Designing Ships and the AI interference problem

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

User avatar
Tanaka
Posts: 5383
Joined: Tue Apr 08, 2003 3:42 am
Location: USA
Contact:

Designing Ships and the AI interference problem

Post by Tanaka »

I cannot seem to find a consensus on this anywhere:

How can you let the AI design crappy stuff you do not want to mess with while you design what you want to without AI interference on what you specifically design?

How can you do this without the AI overriding your designs when auto upgrading and retrofitting?

Has this been fixed now or is it still design all or none? Is there a way around this?
Image

Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopic.php?t=413785
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Designing Ships and the AI interference problem

Post by Bingeling »

Of course there is a way around. You don't auto upgrade.

And don't try to fix "every class apart from three", it would drive you crazy.

First step - give your own designs clearly different names than AI designs.
Second step - always upgrade a single class at a time from the ship list. You can set the design in that case.
Third step - upgrading mixed fleets will be annoying. But it should work to pause, obsolete the AI design, then give the retrofit order (your design is the only one).

It is hard to avoid accidents, though. In my first legends game I thought my space port was wimpy, and discovered it was not my 700 strength medium spaceport design, but a small spaceport with a 130 strength AI design...

User avatar
StarWolf
Posts: 81
Joined: Wed Nov 30, 2011 11:42 am

RE: Designing Ships and the AI interference problem

Post by StarWolf »

I currently have DW and the RoTS expansion and this very issue is the main reason I stopped playing. I have been waiting to see if it was fixed in Legends before buying the new expansion and I am very, very disappointed to see that no improvements appear to have been made to the ship design portion of the game at all.

I don't want to design every ship but I do want to step in when needed to design some of them without having to micromanage this portion of the game to death in order to keep the AI from screwing things up. It's pretty much a PITA.

Workarounds are nice but many players are not going to figure them out. Having gone so far to fix the other issues in DW, I wonder why this was ignored, especially since so many folks enjoy the ship design portion of games like this.
hewwo
Posts: 276
Joined: Thu Apr 22, 2010 7:34 pm

RE: Designing Ships and the AI interference problem

Post by hewwo »

I really agree with these posts. I stopped playing RoTS partially because of this issue, and now with legends, after playing just one game, I find myself once more seriously annoyed :(

so +1 for having this fixed in the next beta patch :D
User avatar
Erik Rutins
Posts: 39786
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Designing Ships and the AI interference problem

Post by Erik Rutins »

Some improvements for ship design are on the schedule for the second update, including marking ships and classes on and off for auto-design and auto-retrofit and some other usability improvements for the ship design list screen. I think you will all be pleased.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
StarWolf
Posts: 81
Joined: Wed Nov 30, 2011 11:42 am

RE: Designing Ships and the AI interference problem

Post by StarWolf »

Fantastic! Thanks Erik!! [:)]
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: Designing Ships and the AI interference problem

Post by Data »

Erik, I think we'll be more than pleased....great news about this.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
User avatar
J HG T
Posts: 1093
Joined: Fri May 14, 2010 4:06 am
Location: Kiadia Prime

RE: Designing Ships and the AI interference problem

Post by J HG T »

Sounds good. Though I love MMing my ship designs, more practical ship design options sure are welcome.
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
User avatar
Tanaka
Posts: 5383
Joined: Tue Apr 08, 2003 3:42 am
Location: USA
Contact:

RE: Designing Ships and the AI interference problem

Post by Tanaka »

ORIGINAL: Erik Rutins

Some improvements for ship design are on the schedule for the second update, including marking ships and classes on and off for auto-design and auto-retrofit and some other usability improvements for the ship design list screen. I think you will all be pleased.

Regards,

- Erik


Woohoo finally thanks guys!!! [&o]
Image

Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopic.php?t=413785
User avatar
Moltrey
Posts: 441
Joined: Sun Apr 11, 2010 2:11 pm
Location: Virginia

RE: Designing Ships and the AI interference problem

Post by Moltrey »

ORIGINAL: Tanaka

Woohoo finally thanks guys!!! [&o]

Amen to that! Now I can keep my administrators from ruining a perfectly good titan beam ship discovery in the future...
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
User avatar
Franky007
Posts: 179
Joined: Thu Mar 10, 2005 3:57 am

RE: Designing Ships and the AI interference problem

Post by Franky007 »

As discussed in another thread, i hope in addition to an ON/OFF option,
we could get a third option where:
Components would be replaced only with better components of THE SAME KIND.
Cauldyth
Posts: 1243
Joined: Sun Jun 27, 2010 1:24 am

RE: Designing Ships and the AI interference problem

Post by Cauldyth »

Nice! So far I've been playing with auto-design turned on, simply because turning it off would open a whole can of worms I'm not ready for yet. If the second update allows me to open that can more slowly, so much the better. [;)]
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Designing Ships and the AI interference problem

Post by Bingeling »

ORIGINAL: Erik Rutins

Some improvements for ship design are on the schedule for the second update, including marking ships and classes on and off for auto-design and auto-retrofit and some other usability improvements for the ship design list screen. I think you will all be pleased.

