Ichi-Go Victory

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Bliztk
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Ichi-Go Victory

Post by Bliztk »

I completed Operation Ichi-Go several days ago (more than 10). I got an clear and continous line of hexes from Singapore to Porth Arthur.

Also I have set PA to accumulate Oil, Fuel and Resources

How many days should pass until the rails start delivering stocks ?

There are several chinese units adjacent to the rail hexes, could be the ZoC of those units disallowing the stock transfer ?

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n01487477
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RE: Ichi-Go Victory

Post by n01487477 »

Keep us posted, I've never tested it and always wanted to know if it worked or not.

Cheers
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Bliztk
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RE: Ichi-Go Victory

Post by Bliztk »

I cleaned all the hexes in 2nd January 43
Currently playing 8th January and no change yet.

Crossing fingers.... [;)]
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PaxMondo
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RE: Ichi-Go Victory

Post by PaxMondo »

You need to get ships there, set up some TF's and start loading.  The flow reacts to demand.  You have to create demand or there is no flow ....

Start with small convoys, always have at least one loading ... never let the loading falter.  Flow will start after about a week, and ramp up.  Generally takes me 2 - 4 weeks to have up to more or less full speed on resources.  Oil takes longer to get that flow moving.

If you haven't been using PA before this, it will take even longer to start.  I suspect though that you have been using it for the last year, correct?  So flow from CMK is already going there. 

EDIT: and you have to stop shipping from Singers ... minimize that demand.
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witpqs
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RE: Ichi-Go Victory

Post by witpqs »

ORIGINAL: Bliztk

There are several chinese units adjacent to the rail hexes, could be the ZoC of those units disallowing the stock transfer ?

There is no ZOC in the sense of surrounding hexes, as there is in many other games. There is the hex occupied, and the hex sides of that hex. Enemy held hex sides do prevent the passage of supplies, etc. But as you cleared all the hexes in question, that will not be a problem.

Just FYI, look at the two hexes just below and to the left of Wuchang in your screen capture. There is an Allied unit in one hex and a Japanese unit in the other hex. Notice that the hex side between them has two colors - green on the Allied side and red on the Japanese side. This is a good illustration of hex side ownership. It's easiest to think of it as there actually being TWO hex sides between each hex. One side of the border belongs to one hex, and the other side to the other hex. If there are only units from one side in a hex, then all the hex sides in that hex are owned by that side (which is what you see in that location of the screen capture).

Now look at Nanyang and the hex just above and the left of Nanyang. Nanyang contains only Japanese units, and therefore all hex sides belong to Japan. The hex above and left of Nanyang contains both Japanese and Allied units. Notice that 5 of the hex sides belong to the Allies, and 1 belongs to Japan. When a hex has units from both sides, a hex side can only change ownership when a units moves across it. So in the hex above and left of Nanyang, it looks like the Allies were there first, and owned all 6 hex sides. Then, some Japanese units moved in from Nanyang, and seized ownership of the hex side facing Nanyang (the hex side that they crossed).

The only other thing to remember with hex sides is that for units to move out of a hex, their side must own the hex side they wish to cross to exit the hex. That is to say the hex side in their own hex prior to moving (not the hex side in the adjacent hex). Notice that this has a consequence for paratroop units - if they jump into a hex totally owned by the enemy, they can not move out of that hex! They either win, await relief by friendly forces, or perish.

Hope this helps. I know it goes beyond your initial question but I thought it might clear things up some.
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JeffroK
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RE: Ichi-Go Victory

Post by JeffroK »

To prove ownership of the line, StratMove a unit from one end to the other,  plus all of what the experts say above.
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Bliztk
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RE: Ichi-Go Victory

Post by Bliztk »

I have redirected my convoys to Porth Arthur, plus started to Strat one unit from Singes, and another from Port Arthur.

Will keep all of you informed, gentlemen
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pws1225
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RE: Ichi-Go Victory

Post by pws1225 »

ORIGINAL: witpqs
ORIGINAL: Bliztk

There are several chinese units adjacent to the rail hexes, could be the ZoC of those units disallowing the stock transfer ?

There is no ZOC in the sense of surrounding hexes, as there is in many other games. There is the hex occupied, and the hex sides of that hex. Enemy held hex sides do prevent the passage of supplies, etc. But as you cleared all the hexes in question, that will not be a problem.

Just FYI, look at the two hexes just below and to the left of Wuchang in your screen capture. There is an Allied unit in one hex and a Japanese unit in the other hex. Notice that the hex side between them has two colors - green on the Allied side and red on the Japanese side. This is a good illustration of hex side ownership. It's easiest to think of it as there actually being TWO hex sides between each hex. One side of the border belongs to one hex, and the other side to the other hex. If there are only units from one side in a hex, then all the hex sides in that hex are owned by that side (which is what you see in that location of the screen capture).

Now look at Nanyang and the hex just above and the left of Nanyang. Nanyang contains only Japanese units, and therefore all hex sides belong to Japan. The hex above and left of Nanyang contains both Japanese and Allied units. Notice that 5 of the hex sides belong to the Allies, and 1 belongs to Japan. When a hex has units from both sides, a hex side can only change ownership when a units moves across it. So in the hex above and left of Nanyang, it looks like the Allies were there first, and owned all 6 hex sides. Then, some Japanese units moved in from Nanyang, and seized ownership of the hex side facing Nanyang (the hex side that they crossed).

The only other thing to remember with hex sides is that for units to move out of a hex, their side must own the hex side they wish to cross to exit the hex. That is to say the hex side in their own hex prior to moving (not the hex side in the adjacent hex). Notice that this has a consequence for paratroop units - if they jump into a hex totally owned by the enemy, they can not move out of that hex! They either win, await relief by friendly forces, or perish.

Hope this helps. I know it goes beyond your initial question but I thought it might clear things up some.

Thanks witpqs. That's helped me clear up the "fuzziness" of hexsides.
Commander Stormwolf
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RE: Ichi-Go Victory

Post by Commander Stormwolf »

transporting oil by rail than by ship.. saves a lot of oil and less targets for submarines

excellent.

please share if it works
"No Enemy Survives Contact with the Plan" - Commander Stormwolf
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Zigurat666
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RE: Ichi-Go Victory

Post by Zigurat666 »

Amazingly I commented on this exact practice a few weeks back and instead of everyone wanting to know how it works,I was plastered by replys of being gamey??!!
I guess it depends on what side of the bed you wake up on on any particular morning.[8|]
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