MWiF Global War Hot-Seat (AAR)

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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

While we are still looking at Italian units, here's the Partisan in Singapore. It's a rotten unit, having no combat value. I decided not to try to block the RP because I want to force the CW to eventually take either a Land or Combined Action in order to get rid of it.

The 5-4 INF and the Liner in Kuala Lumpur were supposed to go to Singapore at the end of J/F '40 during the Return to Base phase, but then the Partisan showed up. He won't be difficult to get rid of, but it will mean spending a Land Move and a Land Attack on it.

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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

The "Grand View" of China at the moment. I'll give more details in the next few posts about what is going on there.

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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

Communist China is still strong. Japan could have dispatched the MIL unit SE of Sian, but since it is the Sian MIL, it seemed a little pointless to risk that attack at the time. Sure, it would force China to spend BP on rebuilding it, but I was already making one risky attack during the impulse (which failed miserably), and I don't really have the units to spare in this region to lose any in an attack of questionable value.

As things stand now, Fine weather lets the CAV start to become a very real threat to either Lanchow or the "heartland" of China to the southwest. Even if it takes another turn or two, the Chinese are going to have to respond somehow -- and that means using up Soviet moves.

HQ-I Mao is still hiding (if that's the word) behind the 7-3 INF in the mountains.

The Communist Chinese do have a 5-1 GARR coming into the game in M/J '40, and a 5-4 MTN in J/A '40, so the Northern Front is going to be hard on the Japanese anyway.

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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

Nationalist China is still suffering from that terrible starting setup (sorry Steve, but they werre right about it).

You can see the 4 Japanese units that were disorganized by the miserable results for the attack on Chihkiang. Fortunately, this shouldn't do much damage to the push into the "heartland" and beyond. The Chungking Warlord and the 3-3 INF are going to have to pull back, probably both to the NW of their respective positions, so that the stack with HQ-I Chiang and the 5-3 INF can pull back to the city.

Alternatively, China could either bolster the defense of Chihkiang with the 3-3 INF, or it could move NW and Chiang could stay where he is, sinse he has a two-side river line protecting him.

However, since summer is on the way and Chihkiang isn't a Factory city, I think it is best to try to retreat toward the capital and attempt to build defenses in the next mountain range to the west.

Japan still has 2 active HQs in the area, so the seep-through strategy seems like the best option until a high-odds attack or good weathe in the N. Temperate zone become available.

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RE: MWiF Global War Hot-Seat (AAR)

Post by Orm »

I would use up all the USSR land moves (5) by moving the unitd Communist China has. It is time to withdraw to stop the Japanese from outflanking. I would move them something like this.

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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

Oops. I forgot to mention this fellow. The Italian AOI Territorial unit may be the MVP of the war so far. It is responsible for the conquest of Kenya, Uganda, and at the end of this turn, Tanganyika, too. Single-handedly.

It must be time for the CW to start cranking out some TERR units, I guess. If/When Japan DOWs Portugal (when the time is right for Germany as it traverses Spain), this unit could be in position to threaten the capture of Mozambique, Nyasaland, Northern Rhodesia, Southern Rhodesia, Bechuanaland, and even threaten South Africa!

Note to CW: Build some TERR units, please! I know these countries aren't very valuable in the long run, but some of them do have ports and you don't want the Italians in a position to attack South Africa, do you?

Not to Italy: Build some TERR units, please! I know it isn't quite as important as getting those NAVs and FTRs into the game, but the better you defend these newly won areas, and the more units you have available to strike fear into the heart of the CW, the better off you will be in the long run. You now own East Africa, and you pretty much own North Africa. You still have some issues to deal with in Egypt and the Middle-East, but wouldn't you love to be Emperor of all of Africa, Benito?

Note to the USA: Too bad your luck ran out on the Gear Up. You need to get in this war ASAP.

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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

ORIGINAL: Orm

I would use up all the USSR land moves (5) by moving the unitd Communist China has. It is time to withdraw to stop the Japanese from outflanking. I would move them something like this.

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First of all, you have 6 moves planned, and the USSR only gets 5 moves. Second, if the Shanghai MIL moves out of Ankang, it will end up OOS. Third, evacuating that mountain hex probably will let the Japanese get a fair to good odds attack on Sian; if not, it doesn't do much more than delay the CAV for a single impulse. And, finally, the moves in the north that you have planned would allow the Japanese 4-3 INF to get into position to take Yenan and eventually outflank from the other side.

