Afloat
Wow, you have lots to do, You don't have to do everything turn one though to enjoy it. Get your fighters on CAP over Pearl in case of a re visit by KB. I had the AI attack Pearl for three days. I would have some 20000' and some 12000' fighters at 30% CAP range 1. Leave the severly damaged ships on "ready" so their AA can help. Evac what you can to the SSE, maybe "point luck" somewhere to the east of Palmayra. If you have solid cruiser and DDs you may want to see what a surface engagement might do. Make sure you have aggressive and sound naval TF commander set on react 5-6. and send them after the carriers. I never tried this, but I wold love to know what happens.[;)]
RE: Memoirs of Service Afloat
ORIGINAL: Flicker
... I have some questions:
1) what is a fragment and how do you get one?
A fragment is something left over. Most commonly created when moving a land unit by air or sea transport and there is insufficient air/sea lift to move the unit in toto. What is left behind is a fragment. Can also apply to air units but they usually arrise out of different factors.
2) can the garrison, planes, and ships at Hong Kong escape? I'm loading the Kowloon BDE onto an Amphib TF. I was thinking about flying in the CNAC transports from Kunming if they can help with the evacuation.
Unrestricted units at Hong Kong can escape. Fly your Walrus units to India via Chinese airfields. The ships can just set sail but be careful as to the air threat tolerance you assign to the fleeing task forces as they will have to travel through enemy controlled air + sea lanes so they must be set to totally disregard enemy threat else they will be timid and merely circle back to Hong Kong. Best way to get the infantry out is by flying them out - embark them on ships and they stand an extremely high chances of being sunk in the South China Sea. No need to rebase air transport planes to Hong Kong for the evacuation. You can pick them up using the PBY-4 planes in Luzon and from Luzon they can be further sent afield.
3) related question to 2), can you change your mind (or better yet change the game orders) about loading troops after starting? If so, how?
Yes. Click on cancel loading and then ensure unload cargo is toggled on.
4) do you withdraw airgroups just by clicking "Withdraw Group"? For example, "No. 100 Sqn RAF Det" at Kuantan is scheduled for withdrawal on 19 December 1941; can I or should I click "Withdraw Group" now?
Yes. Up to you whether you want to continue using the unit for a further 10-12 days. Just don't leave the unit at the base when the base is captured by the enemy.
Alfred
RE: Memoirs of Service Afloat
ORIGINAL: Flicker
Regarding damaged ships at Pearl Harbor:
1) xAKL Hirondelle has fires of 99 and Flt damage of 54. That seems bad. I'm thinking of putting out the fires by scuttling the ship (read about that technique on the forum) to deny points to the Japanese. BB West Virginia is also in trouble (fire = 64, Flt = 95).
Why bother scuttling. By scuttling you only save 10% of the victory points. In the case of the Hirondelle that amounts to saving 0.2 of a victory point, assuming the game just doesn't round up to the nearest integer. Even in the case of the West Virginia, where you would save some victory points, you may as well try to save her as Allied damage control is far superior compared to the Japanese.
2) I'm thinking of sending some moderately damaged ships to LA, but I don't know what level of damage I should consider 'moderate'. At what levels of damage can ships make the trip? For example, BB Tennessee has Sys 37 Flt 37 Eng 40 - should it stay at Pearl or go to LA?
Depends on how many damaged ships you have at Pearl Harbor. Use pierside repairs as much as possible. Try to reduce system damage down to zero before sending any damaged ship to the West Coast and ensure they travel only at the "cruise" speed setting if sent.
Alfred
RE: Memoirs of Service Afloat
Alfred - thank you for your response.
Even though I haven't run the turn, it appears that some of the LCU loaded immediately (~300). It also appears that those guys will be unloaded before the TF bugs out. Further, it appears that I can't transfer transport ships out of the TF. I hoped to be able to undo the loading with no harm, no foul. I guess the game takes it seriously when you tell it to load after you verify the load. Good to know.
3) related question to 2) (load LCU onto Amphib TF), can you change your mind (or better yet change the game orders) about loading troops after starting? If so, how?
Yes. Click on cancel loading and then ensure unload cargo is toggled on.
Even though I haven't run the turn, it appears that some of the LCU loaded immediately (~300). It also appears that those guys will be unloaded before the TF bugs out. Further, it appears that I can't transfer transport ships out of the TF. I hoped to be able to undo the loading with no harm, no foul. I guess the game takes it seriously when you tell it to load after you verify the load. Good to know.
