New Guy, Tactics
Moderator: MOD_SPWaW
-
- Posts: 26
- Joined: Wed Dec 27, 2000 10:00 am
- Location: USA
- Contact:
-
- Posts: 26
- Joined: Wed Dec 27, 2000 10:00 am
- Location: USA
- Contact:
-
- Posts: 26
- Joined: Wed Dec 27, 2000 10:00 am
- Location: USA
- Contact:
-
- Posts: 1644
- Joined: Fri Mar 31, 2000 10:00 am
- Location: Atlanta, GA 30068
To put a crew back in a vehicle, just move them onto the vehicle. Once they have been on top of it with low suppression, they will recrew it by themselves. Note that only the original crew can recrew a vehicle. Crew M51 from a PzKwIIIe can not recrew any other PzKwIIIe execept M5, etc.Originally posted by CINC Patrick:
Oh yeah I had trouble moing an AT gun, how do I move them. And once a vehicle has been abandoned can you put the crew back in it? There was another question to but I forgot.
Most AT guns have a small movement allowance but not all do (e.g. the German 88 does not). highlight the AT gun then right click or hit the space bar to show its stats. The movement allowance is listed there. Once an AT gun fires, it looses all its movement points for the rest of the turn. They can not fire then move. However, due to a bug (or design decision) they can move then fire!
------------------
An old soldier but not yet a faded one.
OK, maybe just a bit faded.
Never take counsel of your fears.
-
- Posts: 26
- Joined: Wed Dec 27, 2000 10:00 am
- Location: USA
- Contact:
Enemy units will surrender if they can not retreat at least one hex away from the closest unit.
Surrender will end the battle at that point
Reinforcement are purchase using 20% of the original battle points allotment. They are requested in the HQ screen.
BTW, try to read the manual when you have time. I also tends to wade in, get myself bloody, then pull out the manual to really learn the game.
Surrender will end the battle at that point
Reinforcement are purchase using 20% of the original battle points allotment. They are requested in the HQ screen.
BTW, try to read the manual when you have time. I also tends to wade in, get myself bloody, then pull out the manual to really learn the game.
"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators."
Les Miserables
Les Miserables
Reconnaisance is critical. In a game with fog of war the responsibility of recon lies on player. Without information you can't formulate your actions in an informed manner. There are a lot things you can do doctrinally to minimize the negative effects of 'not knowing' but if you are able to obtain a clear picture of your situation then you can do all kinds of things wrong and still win. From there, I think playing pbem against others is the way to learn fast and hard.
Tomo
Tomo
-
- Posts: 26
- Joined: Wed Dec 27, 2000 10:00 am
- Location: USA
- Contact:
-
- Posts: 26
- Joined: Wed Dec 27, 2000 10:00 am
- Location: USA
- Contact:
-
- Posts: 149
- Joined: Thu May 18, 2000 8:00 am
- Location: Northern Virginia, USA
- Contact:
CINC,
The instructions for the tutorial are in the manual. It's best to print out those pages and play along on your computer.
You move the larger AT-Guns by loading them into a vehicle. Look at the unit information for the gun. The attribute called "Carry Cost" is what you're looking for. Now look at the unit info for a vehicle and look for "Carry Capacity". The capacity of a vehicle must be greater than or equal to the cost of the gun for this vehicle to carry that gun.
There's no way to capture an enemy unit.
You can't order a single unit to surrender, you can only surrender your entire force.
Accumulating points is only meaningful in a campaign. You can call for reinforcements in a scenario as Inp posted. In a campaign, you get points at the end of each battle that allow you to repair or upgrade your core units.
------------------
Billy Yank
I don't define "my own" the way you want me to.
The instructions for the tutorial are in the manual. It's best to print out those pages and play along on your computer.
You move the larger AT-Guns by loading them into a vehicle. Look at the unit information for the gun. The attribute called "Carry Cost" is what you're looking for. Now look at the unit info for a vehicle and look for "Carry Capacity". The capacity of a vehicle must be greater than or equal to the cost of the gun for this vehicle to carry that gun.
There's no way to capture an enemy unit.
You can't order a single unit to surrender, you can only surrender your entire force.
Accumulating points is only meaningful in a campaign. You can call for reinforcements in a scenario as Inp posted. In a campaign, you get points at the end of each battle that allow you to repair or upgrade your core units.
------------------
Billy Yank
I don't define "my own" the way you want me to.
Billy Yank
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
-- Thorin Oakenshield
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
-- Thorin Oakenshield
-
- Posts: 26
- Joined: Wed Dec 27, 2000 10:00 am
- Location: USA
- Contact:
I don't play scenarios much, but I believe the description of the scenarios shows whom the battle involves. There is a Tulagi campaign that deals with the pacific theater. You could find it at this site:
[url="http://tankhead__1.tripod.com/"]http://tankhead__1.tripod.com/[/url]
[url="http://tankhead__1.tripod.com/"]http://tankhead__1.tripod.com/[/url]
"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators."
Les Miserables
Les Miserables
That "carry capacity" might be in need of some explanation, as I don't remember reading about it in the manual. If the capacity is single or double digit, then that's how many men you can carry. If it is in triple digits, the the first digit stands for number of guns it can tow, with the last two digits stands for the number of men it can carry, including the gun crew.
Patrick, it appears (as we all do) that you have not looked through the manual.
The tutorial scenario works well IF you read the tutorial section in the manual and follow it.
Still, you did well in your first battle.
I do suggest making use of the manual often. Since it is a pdf file, you can simply type in a word search and it will find the sections containing that word.
Scenarios for the Pacific? Tons of 'em, my friend.
Scen016 The Bushmasters
Scen018 Brave Men of Betio (hard)
Scen020 Angels of Los Banos
Scen035 Flying Chindits
Scen048 The Raiders Hold
Scen050 Jungle Rats
Scen068 Water to Blood
Scen076 A Marine Ordeal
Scen082 Blood Soaked Trail
Scen090 Hospital Heroes
Scen091 Chiang's Nightmare
Scen118 A Marine Moment
Scen125 Latecomers
Scen131 A Marine Proving Ground
And of course the Tulagi Campaign...
And more to come. Some of these are already in the game. Others you will have to download from the SPWAW Game Depot.
Wild Bill
------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
The tutorial scenario works well IF you read the tutorial section in the manual and follow it.
Still, you did well in your first battle.
I do suggest making use of the manual often. Since it is a pdf file, you can simply type in a word search and it will find the sections containing that word.
Scenarios for the Pacific? Tons of 'em, my friend.
Scen016 The Bushmasters
Scen018 Brave Men of Betio (hard)
Scen020 Angels of Los Banos
Scen035 Flying Chindits
Scen048 The Raiders Hold
Scen050 Jungle Rats
Scen068 Water to Blood
Scen076 A Marine Ordeal
Scen082 Blood Soaked Trail
Scen090 Hospital Heroes
Scen091 Chiang's Nightmare
Scen118 A Marine Moment
Scen125 Latecomers
Scen131 A Marine Proving Ground
And of course the Tulagi Campaign...
And more to come. Some of these are already in the game. Others you will have to download from the SPWAW Game Depot.
Wild Bill
------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
-
- Posts: 26
- Joined: Wed Dec 27, 2000 10:00 am
- Location: USA
- Contact:
-
- Posts: 58
- Joined: Fri Nov 10, 2000 10:00 am
- Location: Twentynine Palms
I've been working actually on a campaign from the Japanese point of view. This is a little different approach. It will be awhile though. Glad you enjoyed the Guadalcanal ones, 1st Sgt....WB
------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant