ORIGINAL: Flaviusx
Reserve option is crippled by the abysmal Soviet initiative ratings. If it's not an SU, don't expect much. You have only a handful of leaders with adequate initiative ratings.
You're basically right, but there are two things to consider:
* High initiative Soviet leaders are few, and need to be placed at the command of your operational reserves.
* A high number of attacks means that, on average, more reserves will be committed even with average Initiative ratings. It's all about placement, since the second check is probably what kills reserves for most people (when the available MP's are compared with MP's required to get to the attacked hex) and to avoid that the reserve unit gets nullified because of getting into ZOC.
* The units most useful for this reserve role are Brigades, and probably Rifle and Motor Brigades more than Tank Brigades. Tank Corps will work when under high initiative leaders (or near towns) if they have a good amount of MP's.
ORIGINAL: Flaviusx
The Soviets substitute depth for reserves.
Carpets don't work, they can be sliced and cut off easily. So it's not about blocking, but about
ORIGINAL: Flaviusx
The key here is keep massive strategic reserves. Always have a trump available to respond to Axis moves. Always. These strategic reserves should all be training like it's going out of style, too. (You need to be 10+ hexes away from the front for best results.) Morale and experience is indeed king, and you have to do whatever you can to diminish the gap between yourself and the Axis. The 1942 NM is craptastic, and training is your best answer to that.
Actually I think one needs two layers of reserves: the strategic ones that you describe, and an operational one, just between the front line and the strategic one. These operational reserves goal is to keep things contained to make sure your strategic reserves can enter into action in your terms.