Regards,

- Erik
Great to hear. And it is nice that you confirm work on points that are a frequent source for complaints. I just hope that second update is coming real fast [:D]
Cauldyth
Posts: 1243
Joined: Sun Jun 27, 2010 1:24 am

RE: Designing Ships and the AI interference problem

Post by Cauldyth »

I believe they said by the end of the year. At first I was disheartened by that, but then I realized that the end of the year is only 4 weeks away. Geez, time flies.
User avatar
2ndACR
Posts: 5524
Joined: Sun Aug 31, 2003 7:32 am
Location: Irving,Tx

RE: Designing Ships and the AI interference problem

Post by 2ndACR »

Once I have a design I like and don't want the AI to mess with it, I deactivate the wanted design, hit auto upgrade, and then go in and re-activate it. I hate when the AI changes my warships with super fast hyper drives to the slower but energy light versions.
User avatar
Malevolence
Posts: 1802
Joined: Sat Apr 03, 2010 11:12 am

RE: Designing Ships and the AI interference problem

Post by Malevolence »

The changes coming to designs (and with respect to the AI) are going to be a huge improvement.
Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
User avatar
Tanaka
Posts: 5383
Joined: Tue Apr 08, 2003 3:42 am
Location: USA
Contact:

RE: Designing Ships and the AI interference problem

Post by Tanaka »

ORIGINAL: 2ndACR

Once I have a design I like and don't want the AI to mess with it, I deactivate the wanted design, hit auto upgrade, and then go in and re-activate it. I hate when the AI changes my warships with super fast hyper drives to the slower but energy light versions.

So you are saying you make your own designs obsolete and then auto upgrade them? Doesn't the computer redesign them when you re-activate your designs?
Image

Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopic.php?t=413785
bonesbro
Posts: 14
Joined: Thu Feb 24, 2011 11:48 pm

RE: Designing Ships and the AI interference problem

Post by bonesbro »

This sounds great.  By the way, I found a bug today: it seems like you can't retrofit bases of design "star base" into new star bases.

Repro steps:
1. Design a base of type Star Base.
2. Build a base of that design.
3. Design a new Star Base.  In this case I hit upgrade on the design after some time had passed and just accepted the new design.
4. Right clicking on the base (or choosing Retrofit from the Ships & Bases screen) does not allow me to upgrade the design.  It shows there are no retrofit options available.

(I used a Star Base for my huge 20 research lab base orbiting my home planet to keep the AI from building those behemoths elsewhere.  Also, I had to switch off automated character movement because the AI kept trying to transfer my scientists to other research stations despite this base having labs on it too)
User avatar
HectorOfTroy
Posts: 312
Joined: Sun Jan 09, 2011 11:37 am

RE: Designing Ships and the AI interference problem

Post by HectorOfTroy »

ORIGINAL: Tanaka

ORIGINAL: 2ndACR

Once I have a design I like and don't want the AI to mess with it, I deactivate the wanted design, hit auto upgrade, and then go in and re-activate it. I hate when the AI changes my warships with super fast hyper drives to the slower but energy light versions.

So you are saying you make your own designs obsolete and then auto upgrade them? Doesn't the computer redesign them when you re-activate your designs?

Just do this for now Tanaka:
- make your own design (eg. frigate)
- obsolete AI's frigate design
- choose all frigates in the ship list (ctrl and then click them all)
- hit retrofit (it will even let you choose between frifate designs if there are more than one)

You can do all this while auo-design is still on. That way you can choose what to upgrade yourself and when. I really like the whole DW design system.
User avatar
cookie monster
Posts: 1690
Joined: Sun May 22, 2005 10:09 am
Location: Birmingham,England

RE: Designing Ships and the AI interference problem

Post by cookie monster »

To update some designs via the AI and to have your designs left alone I would :-

Turn ship design to manual

Periodically select a design I want the AI to design for

Then I would upgrade the selected design

Therefore I now have an updated AI design

...

Is that your problem?
Post Reply

Return to “Distant Worlds 1 Series”