ORIGINAL: SoliInvictus202
a VERY important hex to move DDs into (and if possible PTs if in range) is Hakodate))
it has a strong naval fortress - but if you just move into the hex - and not move through it into the sea of Japan then these guns won't attack!
it is a 2 hex move from Ominato - he will use massive barge transports (that's what my opponent did) to move reinforcements to Hokkaido
if you move a few DDs there - set to react 0 hexes - and he forgets to escort his barges - then you might get a few nice kills! (I killed about 4 Divisions worth on the one day I was able to get through his escorts - I lost 10 DDs or so with these moves - but 4 DIvs are worth it!)
next possible option is Mauban (or whatever) - also in range for japanese barges departing Ominato!
That straight is already well defended by his surface forces and he has moved all his air forces there (spotted CAs, CLs and several BBs).
I will have 30 PTs on hand at Etorofu...will use them to interdict its shippings.
But, sincerly i think that once ashore he won't be able to push me back...not in 1944 anyway. And even if i lose the rush for Okkaido - meaning to complete the conquest of Okkaido -....who cares? I mean if i manage to get a couple of AFs lvl 9 in range on Tokyo...that's basically the target the allies had in RL...so once i manage to secure my conquests...the biggest part is done. Am i wrong? My goal isn't to conquer the whole Japan..
Now it will start the mining process of my ports... I have with me 8 ACMs, 1 DM and 3 CMs...will try to use them wisely
Also i have 5 combat TFs that will protect my bases from any attempt of his BBs to come in...
Lee Ching:
BB Indiana
BB Massachusset
CA Northampton
CA Houston
CA Suffolk
CA Cornwall
+ 8 Fletcher DDs
Dallas:
CL Cleveland
CL SantaFe
+8 Fletcher DDs
Palliser:
CL Kenya
CL Ceylon
+ 8 British DD (12/43 upgraded)
Lane:
BB Iowa
BB New Jersey
CA Boston
CA Sophospire
CA Sussex
+ 8 Fletcher DDs
Horner:
CL Boise
CL Columbia
CL Mobile
+ 8 Fletcher DDs