New v2.0.329c Public Beta Available!

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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RE: New v2.0.329c Public Beta Available!

Post by rickier65 »

ORIGINAL: ComradeP

That's good to hear. I guess the initial response was not correct or there was some miscommunication. In your previous post in this thread, you didn't mention the presets and I thought you meant manually creating new battle plans instead of reconfiguring existing ones.

My apologies, I reread my first post and indeed only mentioned Battleplans. I think I had misinterpreted your first query and thought you wanted to change the make-up of your own force, not the opposing force. Sorry about that.

And actually, I do recommend creating your own battle plans, as well as your own presets. Once you have your own customized Battle Plans, it's very easy to make your own customized Random Campaign that uses them.

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rick
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RE: New v2.0.329c Public Beta Available!

Post by junk2drive »

Of course I always recommend reading the Random Battle and Campaign Generator addendum located in the documents folder.
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RE: New v2.0.329c Public Beta Available!

Post by ComradeP »

I believe I initially read the addendum, but it's somewhat confusing as the first sentence for the presets section is
The preset xml files define certain specific data about a particular outfit you want to model in your random battles
and I thought at the time that it applied only to random battles.

After actually checking the folder yesterday, I wondered if they would apply to random campaigns as well, hence the question.

As an aside:

Still not sure if it's intended as a feature, but AT guns often don't show up as being destroyed in the events list.

Often, they're "damaged", but when you click on the event the enemy AT gun is shown as destroyed (the flame icon in the unit info panel in the lower left). I'm guessing it might have to do with either the crew abandoning the equipment or the crew being killed whilst the gun is theoretically intact.

-

Playing with different presets and a slightly different core is a joy thus far. I'm playing a campaign now where the Soviets get only armour, and fighting against 20-30 tanks early on is a lot of fun.
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RE: New v2.0.329c Public Beta Available!

Post by rickier65 »

ORIGINAL: ComradeP

...
Playing with different presets and a slightly different core is a joy thus far. I'm playing a campaign now where the Soviets get only armour, and fighting against 20-30 tanks early on is a lot of fun.

ComradeP,

Did you edit a preset to get that opposing force? After your question yesterday I started looking at more of the presets and had some thoughts about some of them.

Thanks
rick
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RE: New v2.0.329c Public Beta Available!

Post by ComradeP »

I edited all Soviet vs. 1st Panzer related presets to 100 armour and 0 of everything else.

Enemy armour is much more of a challenge than the swarms of Rifle squads that I used to face with 7th Panzer.

In the current battle, the Soviets have 5 KV-2 M1941's and a bunch of 1930's tanks.
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RE: New v2.0.329c Public Beta Available!

Post by rickier65 »

ORIGINAL: ComradeP

I edited all Soviet vs. 1st Panzer related presets to 100 armour and 0 of everything else.

Enemy armour is much more of a challenge than the swarms of Rifle squads that I used to face with 7th Panzer.

In the current battle, the Soviets have 5 KV-2 M1941's and a bunch of 1930's tanks.

Great! Thanks!

Rick
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RE: New v2.0.329c Public Beta Available!

Post by ComradeP »

Here's a screenshot of a battle with 32 Soviet tanks, even though it was an extremely onesided battle as the Soviets only hit any of my tanks 4 times and didn't inflict any damage.

Also: is anyone else having some problems with engage>move with this version? My tanks rarely seem to fire when moving anymore, unless withdrawing.

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RE: New v2.0.329c Public Beta Available!

Post by rickier65 »


I have also observed this with Units with Engage-->Move orders, that they don't fire until the phase after they reach their destination.

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RE: New v2.0.329c Public Beta Available!

Post by ComradeP »

But is that WAD? Previously, engage>move was the only offensive move order that give you a reliable chance that your units would target something on the move, as advance only returned fire to already selected targets, if that.

Using defend>move for everything would slow things down considerably.
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RE: New v2.0.329c Public Beta Available!

Post by junk2drive »

What I see is tanks will acquire targets but not fire during engage>move. Tanks will acquire and fire during advance.
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RE: New v2.0.329c Public Beta Available!

Post by ComradeP »

I guess I'm just rusty from not having played PCO for a few months, but I thought it used to be the other way around, as I recall that Advance was the non-useful movement mode and Engage>move the useful one, but I might be mixing things up.
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RE: New v2.0.329c Public Beta Available!

Post by rickier65 »

ORIGINAL: ComradeP

I guess I'm just rusty from not having played PCO for a few months, but I thought it used to be the other way around, as I recall that Advance was the non-useful movement mode and Engage>move the useful one, but I might be mixing things up.

Units on Advance will move at a slower rate, and do have opportunity to fire during each phase.

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RE: New v2.0.329c Public Beta Available!

Post by Redmarkus5 »

Apologies, but I'm only an occasional visitor here. Has the matter of the Soviet infantry's suicidal march towards the Panzers been addressed in any of the patches? If not, is there a plan to do this? I love this game except for that one feature.
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RE: New v2.0.329c Public Beta Available!

Post by rickier65 »

ORIGINAL: redmarkus4

Apologies, but I'm only an occasional visitor here. Has the matter of the Soviet infantry's suicidal march towards the Panzers been addressed in any of the patches? If not, is there a plan to do this? I love this game except for that one feature.

If you are playing random scenarios, you can try using a different Preset. The default Preset has a fair amount of Infantry.

The next beta patch will include some things that might help, although not directly aimed at that behavior. In the next patch you should be able to set the Russian AI to use "Art of War" rather than "Science of War". With SoW, the russian player has a charge order that the AI likes to use. I've actually not seen this as a problem in most of the battles I've fought though.

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RE: New v2.0.329c Public Beta Available!

Post by junk2drive »

Depending on the map, I often get surprised by hidden infantry charging at the sides and rear of my precious tanks for close assault range. It doesn't usually end well for me.
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RE: New v2.0.329c Public Beta Available!

Post by Redmarkus5 »

Thanks for the reply, Rick. I can't recall which scenarios I was playing but I generally start with the stock campaigns that come with the game.

Looking forward to the next patch.
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RE: New v2.0.329c Public Beta Available!

Post by Redmarkus5 »

ORIGINAL: junk2drive

Depending on the map, I often get surprised by hidden infantry charging at the sides and rear of my precious tanks for close assault range. It doesn't usually end well for me.

I'm referring to large numbers of Soviet infantry walking towards my troops from a distance across open ground... I'll post a screenshot if I see it again after the next patch.
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RE: New v2.0.329c Public Beta Available!

Post by junk2drive »

Yes, open ground is tough no matter which side has to cross it. I don't seem to be any better than the AI in that regard. At least the AI remembers to use smoke barrage.
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