stacked units

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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bairdlander2
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stacked units

Post by bairdlander2 »

I dont see any "stacked" units in screenshots.Can more than 1 div be in a hex?
gwgardner
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RE: stacked units

Post by gwgardner »

no stacking, other than 'virtual stacking' by creating corps.

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bairdlander2
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RE: stacked units

Post by bairdlander2 »

So 2 divs for example will be a corps?
 
gwgardner
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RE: stacked units

Post by gwgardner »

I generally think of it as three divisions to the corps.

One can produce corps directly through production, or upgrade a division to a corps (with a PP expenditure representing other divisions being brought in, and a multi-turn delay representing the formation of corps HQ, support, etc.).

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bairdlander2
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RE: stacked units

Post by bairdlander2 »

Im interested in how combat is determined,for example if I have a corps with 3 divs in a hex can I attack another hex with 1 division from that corps?Or send 1 div 1 way and another a different way?
gwgardner
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RE: stacked units

Post by gwgardner »

The scale of the game, with a single hex representing 20 or 30 miles frontage, means that corps are treated as integral units, not as a group of divisions. It was a design decision made by the developers.

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doomtrader
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RE: stacked units

Post by doomtrader »

Indeed, but you can also attack multiple times during one turn in differnt directions as long as you have got Action Points.
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freeboy
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RE: stacked units

Post by freeboy »

or attack and retreat and allow another unit to attack..
 
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