Same Old Problems

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Richard III
Posts: 714
Joined: Mon Oct 24, 2005 5:16 pm

Same Old Problems

Post by Richard III »

I came back to AE when I saw the last New Official Patch was out, read all the work on the Beta, so I thought WOW !!, lets try it on VS the AI.

I`m the allies, playing the Official patch, dababes lite GC 26 and the last Beta.

This is the 4th. start, in the other games I stopped at early Oct. and late Jan. so there`s a LOT of time in this.

Jan 3 1941 Turn :

First, it seems the very same major AI naval scripting and AI routine check issues are still there.

Japanese AI TF`s still sail into allied ports, and in several cases just park, as the large CV-BB TF at Makassar has been there 3 turns. Other combat TF`s have been doing this as well in the DEI. Clearly there is something wrong with the base check in the AI routines still......

The Pearl Harbor Strike refueling TF oilers ( really high value ships ) just drifts around aimlessly north of Midway until spotted and sunk. They really need to be sent home with KB.

At Jan. 1 the Zuhio CVL TF ( maybe their really CS`s ) , ID`ed as 1 CVL, 3 CA`s & 3 DD`s, launches a strike at Midway, but it too must have been aimlessly tooling around the pacific since Dec. 7 , and out of supply/fuel since it a 6 AC Kate & Claude strike. Then it decides to have a gunfight with the PT`s at Midway[8|] and sails back and forth into the Midway base hex. It does this 3-4 times....just like in AE Ver. 1 years ago.

... which brings us to problem #3, mines just don`t work in the AI game , there are 300 just placed mines at Midway, they do nothing... never have in the AI game.... meanwhile, as they say, Halsey and his 3 CV TF`s are tearing up to Midway after just sinking about 10+ AK`s full of troops just sitting around Wake....no doubt from Dec. 10...still.

Finally after much micro management we get a Reaction Move toward the Zuhio group, whereupon he proceeds to sink the Fleet Oilers which sail toward him. He get a 7 plane Kate & Claude strike which does nothing, then he launches a huge strike at the CVL TF and puts the whole thing ( whatever it was) On The Bottom.

While this time it had a Happy Ending, to say it "It Just Doesn`t Feel Right" doesn`t quite say it all.

Guys, so much recent work and thought has gone into AE, and made it a far better Game, it`s really time to fix this. I`m Amazed it wasn`t taken in hand in either the Betas and or the last Official Patch.

PS: please don`t tell me the "real game" is PBEM.
“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy
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n01487477
Posts: 4764
Joined: Tue Feb 21, 2006 12:00 am

RE: Same Old Problems

Post by n01487477 »

Hi Richard -
I won't tell you the real game is PBEM ... but I will say that most of the beta changes don't change the AI scripts. The beta in most cases just changes the executable, unless Michael updates it. Andy's domain is changing the AI scripts.

Now you could wait here and hope Andy saunters by or copy and paste this into the Babes Modding or feedback thread for some support. There are a number of AI scripts that can be taken out to give a better experience - but off hand I don't know which these are.

Anyway, I'm sure guys with much more experience with the AI will coin in with their views shortly.
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PaxMondo
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Joined: Fri Jun 06, 2008 3:23 pm

RE: Same Old Problems

Post by PaxMondo »

There are some notes in the DBB thread about the AI.  IIRC, it works ok for one side, but not the other.  I would go back there and post there.  Not sure how often John or Andy check these threads.
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Banzan
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Joined: Sat Mar 13, 2010 1:28 pm
Location: Bremen, Germany

RE: Same Old Problems

Post by Banzan »

In general, to play vs the "AI", you have to stay down for the first half year and don't interrupt its attacks (not sure about the DaBabes Mod, i am only using Scen 2). As you noticed already, the AI is no AI, its just scripts. And its not too difficult to beat these, no matter how much work people like Andy invest in it.
When looking at the time consumption of the AI in GGs War in the east, we can be quite happy that we got scripts and not an AI  [;)]
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Crackaces
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Joined: Sat Jul 09, 2011 3:39 pm

RE: Same Old Problems

Post by Crackaces »

ORIGINAL: Banzan

In general, to play vs the "AI", you have to stay down for the first half year and don't interrupt its attacks (not sure about the DaBabes Mod, i am only using Scen 2). As you noticed already, the AI is no AI, its just scripts. And its not too difficult to beat these, no matter how much work people like Andy invest in it.
When looking at the time consumption of the AI in GGs War in the east, we can be quite happy that we got scripts and not an AI  [;)]

I have yet to find a "true" AI in any game. An AI learns and therotically would play the Meta game within a game.

Take a look at GNU Chess. Here a plethora of opening moves (a 4MB text file by last count) are scripted and then your moves are matched. The game simply uses algorithums to take one to the end game from there

That I can see is the lack of a script of all possible opening moves and at least enough to leave doubt and challange for the human.

"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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Bullwinkle58
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RE: Same Old Problems

Post by Bullwinkle58 »

I haven't seen the behavior described by the OP, although it is clear that there are scripts ordering the taking of mandatory bases. In my two games I got a very different script draw in each, and that made things more enjoyable. The AI doesn't do the same thing every time, on rails.

This time, there I was, tooling along through mid-1945, when what did I see off the shores of San Francisco but a CV raider group . . . I had long ago stopped worrying about the safety of the water between the WC and Hawaii, often running CS convoys without escorts. I lost about ten ships, including several tankers, before the raiders swept to the NW and away. I scrambled a CV TF from PH to pursue, but never got off a shot. A dumb AI move? Maybe. A waste of precious fuel a human would never accept? Probably. Did it make me smile? Yes it did.
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