HQ Buildup

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HITMAN202
Posts: 714
Joined: Thu Nov 10, 2011 3:10 pm

HQ Buildup

Post by HITMAN202 »

In a few cases early in the 41 campaign a Panzer HQ was within 25 hexes of a railhead did not offer a buildup. Why??? Just like the uncertainty of MP..is there an unpredictability of buildups ???
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heliodorus04
Posts: 1653
Joined: Sat Nov 01, 2008 5:11 pm
Location: Nashville TN

RE: HQ Buildup

Post by heliodorus04 »

A) If you move an HQ, it can't use buildup that turn
B) You must be within I believe 20 movement points (and I no longer know if there's a hex distance limit above that).  The original 25-hex issue was abandoned because it was easily exploitable. 
Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
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vlcz
Posts: 387
Joined: Mon Aug 24, 2009 9:18 am
Location: Spain

RE: HQ Buildup

Post by vlcz »

EDIT: repeated
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