Convoys

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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slug71a
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Joined: Tue Aug 16, 2011 1:57 am

Convoys

Post by slug71a »

As its implemented now, the convoy system is pretty challenging if playing as the British. This is a good thing. However, it would nice to see some sort of ability to assign escorts to these convoys in the future. Often, it seems that one surface raider or a couple U-boats in a given sea zone will decimate virtually every ship in a passing convoy......taking no damage whatsoever in the process ( we're talking like 80 transport points lost in a single sea zone). Attacking convoys as the war progressed was a risky affair for u-boats.....advances in ASW making it all the more challenging in '43 and '44. If the escort system cannot be implemented, than perhaps reducing the destructive power of the subs may be in order. I have been sending out fleets to patrol/and deal with u-boat issues as they arise......but their luck has not been too stellar.
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Razz1
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RE: Convoys

Post by Razz1 »

You may want to read the strategy guide in the war room.

Read your reports every turn. Move your ships into the sea zones to attack.

You must Hunt down the subs or the AI will win the game.
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stone10
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RE: Convoys

Post by stone10 »

It's more challenging if playing Italy. You will bankrupt youself buying convoys and the convoys will never get to North Africa.
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doomtrader
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RE: Convoys

Post by doomtrader »

There is no problem to change the amount of losses dealt by the subs and riders, but I would like to hear opinion of other people.
slug71a
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RE: Convoys

Post by slug71a »

Yeah, I've been reading the convoy reports to see where the attacks are taking place.  The best luck I've had dealing with them thus far is to order carrier air strikes in the sea zone.  It seems to be most effective.  Surface ships (CA groups BB or CV in the naval battle screen) seem to miss about 85% of the time.  Even if none of my surface fleets is in a sea zone, there should be some sort of possibility of strength loss to a U-Boat from escort activity.  I know this may hard to implement, so maybe reducing U-Boat effectiveness is the way to go.
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Razz1
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RE: Convoys

Post by Razz1 »

The cost for transports is very cheap.

England is suppose to suffer.

They did in real life.

We tested this quite a bit. The settings are fine. If anything they should be stronger.
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Flaviusx
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RE: Convoys

Post by Flaviusx »

CVEs my friend. They're cheap and fast to build, indeed, comparable to subs. This is the cost effective response to sub spam.

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slug71a
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RE: Convoys

Post by slug71a »

Ahhhh....didn't notice the CVE's.  Much cheaper.  Thanks for the tip.
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