High Command HQ Question

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PanamaJack
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Joined: Tue Mar 22, 2011 7:02 am

High Command HQ Question

Post by PanamaJack »

I am thinking about making a mod without italian or hungarian units. When deleting the units in the editor should I leave the high command hq's for these countries? Does having the High Command HQs affect the logistics/supply phases or return manpower to the manpower pool?
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bcgames
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RE: High Command HQ Question

Post by bcgames »

ORIGINAL: PanamaJack

I am thinking about making a mod without italian or hungarian units. When deleting the units in the editor should I leave the high command hq's for these countries?


Yes. They don't have to be in the playable map area; they can be located outside the scenario map coordinates.
ORIGINAL: PanamaJack
Does having the High Command HQs affect the logistics/supply phases or return manpower to the manpower pool?
I don't know for certain about supply but that would make sense. I do know that the presence of the HHQ/chain of command influences the AI.
PanamaJack
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RE: High Command HQ Question

Post by PanamaJack »

ok thank you for the response, I think I may have deleted one on accident, is it possible to remake a high command hq? if so how? thanks for any replys it is very appreciated
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bcgames
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RE: High Command HQ Question

Post by bcgames »

ORIGINAL: PanamaJack
...is it possible to remake a high command hq? if so how?
Open the original of the scenario you are using in the editor. Navigate to the HHQ that you mistakenly deleted. Record the information about that HHQ--especially the TOE(OB) number. Find a blank slot on the Units tab and re-enter the data for the previously deleted HHQ.
PanamaJack
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Joined: Tue Mar 22, 2011 7:02 am

RE: High Command HQ Question

Post by PanamaJack »

Thank you for replying.
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