RE: Memoirs of Service Afloat
I've been looking at the map and pushing buttons trying to figure out what to do next...
Blood for Oil!
I know that Oil is important, and that Refinery is important, so a city with both must be very important. Since Los Angeles is the largest Oil producer and largest Refinery in the known world, it is the most important base in the known world ('Industry Management' button highlighting Oil and Refinery sorted by size). Palembang is second, followed by Balikpapan, Medan, Soerabaja, Miri, Calgary, Tarakan, Lanchow, Ledo, Sian, Rawalpindi, and Edmonton. As if to illustrate the educational aspect of the game (and my own ignorance), I had to look hard for some of these places on the map. I didn't see many comparable Japanese bases (except Fukuoka and Honshu - I could load the Japanese side to make sure, but what fun is that?).
Seeing this helps explain to me why Fortress Palembang is good strategy. I expect to lose some of these bases, but my plan is to keep as many as possible (like LA, Calgary, and Edmonton, maybe even Rawalpindi). My first offensives will focus on liberating the bases that get taken by the Japanese (Java? and Borneo?).
Call it 'War Plan Black' (black gold).
Blood for Oil!
I know that Oil is important, and that Refinery is important, so a city with both must be very important. Since Los Angeles is the largest Oil producer and largest Refinery in the known world, it is the most important base in the known world ('Industry Management' button highlighting Oil and Refinery sorted by size). Palembang is second, followed by Balikpapan, Medan, Soerabaja, Miri, Calgary, Tarakan, Lanchow, Ledo, Sian, Rawalpindi, and Edmonton. As if to illustrate the educational aspect of the game (and my own ignorance), I had to look hard for some of these places on the map. I didn't see many comparable Japanese bases (except Fukuoka and Honshu - I could load the Japanese side to make sure, but what fun is that?).
Seeing this helps explain to me why Fortress Palembang is good strategy. I expect to lose some of these bases, but my plan is to keep as many as possible (like LA, Calgary, and Edmonton, maybe even Rawalpindi). My first offensives will focus on liberating the bases that get taken by the Japanese (Java? and Borneo?).
Call it 'War Plan Black' (black gold).
RE: Memoirs of Service Afloat
-Still- entering orders. I've done the Russians, Chinese, Dutch, Malaysia, PI, and PH. Next Oz, NZ, US mainland, and India / Burma. Lots of running away.
I need to figure out organization - HQs etc. Relatedly, I need to figure out PP (or I may end up building a huge ABDA Army). Plus need to figure out what to do with scores of unprotected merchant ships sitting in port. I'm running a few 2-DD TFs from PH to the South Pacific then on to Oz to help there.
Just think, another couple of hours of effort and then I can hit 'next turn' to find out what happens on December 8, 1941...
I need to figure out organization - HQs etc. Relatedly, I need to figure out PP (or I may end up building a huge ABDA Army). Plus need to figure out what to do with scores of unprotected merchant ships sitting in port. I'm running a few 2-DD TFs from PH to the South Pacific then on to Oz to help there.
Just think, another couple of hours of effort and then I can hit 'next turn' to find out what happens on December 8, 1941...
RE: Memoirs of Service Afloat
I pressed the "End the orders phase" button for the first time (with my orders). It is now December 9, 1941. Eleven xAK / xAKL and one xAP sunk (PH, Georgetown, Hong Kong, PI, Singapore). The battered Prince of Wales and Repulse are at Singapore for about a month. The KB put another hole in the BB Maryland and is now NW of PH (I'll use game-map direction rather than true direction). The mini KB is east of Leyte.
Keep in mind that the in-game Japanese dispositions are mostly unknown to me, plus I don't know the AI scripts. While I've read some AARs, humans don't behave like AIs.
The surviving Hong Kong evacuation TFs are going Full Speed for Tarakan (except for one xAKL which probably won't make Manila), along with several Manila TFs, plus some escorts.
About the next turn: so far I've tidied up China (sending reinforcements to Lanchow and Sian - also since these areas make their own fuel I plan to use them for airfields); I'm collapsing to more defensible lines throughout the PI and Malaya; I'm gathering up Dutch forces (and fuel) to Java and Sumatra. Only a few more hours of orders then I can hit "End..." again.
Keep in mind that the in-game Japanese dispositions are mostly unknown to me, plus I don't know the AI scripts. While I've read some AARs, humans don't behave like AIs.
