Silvermist

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Gandalf
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RE: Silvermist

Post by Gandalf »

ORIGINAL: WoodMan
I have been playing a 1400 star, 15x15 for a little while now and I am actually breaking out notebooks and jotting down “pen and ink” notes.

[:D]

Join the club.  Its the only way to remember where those extremely useful ruins you found on ice worlds about 100 years before you researched ice colonization are. [8D]

Fellas... What's with breaking out physical notebooks and manually jotting down notes? All you have to do is "pause", then Windows <tab> out to a NotePad .txt file, make/alter your info, and save the file wherever you want. When done with the "Note" altering... Tab back into the game and continue. I do this all the time with a bunch of different games I like to keep notes on. Whenever I resume a game, I load up the current "note" file before starting the game itself.
Member since January 2007 (as Gray_Lensman)

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)
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MasterChief
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RE: Silvermist

Post by MasterChief »

ORIGINAL: Gandalf
ORIGINAL: WoodMan
I have been playing a 1400 star, 15x15 for a little while now and I am actually breaking out notebooks and jotting down “pen and ink” notes.

[:D]

Join the club.  Its the only way to remember where those extremely useful ruins you found on ice worlds about 100 years before you researched ice colonization are. [8D]

Fellas... What's with breaking out physical notebooks and manually jotting down notes? All you have to do is "pause", then Windows <tab> out to a NotePad .txt file, make/alter your info, and save the file wherever you want. When done with the "Note" altering... Tab back into the game and continue. I do this all the time with a bunch of different games I like to keep notes on. Whenever I resume a game, I load up the current "note" file before starting the game itself.

Gandalf, I'm with you on this. I tried taking advantage of DW's ability to sit in the background while I pulled up notepad or word. But I got confused jumping back and forth and found I need the map infront of me as I'm reviewing notes. So the windows notepad option didn't work to well. In game map notes would be awesome!
Chief of the Watch... Over the 1MC, pass the word... "DIVE!" "DIVE!"... sound two blasts of the Diving Alarm ... and pass the word, "DIVE! "DIVE!"
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CarnageINC
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RE: Silvermist

Post by CarnageINC »

OH just reading this thread makes my palms itch with anticipation!&nbsp; MaMa said we can get a new lab top this Christmas....what she doesn't know is it's going to come with a new game...Mwwahahhaha!&nbsp;
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Locarnus
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RE: Silvermist

Post by Locarnus »

I spawned a silvermist in the dhayut homesystem, they had about level 2 technology.

They were unable to stop it, even in their homesystem.

It started around their secondary colony in their homesystem. The dhayut homefleet jumped in. It brought it down to 150 health or so, but everytime it ate a ship of them, it grew, and its health grew with it (not only its max health).
Then it ate the secondary colony.
Another 2 dhayut fleets jumped in, one after the other was eaten, pushing it down to 500 health of now over 2000 max health.
There was hope when one of the ships was a carrier. The fighters posed a real problem for the silvermist. It seemed to try to eat one of the fighters, but those are quite fast, and it can only chase one at a time.
It was on the brink of destruction, but then it ate the carrier and all fighters disappeared.

It attacked the homeworld of the dhayut, little problems with the def bases, but again with the fighters.
As soon as it attacked the fighter holding spaceport, all the fighters disappeared and it eventually ate the homeworld.

There are some things to learn here:
1. The AI has the firepower to kill a silvermist early on, but squanders the power needlessly, even in the homesystem.
2. Fighters are good against the silvermist, until the fighters disappear without good cause...
3. If a silvermist reaches max size (1500, with 4200+ health), it can not get stronger by eating stuff (it does not regenerate by eating stuff).
4. It doesnt seem to split until it regains full health, and the regeneration rate is fixed.
5. It doesnt seem to regenerate when at hyperspeed.