Also, it is probably now time for the Soviets to consider two things:

1. Grab the Baltic States, though I'd still like to try to wait for the USA to Gear Up Production before doing that.
2. Consider making a bid for the Finnish Borderlands. Now that Bessarabia is secure, one of two things can happen:

A: The claim is allowed, and they actually gain Garrison Value against Germany (7.5 for Germany coming in over 2 turns vs. 3.5 already in positions in Murmansk and Leningrad for the USSR -- which doubles to 7, which requires 14 more German Garrison Value points to break the pact. That's a net gain of 6.5 points.
B: The claim is denied, which means a DOW (and US Entry consequences), but if the Soviets move enough units into the region, this might not be a bad thing.

Germany would have to evaluate the situation very carefully before deciding if it should allow the claim or not. Can it defend Finland or not? Will it be too much of a distraction from its current primary goal? How much would it like to see the US lose an Entry chit? It now knows that things aren't quite as bad as they seemed earlier -- if Entry were terribly high (rather than just crazy-high), the USA would definitely have chosen to Gear Up Production after the last turn. So, what to do, what to do . . . with both sides.

Back to China, though. With the 2 good units coming in over the next 2 turns, I'm not sure Communist China needs to do quite so much retreating just yet. With their current positions, there is only so much that the Japanese can do to outflank them -- this is limited by the stretching supply range provided by HQ-I Terauchi. One bad weather impulse during the next several turns, and the entire front could end up OOS. Also, the Communists don't suffer from Attack Weakness, so the Japanese have to be careful here in stretching the lines. They are already getting thin as it is.
-----
Edit: Corrected the Garrison Value figures. I told you have trouble with that stuff. [:)]
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RE: MWiF Global War Hot-Seat (AAR)

Post by Orm »

1) It is only 5 moves for the Communits Chinese. The last move is for a Nationalist.
2) Better to let him begin to outflank in the North. At least it gives you a US entry roll.
3) The Communist Cavalry will be in a position to continue to ZOC the southern Japanese outflanking movement. And this one is potentially dangerous at the moment.
4) I am aware that the Nationalist unit will be put out of supply. But the Japanese cavalry is already a potential threat to Chengtu so it must be slowed down.
5) Losing Sian is not a disaster. Getting the main part of the Communist Army trapped aroud Sian is. Besides, Lanchow is a much more important city and I consider Sian as only the forward defence of Lanchow.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Centuur »

I would suggest something better for the Chinese Communists. That is to crush the 3-1 GAR which is quite vulnerable on his own. I suggest moving Mao into Sian, the GAR there into the hex NW of the city and there you are, a 6-1 attack (no Chinese attack weakness from Communists...).
Now, those bloody Japs should know there is a price in grabbing all those Chinese cities. An attack is the best defense there is in this situation. And, even better: next impulse you're threathening to kill that 4-3 MIL too, by moving across the river.
Also, the Communist CAV should move aggressively 2 hexes East. Imagine what happens if that CAV will cut off the railroad supply by ZOC it. Let the Japanese advance if they want to. Terauchi will have to stay put, to keep his army in supply. I'm sure they won't like a communist CAV taking back cities now under Japanese control and putting a whole Japanese army group out of supply if he grabs Chengchow or Kaifeng... I really love CAV units in empty backlands, especially if I'm able to retake home cities and get in supply at the end of a turn so I'm going to move again. Peking, here I come... [;)]
The Japanese isn't paying attention to his defenses against the man with his Red Book... So I would use those Chinese ricepaddies and start moving into Japanese controlled area's. Let him try to put my CAV out of action. That isn't very easily done...
The Jap CAV moves next impulse: let him. He'll move himself OOS and thus out of the action. I would suggest retreating the Cheng-Tu Warlord towards his home city to prevent that CAV from doing harm...

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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

ORIGINAL: Orm

1) It is only 5 moves for the Communits Chinese. The last move is for a Nationalist.
2) Better to let him begin to outflank in the North. At least it gives you a US entry roll.
3) The Communist Cavalry will be in a position to continue to ZOC the southern Japanese outflanking movement. And this one is potentially dangerous at the moment.
4) I am aware that the Nationalist unit will be put out of supply. But the Japanese cavalry is already a potential threat to Chengtu so it must be slowed down.
5) Losing Sian is not a disaster. Getting the main part of the Communist Army trapped aroud Sian is. Besides, Lanchow is a much more important city and I consider Sian as only the forward defence of Lanchow.
Point #1 is correct. I wasn't looking closely enough at it.
Point #2 I don't know about. I haven't thought through the consequences completely
Point #3 may be correct, but it opens up room in the North, and combined with the other proposed moves, it essentially abandons the mountains to the Japanese.
Point #4 is something of a problem. You are right about the Japanese CAV, but since it is the Shanghai MIL, once it is killed, it is gone for the Chinese.
Point #5 I disagree with, not because of the importance of the city, but because if the Japanese decide to make a risky -- but potentially victorious -- attack on Sian, that leaves either HQ-I Mao or the stack with the 7-3 INF OOS and Isolated (I don't know which you intend to go to which place) and worth very little to the Chinese.