The surviving Hong Kong evacuation TFs are going Full Speed for Tarakan (except for one xAKL which probably won't make Manila), along with several Manila TFs, plus some escorts.
About the next turn: so far I've tidied up China (sending reinforcements to Lanchow and Sian - also since these areas make their own fuel I plan to use them for airfields); I'm collapsing to more defensible lines throughout the PI and Malaya; I'm gathering up Dutch forces (and fuel) to Java and Sumatra. Only a few more hours of orders then I can hit "End..." again.
RE: Memoirs of Service Afloat
ORIGINAL: Flicker
... Only a few more hours of orders then I can hit "End..." again.
Steady on old boy, don't you think you might be rushing things a bit here![:)]
You're not overlooking all of the off map bases, are you, in your rush to get the next turn out in only a few more hours?[;)]
Alfred
RE: Memoirs of Service Afloat
Welcome Flicker. Glad to have you aboard. Like you, right after I bought the game a couple of years ago I just jumped right in playing the Allies vs. the Japanese AI. Being overwhelmed by the complexities of the game was an understatement! The best advice I can offer is don't be afraid to make mistakes. Start off my learning the mechanics of forming the various types of task forces and making them go where you want. Then try loading supplies and/or troops aboard to get a feel for that. Slowly expand your toolbox of skills to include handing the air groups, the types and uses of the various land units, base building, etc. If you feel like you've screwed something up beyond all hope, just start over again. The AI won't mind.
It'll take a while to get your arms around the 'big picture' of how things work, but eventually you will. The manual is a great handbook of the rules of play, but this forum is where you can really tap into the wisdom of how to play the game. Read the various threads, and above all, ASK QUESTIONS HERE! The members of this forum are extremely generous with their time and wisdom. After all, we've all been where are now.
Regards, Paul
It'll take a while to get your arms around the 'big picture' of how things work, but eventually you will. The manual is a great handbook of the rules of play, but this forum is where you can really tap into the wisdom of how to play the game. Read the various threads, and above all, ASK QUESTIONS HERE! The members of this forum are extremely generous with their time and wisdom. After all, we've all been where are now.
Regards, Paul
RE: Memoirs of Service Afloat
You shouldn't have let on that your read the manual, now Cap Mandrake will seek you out to ask questions......
Good Luck!
Good Luck!
RE: Memoirs of Service Afloat
Thanks pws1225. IMO making mistakes is more real (simulation) than gamey - I'm sure I'll make plenty, just as they did in real life. I've got troops loading (made some mistakes already), supplies and oil / fuel loading. This was the first turn I got to watch troops on the march (after packing).
December 10, 1941.
The combatreport says 411209 so I guess I'll tell y'all how yesterday went. Overall, pretty good so far. First, the bad news. The xAKL carrying some Hong Kong troops sunk off the Philipines, an XAP sunk off Georgetown, plus an AVD and AO in the PI. Now, the good news: I may have sunk my first Japanese ship! CL Yubari shows up on the "Ships sunk" list. Thanks to Sardaukar's advice to newbies the Lexington TF caught the Wake Island invasion force. That may have been kinda 'gamey', because IIRC IRL the USN didn't really have a good assessment of the IJN forces and IJN capability (what if the Wake force was another KB? - the USN didn't know any better at the time).
Anyway, it felt good:
So did this:
Hmm. There were nine ships listed in the air attack; there were eleven ships listed in the coastal gun report; six ships were listed on both reports and there were fourteen ships listed in total. Hovering over the enemy TF icon at Wake I see 10 ships (5 AV, 3 PB, 1 AMC - which does not equal ten and does not mention cruisers or destroyers). It seems that the Fog of War is working.
I may be facing 2 CLs and 3 DDs and more. My guess is that if they don't come after me, they'll head toward west toward Truk or Saipan. Since I was already planning on heading toward Brisbane I'll continue SW and maybe get off another air strike. My DDs will need refueling to get there so I'll get to try out that feature...
"Send us more Japs!"
Just like real life, the first invasion of Wake Island was repulsed. BTW the Enterprise TF is a day or so behind the Lex. I'm going to try to retrieve the Wake fighters VMF-211.
December 10, 1941.
The combatreport says 411209 so I guess I'll tell y'all how yesterday went. Overall, pretty good so far. First, the bad news. The xAKL carrying some Hong Kong troops sunk off the Philipines, an XAP sunk off Georgetown, plus an AVD and AO in the PI. Now, the good news: I may have sunk my first Japanese ship! CL Yubari shows up on the "Ships sunk" list. Thanks to Sardaukar's advice to newbies the Lexington TF caught the Wake Island invasion force. That may have been kinda 'gamey', because IIRC IRL the USN didn't really have a good assessment of the IJN forces and IJN capability (what if the Wake force was another KB? - the USN didn't know any better at the time).
Anyway, it felt good:
Morning Air attack on TF, near Wake Island at 136,98
Weather in hex: Severe storms
Raid spotted at 35 NM, estimated altitude 16,000 feet.
Estimated time to target is 13 minutes
Allied aircraft
F2A-3 Buffalo x 13
F4F-3 Wildcat x 3
SB2U-3 Vindicator x 13
SBD-2 Dauntless x 13
SBD-3 Dauntless x 13
TBD-1 Devastator x 9
Allied aircraft losses
SB2U-3 Vindicator: 1 damaged
Japanese Ships
AMC Kinryu Maru, Bomb hits 2, heavy fires, heavy damage
AMC Kongo Maru, Bomb hits 2, heavy fires
CL Yubari, Bomb hits 1
CL Tenryu
DD Yayoi
DD Hayate
PB Kaiun Maru, Bomb hits 1, on fire
PB Hakkaisan Maru, Bomb hits 3, heavy fires, heavy damage
CL Tatsuta
Japanese ground losses:
124 casualties reported
Squads: 1 destroyed, 4 disabled
Non Combat: 4 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Aircraft Attacking:
6 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
13 x SBD-2 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
9 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
10 x SB2U-3 Vindicator releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SB2U-3 Vindicator releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
Heavy smoke from fires obscuring AMC Kinryu Maru
Heavy smoke from fires obscuring AMC Kongo Maru
Heavy smoke from fires obscuring PB Hakkaisan Maru
So did this:
86 Coastal gun shots fired in defense.
Japanese Ships
CL Tatsuta, Shell hits 2
CL Tenryu
DD Hayate
DD Yayoi
DD Kisaragi, Shell hits 1
PB Kaikei Maru
PB Ikuta Maru
PB Fukui Maru
AMC Kinryu Maru, heavy fires, heavy damage
CL Yubari
DD Oite
Hmm. There were nine ships listed in the air attack; there were eleven ships listed in the coastal gun report; six ships were listed on both reports and there were fourteen ships listed in total. Hovering over the enemy TF icon at Wake I see 10 ships (5 AV, 3 PB, 1 AMC - which does not equal ten and does not mention cruisers or destroyers). It seems that the Fog of War is working.
I may be facing 2 CLs and 3 DDs and more. My guess is that if they don't come after me, they'll head toward west toward Truk or Saipan. Since I was already planning on heading toward Brisbane I'll continue SW and maybe get off another air strike. My DDs will need refueling to get there so I'll get to try out that feature...
Ground combat at Wake Island (136,98)
Japanese Shock attack
Attacking force 184 troops, 0 guns, 0 vehicles, Assault Value = 2
Defending force 1092 troops, 25 guns, 10 vehicles, Assault Value = 29
Assault collapses, attacking force wiped out
Japanese ground losses:
220 casualties reported
Squads: 15 destroyed, 0 disabled
Non Combat: 7 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units destroyed 1
Assaulting units:
Maizuru 2nd SNLF /2
Defending units:
Wake USN CPNAB
1st Marine Defense Battalion
"Send us more Japs!"
Just like real life, the first invasion of Wake Island was repulsed. BTW the Enterprise TF is a day or so behind the Lex. I'm going to try to retrieve the Wake fighters VMF-211.
RE: Memoirs of Service Afloat
Thanks desicat.
Still December 10, 1941.
Expanding on the report: the Japanese landed (unopposed) in the PI at Aparri and Vigan; captured Tarawa and Kota Bharu; Japanese troops are at Hong Kong.
I've got some figuring and button pushing to do now...
Still December 10, 1941.
Expanding on the report: the Japanese landed (unopposed) in the PI at Aparri and Vigan; captured Tarawa and Kota Bharu; Japanese troops are at Hong Kong.
I've got some figuring and button pushing to do now...
RE: Memoirs of Service Afloat
Alfred - I almost did overlook Canada and the UK since they were hidden up by the map legend. I spent some time looking at the map since all I had seen of it was the parts other people posted in their AARs.