Conclusions:
6. The player needs to get involved, have resupply-ships and a fleet ready for intervention.
7. Fighters are nice, but keep the carriers out of trouble. Since fighters are immune to area weapons, that could also be a nice combination (emp area weapons, normal ones are not very effective vs silvermist).
8. If the silvermist has maxed out its growth, even single suicide ships can prevent it from splitting and wear it down, even though they get eaten.
Canute0
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RE: Silvermist

Post by Canute0 »

A carrier with NO weapons, and Evade/Evade tactics ! 3-4 Fighter bays should be enough, more just get the silvermist down faster. The carrier don't even need to have much speed.
Stay on focus at the Carrier, dont let him come near the silvermist, thats why the carrier shouldnt have weapons. I notice without weapons the carrier stay away, with weapons he try to shoot even with Evade tactic.
And i notice when you arn't focus at the carrier and his fight, something strange happen and the Silvermist catch the carrier and eat it.

The fighter disappear when their Fighter bay get damaged/destroyed.


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Erik Rutins
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RE: Silvermist

Post by Erik Rutins »

Interesting test. I tried the same in the pre-release versions specifically to make sure the AI could handle a Silvermist discovery. I didn't drop it in their home system though, but in a border system to simulate the way it would normally be discovered. More often than not, the AI was able to deal with it before it got completely out of hand. However, the AI often took severe losses and the earlier in the game the Silvermist showed up, the harder it was for any single AI empire to defeat it. That's about where we wanted it to be in terms of threat level.

We can certainly improve the way the AI deals with it, but we want it to have the potential (though not a probability) of being able to take out an AI empire.

I completely agree that in terms of strategy, when you see a message that a Silvermist has been encountered, be very aggressive and proactive in helping to deal with the issue if it's anywhere near you.

regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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Erik Rutins
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RE: Silvermist

Post by Erik Rutins »

ORIGINAL: Canute
Stay on focus at the Carrier, dont let him come near the silvermist, thats why the carrier shouldnt have weapons. I notice without weapons the carrier stay away, with weapons he try to shoot even with Evade tactic.

Missiles tend to be a good weapon for carriers in terms of encouraging them to remain at long range.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Locarnus
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RE: Silvermist

Post by Locarnus »

In the beginning is was just bad luck, it was down to 150 or so health.

The loss of the homeworld was a problem.
If the fighters would not disappear, when the fighter bays are destroyed, the loss of the homeworld could have been averted, even without their single carrier.
Cauldyth
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RE: Silvermist

Post by Cauldyth »

ORIGINAL: Erik Rutins
I completely agree that in terms of strategy, when you see a message that a Silvermist has been encountered, be very aggressive and proactive in helping to deal with the issue if it's anywhere near you.
Otherwise this will happen...

Image

That's a SilverMist with 3508 health, and he didn't come alone...
Fideach
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Joined: Tue Mar 30, 2010 9:14 am

RE: Silvermist

Post by Fideach »

We need Silvermist Trackers!

The bloody nano clouds don't stay in one spot long enough for me to destroy them all. Worse yet, they are spreading from the unpopulated sectors of space to the heavily populated sectors.
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blastpop
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RE: Silvermist

Post by blastpop »

What is needed is the Silvermist dispersal weapon...

A new technology to research so it can go into mass production, that has proven the most effective way to eliminate the threat of the Silvermist. It takes a cloud of them and spreads them over a wide part of the universe- so much so that it would be a long time before they could ever be effective again. This new technology/device that can be put aboard destroyer and larger classes has been dubbed the Silverblaster. It remains to be seen if interspace governments will allow it to be placed aboard ships as the railgun consortium has friends in high places amongst political leaders. It also requires a software upgrade by its developers to make this wonder weapon a reality...

Only time will tell.
Mark
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ehsumrell1
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RE: Silvermist

Post by ehsumrell1 »

ORIGINAL: nammafia

Though I must say we, the players, should be able to mod the image for Silvermist. The cotton ball looking image does nothing to reflect the danger these things are.

Just imagine 'Tribbles' in space...... and your ships and colonies are the 'Quadrotriticale'





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I wouldn't fly up and try to pet it if I were you! [:-]
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Shields are useless in "The Briar Patch"...
Fideach
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RE: Silvermist

Post by Fideach »

Tribbles.. I think that is going to be my nickname for the Silvermists now.