Here's a look at the Chinese Force Pools . . . and this will be it for the year. Nothing there takes less than 2 turns to build (except the Kunming MIL), and the Chinese BP are going to be limited to 5 or less from here on out.

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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

ORIGINAL: Centuur

I would suggest something better for the Chinese Communists. That is to crush the 3-1 GAR which is quite vulnerable on his own. I suggest moving Mao into Sian, the GAR there into the hex NW of the city and there you are, a 6-1 attack (no Chinese attack weakness from Communists...).
Now, those bloody Japs should know there is a price in grabbing all those Chinese cities. An attack is the best defense there is in this situation. And, even better: next impulse you're threathening to kill that 4-3 MIL too, by moving across the river.
Also, the Communist CAV should move aggressively 2 hexes East. Imagine what happens if that CAV will cut off the railroad supply by ZOC it. Let the Japanese advance if they want to. Terauchi will have to stay put, to keep his army in supply. I'm sure they won't like a communist CAV taking back cities now under Japanese control and putting a whole Japanese army group out of supply if he grabs Chengchow or Kaifeng... I really love CAV units in empty backlands, especially if I'm able to retake home cities and get in supply at the end of a turn so I'm going to move again. Peking, here I come... [;)]
The Japanese isn't paying attention to his defenses against the man with his Red Book... So I would use those Chinese ricepaddies and start moving into Japanese controlled area's. Let him try to put my CAV out of action. That isn't very easily done...
The Jap CAV moves next impulse: let him. He'll move himself OOS and thus out of the action. I would suggest retreating the Cheng-Tu Warlord towards his home city to prevent that CAV from doing harm...

Two points on this: the first is that you figured out why I put the Chinese Communist CAV in Yenan instead of a better defensive spot. [:)] Force the Japanese to defend the already-conquered territory, and with only one HQ in the area.

The second is another option for the CAV: Why risk a 6:1 attack which goes down to 5:1 (no 6:1 on the Assault CRT), when you can use the CAV to bring it up to 7:1 ? Eaither way, they will be able to kill off the GARR unit, but at 5:1 there is a 20% chance of losing one of their own units, and maybe even 2 of them, and a 50% chance that all of their units will end up disorganized -- with no Oil to put Mao back into service again. At 7:1 the odds of losing a unit are reduced to 10%, and of being disorganized to 30%.
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RE: MWiF Global War Hot-Seat (AAR)

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One last note about the German front and the use of HQ-I von Leeb to reorg units so early in the turn: if I find myself in a position which requires another HQ to provide supply in France, I can always rail HQ-I Antonescu from Rumania into a useful spot. Since it now seems obvous that Germany is heading into Spain, the Soviet border merely needs to be maintained this year. It's even early enough that a '41 Barbarossa is still a possibility. Once Athens is taken and Yugoslavia aligned, and if Italy can get the Iraq Oil, too (still hoping for that), Germany can send fewer resources and BP to Italy, which means it can bulk up on its forces for the next full year.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Centuur »

I forgot that the Japanese did capture the Chinese oil... Why wasn't it put far, far away from the frontlines at setup, to be used for reorganisation of Mao or Chiang again and again... Well, those bureaucrats have done it again! Without oil, you shouldn't involve Mao or Chiang into any attacks with a possibility of getting disorganised. They are out of any attacks at all, untill there is a barrel of oil again in China. This than means that the proposed attack is only a 5-1. The CAV shouldn't be used in this attack, because of the disorganisation which might occur. It really needs the possibility to move into the Japanese held Chinese area's. On Chinese builds: if the Sian MIL is being killed, rebuild it (together with the Kunming MIL). Also, I suggest building a CAV division. I love fast moving units in empty lands...
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RE: MWiF Global War Hot-Seat (AAR)

Post by Centuur »

