Food and water

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Nedrear
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RE: Food and water

Post by Nedrear »

ORIGINAL: jpwrunyan

I'd like to see them introduce the concept of ponies.

Yes spammer eating space ponies. An old weapon of the extinct civilisation. Besides silver mist and kaltor this was one of their better inventions!
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Baleur
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RE: Food and water

Post by Baleur »

Image Image

Nuff said. Crop yeilds are increasing exponentially as genetic engineering improves. Through our entire history, increases in crop yield or farming techniques has lead to massive population growth.
To say that eventually we run out of food because we need space to build cities on, is folly. We will have self-sustaining cities with farms IN the cities, vertically.
It is simply more efficent and land-area-efficent than huge open fields, which will be a thing of the past eventually. (we still have more than enough space left though)

There is no reason a planet coult not reach Coruscant levels, except that in Star Wars they did not consider new methods for growing food. Imagine a Coruscant where every 101'st skyscraper is a farm (vegetation and growing meat) and powerplant in one. With 1000 stories or more, you've got more than enough room to grow enough food.
Ingame i think there should definetly be a tech or something that increases max population on the planets, the invisible "max" that simply indicates lack of food.
Fideach
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RE: Food and water

Post by Fideach »

From what I know of star wars, they actually lost all sorts of technology due to all the wars between the Jedi and the Seth. Though that comes from the Old Republic stuff mostly. I'm not sure if that is canon or not.
But there isn't any telling what sorts of technology they actually had to do this or that, isn't like Lucas spent a lot of time showing us there farming techniques after all.
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MartialDoctor
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RE: Food and water

Post by MartialDoctor »

ORIGINAL: ASHBERY76

Food and water is too low ball and fiddly for this scale and I doubt Elliot would want to code it anyway for an expansoin pack.Galactic Emperors do not buld farms.

Other 4x games have had farms in them.

If implemented right, it could be a nice addition.
solops
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RE: Food and water

Post by solops »

ORIGINAL: ASHBERY76

Food and water is too low ball and fiddly for this scale and I doubt Elliot would want to code it anyway for an expansoin pack.Galactic Emperors do not buld farms.

Dead on target. Kudos and ditto.
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the1sean
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RE: Food and water

Post by the1sean »

ORIGINAL: ASHBERY76

Food and water is too low ball and fiddly for this scale and I doubt Elliot would want to code it anyway for an expansoin pack.Galactic Emperors do not buld farms.
They did in Master of Orion, and ask the roman emperors about those pesky grain shortages and the resulting riots.
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feelotraveller
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RE: Food and water

Post by feelotraveller »

I guess it's only armies which march on their stomachs - while space navies exhaust their gases. [:D]

I'd love to see food included in the game but in a more complex way, something along the lines of Sharks suggestion, but maybe more nuanced and intricate?

Regardless, it seems more like an idea which might be considered for DW2 rather than something easy to slap into an expansion.

Wishlisting it (again...) wouldn't hurt. [:)]
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ASHBERY76
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RE: Food and water

Post by ASHBERY76 »

ORIGINAL: the1sean

ORIGINAL: ASHBERY76

Food and water is too low ball and fiddly for this scale and I doubt Elliot would want to code it anyway for an expansoin pack.Galactic Emperors do not buld farms.
They did in Master of Orion, and ask the roman emperors about those pesky grain shortages and the resulting riots.

Roman Emperors did not have FTL level technology.I do not think food would be an issue with super advanced races and seems primitive at this level.Food is only an issue with poor backward nations on earth now,so.
Krippakrull
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RE: Food and water

Post by Krippakrull »

Personally, I like how it is abstracted away. There are some foodstuffs among the luxuries that promote growth, and that's fine. Handling food simply isn't interesting for me on an empire wide basis. Also, as some have said, a civilization that has come to the point of being able to undertake massive interstellar colonization is probable to be beyond starving unless something goes very wrong (exclusive luxury foods is another matter). The murphy thing could be handled through random events, and could possibly be interesting though! :)
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Malevolence
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RE: Food and water

Post by Malevolence »

ORIGINAL: ASHBERY76
Food and water is too low ball and fiddly for this scale and I doubt Elliot would want to code it anyway for an expansoin pack.Galactic Emperors do not buld farms.

I'm not so sure about that too low ball and fiddly. We are talking about a game filled with commercially owned ships moving freight all over the place with zero player interaction (or even a screen that displays the queue).

Adding a food and potable water resource isn't that far fetched. My only argument against it is that it would conceivably require different food resource objects for each race (or possibly family of races). It will add to the burden of the existing freighter AI system, which I would think would slow the game down.

In terms of gameplay, it adds all kinds of cool wrinkles to blockades... where you starve the colony into submission, bugs start eating the soft meaty races to survive, etc.

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Fideach
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RE: Food and water

Post by Fideach »

I didn't consider the effects it could have blockades. If they add that as a element to it, I'd definitely like it.

But yeah, since they would have to add different types of food and drink per race.. I think it be easier to just simplify it as "supplies'. And leave it at that.
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Fetrik
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RE: Food and water

Post by Fetrik »

If they add food and water they simply must add the option to have another race as food.
hein
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RE: Food and water

Post by hein »

ORIGINAL: Fetrik Snubbe

If they add food and water they simply must add the option to have another race as food.

i like it [:D]
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RE: Food and water

Post by ehsumrell1 »

ORIGINAL: Fideach

I didn't consider the effects it could have blockades. If they add that as a element to it, I'd definitely like it.

But yeah, since they would have to add different types of food and drink per race.. I think it be easier to just simplify it as "supplies'. And leave it at that.

Sounds like 'DISTANT Alpha Centauri WORLDS to me! [&:]

Food & Water....Wow! Guess every race on Volcanic Planets eat Barbeque and races on
Ocean Planets eat Sushi! [:D]

Just kidding folks! Everyone has a right to their opinion!
Shields are useless in "The Briar Patch"...
colonyan
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RE: Food and water

Post by colonyan »

For race specific food properties, Slukens have something similar already. Their population growth benefit if there is exterminate option enabled.

Other than that, seems like DW handles population growth equal for all races.
I mean, population growth is such an important factor, shouldn't be all different among race. Only external factor like availability and
competition for luxury should affect it.
Well to be more precise, population and development gives higher strategic value which gives research potential.
Population and development gives also GDP value which is base of tax income.
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Sarissofoi
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RE: Food and water

Post by Sarissofoi »

Imagine. Just imagine green poor in metal planets whose grow cheap large amount of food supplies and then sell it to barren but rich in mineral worlds.
The big circle. Problem isnt food production but cheap enough and easy food production.
So there should be places where food grow without much work and there places where growing food need great amount of money and work.
Blockading planets with low(and not enough for population) food sources will add more to strategy. Disrupting flow of goods by pirates will have bigger effect on economies.
Also I will add some resources used by civilian population for development.
It is sad that they acctually dont need anything.
colonyan
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RE: Food and water

Post by colonyan »

ORIGINAL: Sarissofoi

Imagine. Just imagine green poor in metal planets whose grow cheap large amount of food supplies and then sell it to barren but rich in mineral worlds.
The big circle. Problem isnt food production but cheap enough and easy food production.
So there should be places where food grow without much work and there places where growing food need great amount of money and work.
Blockading planets with low(and not enough for population) food sources will add more to strategy. Disrupting flow of goods by pirates will have bigger effect on economies.
Also I will add some resources used by civilian population for development.
It is sad that they acctually dont need anything.

Right ... We have some kind of scarcity for greater development but not for absolute survival. Luxuries in current DW are not required for absolute survival.
If we look closer, there could be few more scenario and few set of new main ideas.
A. Strategic/(Luxury) resource which enables faster population growth.
B. Strategic/(Luxury) resource which enables to grow further the maximum population.
C. Strategic/(Luxury) resource which enables faster population growth but which creates
dependency on the same resource. Shortage will result in population fall down and
possibly population appreciation/loyalty fall.
D. Strategic/(Luxury) resource which enables larger population but also leads into
dependency creation for the same resource to keep the over default max population level.

Without making current game a new one, there could be a room to play with.





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Shark7
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RE: Food and water

Post by Shark7 »

ORIGINAL: Malevolence
ORIGINAL: ASHBERY76
Food and water is too low ball and fiddly for this scale and I doubt Elliot would want to code it anyway for an expansoin pack.Galactic Emperors do not buld farms.

I'm not so sure about that too low ball and fiddly. We are talking about a game filled with commercially owned ships moving freight all over the place with zero player interaction (or even a screen that displays the queue).

Adding a food and potable water resource isn't that far fetched. My only argument against it is that it would conceivably require different food resource objects for each race (or possibly family of races). It will add to the burden of the existing freighter AI system, which I would think would slow the game down.

In terms of gameplay, it adds all kinds of cool wrinkles to blockades... where you starve the colony into submission, bugs start eating the soft meaty races to survive, etc.


Even if you just abstract it as 'Foodstuffs' that are produced on planets that are native to the player.

If I am human, and go inhabit a desert or volcanic planet, I will need to find a way to produce the food I need on the spot or else ship it in from elsewhere. And actually in the case of deserts or volcanic planets, potable water is going to be the most important resource....you don't grow food without water, you don't live longer than about a week without water... (and you really stink when you can't take a shower ).

Even a generic foodstuffs (that we will consider to be all types of food and water for that species) should be required by all planets not native to the species. Not only does it give your civilian economy a bit more strain as it is forced to haul this stuff around, it makes blackades far more effective and dangerous if a planet slowly starves to death under the blockade. It would add some depth to the system.

Now through research, you would eventually gain the ability to make each planet of any type self sustaining, but for the early game colony rush, having to ship food around would make things interesting. You would need a new tree in the high tech research line though, that being food production.

Farming > Advanced Farming (increased production) > Genetic Modification (increased production) > Specialized Farming (increased production) > Dome Farming (farms on non-native planet types)

This gives us the tool, without making it horribly complicated.
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feelotraveller
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RE: Food and water

Post by feelotraveller »

Nooooo!!! I want it horribly complicated.

Of course we could just have a 'win' button. [:D]
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Shark7
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RE: Food and water

Post by Shark7 »

ORIGINAL: feelotraveller

Nooooo!!! I want it horribly complicated.

Of course we could just have a 'win' button. [:D]

It's the big red button...go on push it, auto-win...I promise.
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