What a painful battle though.. With in two sectors, had endless swarms of Silvermists, three or four pirate bases sending swarms of ships to attack my refueling outposts. Then the Legendary Pirates show up to harass me too >.<
With in a few years, any colony or base was wiped out repeatedly.
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Gelatinous Cube
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RE: Silvermist

Post by Gelatinous Cube »

Yeah, when Legendary Pirates and Silvermist hit you at the same time, it's harder than a war since neither Silver Mist or Legendary Pirates will negotiate.
Fideach
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RE: Silvermist

Post by Fideach »

New game, as the Wekkarus for something different. 10 by 10 map, 1400 stars.. Just one sector north from where I started, at the very beginning of the game. The computer empire by me triggers the release of Silvermists.. Then my own explorer to the left of my home sector, releases them too >.< I do not see winning this.
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Gelatinous Cube
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RE: Silvermist

Post by Gelatinous Cube »

ORIGINAL: Fideach

New game, as the Wekkarus for something different. 10 by 10 map, 1400 stars.. Just one sector north from where I started, at the very beginning of the game. The computer empire by me triggers the release of Silvermists.. Then my own explorer to the left of my home sector, releases them too >.< I do not see winning this.

It is possible... but you must change your point of view to meet the situation. The Silvermist are no longer just a monster irritating your exploration efforts, they are now the number one threat facing your empire. You must therefore do evyerthing based on that: Pull your fleets back, run away from silvermists when you can't beat them (because they feed on your ships), and invest in Ion tech ASAP!
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sveint
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RE: Silvermist

Post by sveint »

I've never seen the AI survive the silvermist.
Neotheone
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Joined: Sun Dec 04, 2011 12:57 am

RE: Silvermist

Post by Neotheone »

ORIGINAL: Shark7

ORIGINAL: WoodMan

I personally like the addition of the Silvermist to the game [:)]

I dunno why, I find them cute, they look a bit like a fluffy cloud bringing doom and destruction [8D]

Fluffy....Destroyer of Worlds.

Catchy. [:D]

Tribbles in Space! :P
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Whydmer
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RE: Silvermist

Post by Whydmer »

I released the silvermist about a sector west of my empire while I was fighting an enemy on the east side and subjugating independent colonies to my south.&nbsp; This was my first time facing the silvermist...

I created a fleet to face them, started researching Ion tech, but not exclusively.&nbsp;

Yeah,... I don't think I responded fast enough.&nbsp; Maybe I will write up some sort of AAR about my upcoming battle with them.&nbsp; I am restarting from a save prior to the silvermist getting into one of my border systems destroying my lone escorts patrolling and eating 2 small colonies, and a resort base.&nbsp; And then destroying my late arriving fleet created to deal with it.&nbsp; I may have to go back to an even earlier save to have any real chance.

But I must say. I love this game.
Bison36
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RE: Silvermist

Post by Bison36 »

Houston, we have a problem. Fluffy has spawned two stars away from the human home world of Sol (actually Sol 3, Sol is a barren rock next to Sol, a star. This of course is confusing enough given the fact that humanity in its apparently infinite ability to create words decided to name the Star and every planet in their home system Sol. Hence Sol is orbited by Sols 1-7. I need to protect Sol the 3d, which is for simplicity sake is known simply as Sol 3.). Now my initial plan was to just ignore them until I developed a recreational requirement for cotton balls. I was thinking something along the lines of the Galactic Nail and Hair Salon. “Observe the awesome destructive nature of a black hole and the futile efforts of light trying to escape the event horizon while you enjoy a pedicure!” However, it appears these little fluff balls want to wipe humanity from the galaxy.

So if I understand this correctly. I need to send some of my finest to, uh, gloriously defend humanity, which is really just a delaying tactic. Note to self: Make a medal to honor the glorious defense of humanity against fluff balls for the navy. As I delay, I need to design and build a HUGE fleet of shieldless, Ion cannon laden warships? Once my armada of Ion cannon warships is complete send them off to a glorious battle with Fluffy and pray they wipe it out? Does this sound about right?

/sigh/ Humanity might be screwed. /sigh/
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