Database changes:
1. Increased vehicle movement ranges by 1 for every vehicle. Left infantry movement at default. This effectively makes mobile warfare a little more mobile and infantry play catchup in their trucks until you get halftracks. I didn't fool with the combat stats of tanks and infantry as planned, so adding 1 to mobility will be my way of making vehicles a little more valuable.
2. Fighter bombers now have a spotting range of 3 to represent photo-recon. (note: only fighter/bombers have this ability)
3. Deleted all the current SE units and added AA, AT, and Recon as SE units. Basically your auxiliary units are bonus units. You start out the first scenario with one or two SE units. These units are freebies and don't take up core slots, so there's every incentive to have them in every scenario. SE units won't be awarded randomly but rather I intend to create deliberate triggers so that if you do well, you'll earn extra SE units.
Other features: This mod will be a struggle to keep your army up to date and fully repaired. Prestiege points aren't as plentiful so you'll need to make some tough decisions and sacrifices to keep your battlegroup in readiness. You'll be working on a shoestring budget most of the time. So don't be surprised if you need to keep a few of those Panzer Is a little longer than their recommended service life.
Here's a tentative outline of my project:

