Well then, let's put the pudding on the table. Would have liked to have done a flan, but it's gonna have to have to be a spotted dick.ORIGINAL: Andrew Brown
Hi Blackhorse,
There have been a number of such concerns raised. My view is that "the proof of the pudding is in the eating". Unfortunately, I am in the same boat as you - not enough free time to do any testing of my own.
Andrew
Ok, used the calculation algorithm for everything except Island Sizes. Those were witchy because there is a default SL value for them in code. But Michael set the default checks and calculations in stone, so here we go.
The biggie, for SLs is the Pac Island stuff. Mainland things are working out pretty good and test out right nice. Island stuff is much more grainy. Very Small Islands (size-1) are at the default value of 6k, for the most part, but there are a few places where SL=10k.
Isl Siz=2 has an arbitrary algorithm, but a determinable one. It returns values from 10k to 30k, depending, with the majority in the 20-25k range. Much more grainy than the standard 30k default.
Isl Siz=3 is set to have terrain driven SLs. Reason for that is once a land area gets over a certain size, the terrain should control.
That's about it. A pwhexe based on this algorithm will be posted on the Babes site. Righteous comments are welcome.






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