Sell Me This Game

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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wadortch
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RE: Sell Me This Game

Post by wadortch »

Lots of questions, Pauk

#2 HQs may commit reserves to combats. The leaders will pass some checks too to help during combats
#4 you have to be at maximum 20 movement points if I remember correctly
#5 in the production screen, at the bottom
#7 you save vehicles, which are added to the total pool

TD re you number 2. Where do you find that language in the manual addressing number of reserve units that may be committed to a single battle?
Thanks!
Walt
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freeboy
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RE: Sell Me This Game

Post by freeboy »

HelloMac, did you not get the scenario.. bigger than most games.. fire in the East with Norm Krogers something something etc etc? I could blame it on age but truthfully I never was great on details?
"Tanks forward"
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TulliusDetritus
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RE: Sell Me This Game

Post by TulliusDetritus »

Wadortch, in 15.5.1, 15.5.1.1. and then 15.5.2 [:)]

15.5.1.1. RESERVE COMMITMENT LIMITATIONS DUE TO UNIT SIZE
15.5.2. RESERVE COMMITMENT MP REQUIREMENT
etc etc

Especially this part:

15.5.1.1. RESERVE COMMITMENT LIMITATIONS DUE TO UNIT SIZE
Corps sized combat units are less likely to be committed offensively as they add one to the
leader initiative roll. Brigades and Regiments are more likely to be committed as they subtract
one from the leader initiative roll. In addition, as units in reserve mode from one side are
committed to a battle, the chance of further commitments to the battle decline, based on the
size of the combat units that have already been committed as follows:
Corps =15
Division = 9
Brigade = 5
Regiment = 3
Using the above values, as additional units attempt to be committed, they check to see if
Die(18) is greater than the value of units already committed. If not, the unit is not committed.
"Hitler is a horrible sexual degenerate, a dangerous fool" - Mussolini, circa 1934
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pauk
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RE: Sell Me This Game

Post by pauk »

ORIGINAL: Q-Ball

It's fun, and not as involved as WITP.

i agree. AE is somewhat different, cause this Allied edition basicly is product of "Hey it wasnt historical!" Allied fans. In short, they penaltised Japs, but not the Allies... oh, nevermind...

WiTE is complicated, same as WitP

but, WiTP has a soul... every turn can be so-unexpected, every choice you made makes you sweat... but i guess that game engine has something with that (WiTP is WEGO game). Even if we ignore that, i found that is easier/more fun to keep the track for a single unit (div, aircraft squadron/daitai, ship) than it is doing a same thing in WiTE...

WitP is more flexible than WiTE:

-you may choose what, where, when and how you will attack (WiTE is more simplified: attack towards the east and outflank your enemy)

- you may, as Jap player "correct" mistakes made by Jap leaders in WWII (trough managing your war economy, army and airforce)

dont get me wrong - WiTE is great game, but it miss one important thing : Banzai! [:D]
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