The problem that I've tested his save on my computer under 2 beta versions and the official and I'm not seeing anything like this. Secondly Pax makes a very valid point 2 posts up about steaming to Truk with different speed ships.ORIGINAL: JeffK
?? Fuel entry in the top left shows 224/0 then 204/0
As the TF is not docked is it sailing around Tokyo Bay chewing about 9% of its fuel?
Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
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- Posts: 34
- Joined: Wed Mar 07, 2007 7:45 am
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
sorry are your first screen you see the tf need fuel.
the ops use say he has make a reful in port hex .
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That's under Q9b ... I'm not sure I still have so will test under the latest 8r5
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No problems under the latest ... not docked in Tokyo harbor and no fuel expended.

[/quote]
the ops use say he has make a reful in port hex .
[/quote]
That's under Q9b ... I'm not sure I still have so will test under the latest 8r5
[/quote]
No problems under the latest ... not docked in Tokyo harbor and no fuel expended.

[/quote]
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Then I tested again without refuel and it still was the same... And don't tell me the date is wrong cause it wasn't ... The save you gave me started 6 Oct. I've run it about 5 times now and all the same!ORIGINAL: sandmann
sorry are your first screen you see the tf need fuel.
the ops use say he has make a reful in port hex .
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- Posts: 34
- Joined: Wed Mar 07, 2007 7:45 am
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
can you make a screen from 06.10 and then from 07.10 pls
we have testet it at 2 diffrent PC anytime the same .
all CV´s, cvl´s and cve in a Aircombat task and we have 900 endurance loss in the same hex day for day
we have testet it at 2 diffrent PC anytime the same .
all CV´s, cvl´s and cve in a Aircombat task and we have 900 endurance loss in the same hex day for day
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
OK - but can I suggest I make a new thread in the tech section and move this discussion there ... then we can come back here after all the tests and give details for Michael. I'm sure he doesn't want to read all of this without some resultsORIGINAL: sandmann
can you make a screen from 06.10 and then from 07.10 pls
we have testet it at 2 diffrent PC anytime the same .
all CV´s, cvl´s and cve in a Aircombat task and we have 900 endurance loss in the same hex day for day

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- Posts: 34
- Joined: Wed Mar 07, 2007 7:45 am
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
was fine from you thanks
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December
[1108r6]
Fixed Patrol air missions from ships took incorrect endurance from TF - relief CAP increased endurance used [MEM]
Tweak Lower DL on base industry FOW [MEM]
Fixed Retain Escort mission if too many ships in new TF mission - causes issues to some code if wrong number of ships present [MEM]
Fixed Incorrect TF# used after surface combat (caused sync but wrong ships used endurance) [MEM]
This last fix (due to the sync bug and air ops endurance issue) probably puts an end to getting an offical patch out this year.
Fixed Patrol air missions from ships took incorrect endurance from TF - relief CAP increased endurance used [MEM]
Tweak Lower DL on base industry FOW [MEM]
Fixed Retain Escort mission if too many ships in new TF mission - causes issues to some code if wrong number of ships present [MEM]
Fixed Incorrect TF# used after surface combat (caused sync but wrong ships used endurance) [MEM]
This last fix (due to the sync bug and air ops endurance issue) probably puts an end to getting an offical patch out this year.
Michael
- Grfin Zeppelin
- Posts: 1514
- Joined: Mon Dec 03, 2007 2:22 pm
- Location: Germany
RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December
The last patch seems to have undone the Manchuko Garrison change.

RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December
Michael
Question for you. The US Gato class subs use Mk10 mines all the way through the war, but the Mk10 is actually superseded by the Mk12 in Jan 43. This leaves the USN with no sub launched mine from 43 onwards. Di you know if this is WAD or an oversight?
Regards
Andrew
Question for you. The US Gato class subs use Mk10 mines all the way through the war, but the Mk10 is actually superseded by the Mk12 in Jan 43. This leaves the USN with no sub launched mine from 43 onwards. Di you know if this is WAD or an oversight?
Regards
Andrew
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December
The code is still there so should be looking at hex nation codes 104, 105.ORIGINAL: Gräfin Zeppelin
The last patch seems to have undone the Manchuko Garrison change.
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December
ORIGINAL: aoffen
Michael
Question for you. The US Gato class subs use Mk10 mines all the way through the war, but the Mk10 is actually superseded by the Mk12 in Jan 43. This leaves the USN with no sub launched mine from 43 onwards. Di you know if this is WAD or an oversight?
Regards
Andrew
I think that is a question for the naval oob guys. Not coding.
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December
By the looks of it I have burned out another laptop with my AE support over the last 12 months. I burnt one out last year after all the AE development. This one didn't last as long as the first though!!!
Assistance in bug fixing or changes will need to be curtailed until I can get my laptop fixed or try to move everything to another laptop (with all the hassles that involves).
Luckily, it broke after I had uploaded the last lot of changes.
Huge bummer this close to Xmas, plus it had my digital copies of game software. But it was being backed to an external disk, so I should be able to get back some of my stuff if it comes down to it.
Assistance in bug fixing or changes will need to be curtailed until I can get my laptop fixed or try to move everything to another laptop (with all the hassles that involves).
Luckily, it broke after I had uploaded the last lot of changes.
Huge bummer this close to Xmas, plus it had my digital copies of game software. But it was being backed to an external disk, so I should be able to get back some of my stuff if it comes down to it.
Michael
RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December
Really sorry to hear this ... not sure which brand of laptop you are using, but some have the ability to upgrade cooling. I've a Dell that I have upgraded the cooling on and makes a big difference. No longer melts the airline tables when I travel. [;)]ORIGINAL: michaelm
By the looks of it I have burned out another laptop with my AE support over the last 12 months. I burnt one out last year after all the AE development. This one didn't last as long as the first though!!!
Assistance in bug fixing or changes will need to be curtailed until I can get my laptop fixed or try to move everything to another laptop (with all the hassles that involves).
Luckily, it broke after I had uploaded the last lot of changes.
Huge bummer this close to Xmas, plus it had my digital copies of game software. But it was being backed to an external disk, so I should be able to get back some of my stuff if it comes down to it.
Pax
RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December
I have this same fuel issue - some TFs, even at port, seem to use fuel while others dont. It doesnt seem to matter if the TF is docked or not, does it fly aircraft(search or carrier) or not or if there are mines.
For example I have a cruiser TF with 5 ships sitting at a certain port, undocked, flying search aircraft, and they dont burn fuel. Another TF in the same base, with 2 PBs, docked, uses fuel. I also have a TF with multiple BBs in a base hex where the port is too small for them(ie. they are undocked) and they most definitely dont burn fuel despite flying their search aircraft.
I made a topic on this issue some time ago but nobody seemed to be interested. I'm still losing at least 1,000 fuel/turn in my CEN- and SOPAC(at least those, cant track the bases that are producing fuel or can have fuel moving in and out by land) bases because of this...
For example I have a cruiser TF with 5 ships sitting at a certain port, undocked, flying search aircraft, and they dont burn fuel. Another TF in the same base, with 2 PBs, docked, uses fuel. I also have a TF with multiple BBs in a base hex where the port is too small for them(ie. they are undocked) and they most definitely dont burn fuel despite flying their search aircraft.
I made a topic on this issue some time ago but nobody seemed to be interested. I'm still losing at least 1,000 fuel/turn in my CEN- and SOPAC(at least those, cant track the bases that are producing fuel or can have fuel moving in and out by land) bases because of this...
RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December
ORIGINAL: michaelm
By the looks of it I have burned out another laptop with my AE support over the last 12 months. I burnt one out last year after all the AE development. This one didn't last as long as the first though!!!
Assistance in bug fixing or changes will need to be curtailed until I can get my laptop fixed or try to move everything to another laptop (with all the hassles that involves).
Luckily, it broke after I had uploaded the last lot of changes.
Huge bummer this close to Xmas, plus it had my digital copies of game software. But it was being backed to an external disk, so I should be able to get back some of my stuff if it comes down to it.
Bummer. [:(]
<Putting on my EE hat> Heat is the big killer of electronics and modern laptops tend to run hot. My SO runs a Macbook and I kind of nagged her to use a fan under the computer when she was sitting there for hours on the computer. The fan died after about 6 months, she didn't bother to get another one, and the motherboard failed about three months after that. I got her a super quiet fan to put under it and she's used it every day since her computer got fixed. The fan is something like 30cm in diameter and plugs into a USB port and it puts out something like 18 dB, which is ultra quiet.
I don't know if you use a fan or not, but it's cheap insurance. They are a bit of a pain sometimes if you actually set the thing in your lap though.
It always sucks when a computer you rely on goes south for any reason.
Bill
SCW Development Team
RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December
Sorry to hear about that; I can relate, having done the same once a few years back. After that I started using a cooling pad like this one, and that has helped a lot. Its very portable (about the same size as the laptop) and lightweight, and plugs into a USB port for power. And its rather quiet.
Here's hoping the damage isnt too bad, and you can get it fixed or replaced without too much hassel.
Here's hoping the damage isnt too bad, and you can get it fixed or replaced without too much hassel.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December
Yep. Always have used a cooling fan pad off the USB for all my laptops when being used as a desktop. The way it failed with any warning of pending doom is prompting me to at least have it looked at, while I get organized with a new one.
Michael
- Richard III
- Posts: 714
- Joined: Mon Oct 24, 2005 5:16 pm
RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December
Is there a problem with 1108r6 ?? I`m not clear on the response.
We are about to start a new PBEM with that Ver. ??
TIA
We are about to start a new PBEM with that Ver. ??
TIA
ORIGINAL: michaelm
The code is still there so should be looking at hex nation codes 104, 105.ORIGINAL: Gräfin Zeppelin
The last patch seems to have undone the Manchuko Garrison change.
“History would be a wonderful thing – if it were only true.”
¯ Leo Tolstoy
¯ Leo Tolstoy
- khyberbill
- Posts: 1941
- Joined: Tue Sep 11, 2007 6:29 pm
- Location: new milford, ct
RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December
Some USN subs will carry the MK 12 mine. Off the top of my head the Salmon and Shark (do not do 6/43 upgrade, Pickeral, Pompano, Argonaut (?), Perch (after 7/45) and Gar (after 6/43 upgrad but do not use 9/43 upgrade). Check Tracker for all subs and dates.This leaves the USN with no sub launched mine from 43 onwards. Di you know if this is WAD or an oversight?
Regards
Andrew
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
RE: Patch 06 - Public Beta - Build 1108r6 updated 10 December
Michael, can you look into a/c factory upgrades to see if there's some kind of bottleneck as I've noticed that when you have multiple factories at one base that are supposed to upgrade to produce the same a/c the upgrade never happens or takes really long to happen. In my game of Allied vs AI scen1, the factory in LA that produces A20G won't/hasn't upgraded to A-26B after a whole month has gone by. I know there's some variance to it but a whole month is kinda stretching it a bit isn't it [&:]