Sveint, 99% of the time I go with the economic advantage as well. But for whatever reason I didn't this time. Well, OK, maybe part of it was that I realized I could split that tech 3 panzer corps and make more of them... The tech level 3 panzer corps has been sitting in Normandy for weeks waiting for a ride. Finally I lost patience and dumped 76 PPs into increased sea transport and put those tanks on a boat. I also just figured out how to shore bombard with an entire task force instead of a single ship (Shift-select). So now the invaders have made progress along the southern coast and have taken a second port at Southampton.
In Russia, the Germans have been grinding forward, although most progress was slowed dramatically with the onset of the fall rains. Just a couple of weeks ago, the 15 infantry corps that Germany built when it realized it was at war with the USSR hit the field. But the Soviet war economy is already at 123%, so their recuperative powers will be immense. The front line runs from Vilnius - Pinsk - Vinnytsia - Odessa. Rumania was saved in the nick of time - the lead Soviet tank corps was within 5 hexes of Ploesti.
But the big event this turn was the Battle of Malta, or rather the ending to it. The Italian paratroopers actually jumped onto Malta on the last week of October 1940. Only to find that upon landing they had zero movement points and thus weren't able to attack. The following turn, the Italian fleet and massed Axis tac air unleashed a rain of attacks and drove the Malta garrison to a strength of 0.3 and efficiency of 1% (the lowest possible from ranged attacks). The Italian paratroopers then destroyed the remnants but again were left with zero movement points and couldn't take the city. Fortunately the Allies didn't rebuild a unit in Malta (or couldn't), so on the 2nd week of November the Italians walked into an empty Valletta.
Structurally I think there are some problems with the way Malta is setup in the game. It's a 2 hex island, which is OK, but the British infantry division there at the start of the game is unfrozen. It's a fairly simple matter for a human British player to promote that division to a corps and then split it. By thereby occupying both island hexes, Malta becomes unconquerable. It might be better to have that British unit be frozen for a considerable length of time.