ORIGINAL: Red Prince

One last note about the German front and the use of HQ-I von Leeb to reorg units so early in the turn: if I find myself in a position which requires another HQ to provide supply in France, I can always rail HQ-I Antonescu from Rumania into a useful spot. Since it now seems obvous that Germany is heading into Spain, the Soviet border merely needs to be maintained this year. It's even early enough that a '41 Barbarossa is still a possibility. Once Athens is taken and Yugoslavia aligned, and if Italy can get the Iraq Oil, too (still hoping for that), Germany can send fewer resources and BP to Italy, which means it can bulk up on its forces for the next full year.
Rail Antonescu into the action. HQ's are never without value at the frontlines. Also, the use of von Leeb for reorganisation isn't bad in this situation at all. The French only got one factory city left and you should try to grab it this turn. Von Leeb isn't in a position to get to that city in time, so von Bock should do the trick there. Those two reorganised units should be capable of adding factors to the attack on Toulouse. Toulouse is a very difficult hex to grab, but with only one French land unit in there, it should be attacked before another one comes out of the Production Spiral (is there a land unit arriving for France next turn?). You're goal is to empty the hex and this is difficult enough with 14 defense factors in the hex with rivers on two sides of the city.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

Here is the proposed setup shown in Post #33 of the AI for MWiF - Spain thread. It is intended to be used against " Large threat (by land/paradrop) against the north border of Spain and a Small threat (by invasion) to the east cost of Spain". I've expanded the view so that you can see Spanish Morocco, too.

I think the one thing I might change is to either put the INF Diviosn somewhere in Spanish Morocco, or to put it in Cartagena in place of the 3-3 INF, and move that INF to Spanish Morocco in these circumstances.

I'm posting this now, even though it will be a while before I have to set Spain up, because I would like to hear any new thoughts about this. With an overwhelming force in my last game, Spain lasted for only 2 turns, and Portugal was conquered during that 2nd turn, too, if memory serves. It may not. I may simply have been in position to take Portugal on the third turn.

This defense did end up costing the Germans an O-chit, even before reaching Gibraltar, but it allowed Madrid to be taken quite easily by the route through Barcelona. I found that the units guarding the middle were quite easily put out of action using Ground Strikes, and then using ZOC to isolate them.
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Edit: This time around, there should be no trouble at all getting the 4 CW Corps into Spain, since there are definitely enough TRS and units in the area to get that job done.

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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

ORIGINAL: Centuur

ORIGINAL: Red Prince

One last note about the German front and the use of HQ-I von Leeb to reorg units so early in the turn: if I find myself in a position which requires another HQ to provide supply in France, I can always rail HQ-I Antonescu from Rumania into a useful spot. Since it now seems obvous that Germany is heading into Spain, the Soviet border merely needs to be maintained this year. It's even early enough that a '41 Barbarossa is still a possibility. Once Athens is taken and Yugoslavia aligned, and if Italy can get the Iraq Oil, too (still hoping for that), Germany can send fewer resources and BP to Italy, which means it can bulk up on its forces for the next full year.
Toulouse is a very difficult hex to grab, but with only one French land unit in there, it should be attacked before another one comes out of the Production Spiral (is there a land unit arriving for France next turn?). You're goal is to empty the hex and this is difficult enough with 14 defense factors in the hex with rivers on two sides of the city.
I thought there wasn't, but to my surprise, there is: a 4-3 INF is coming into the game in M/J '40, so taking that hex is a priority this turn, indeed. Which means, actually, that my plans for the French CAV have changed . . . he's going to take back the resource hex in order to ZOC out the I Slovak MIL. That's one less German that can try to make it to Toulouse before the turn ends -- unless the Germans and Italians play creatively, of course.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Centuur »

You are playing with the no ZOC on impulse option, am I not mistaken? This set up for Spain will not do any good at all if that's the case. To prevent any German armour spearheads to bypass you're defenses around Barcelona, you really have to rearrange you're Spanish setup.  The Germans should fight you in the Pyrenees and not simply walk into Saragossa in the first turn (which is probably the case in you're first game.
I suggest the following: set up the 3-1 GAR into the hex where the 5-4 MOT is and put that unit into the hex West of the 2-5 CAV. Put the 3-3 INF with the 4-1 GAR into Bilbao and the 2-5 CAV into Barcelona. This is of course only valid if there isn't a Italian invasion possible. If there is, the 3-3 should stay in Cartagena and the division should be put into Bilbao.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

ORIGINAL: Centuur

You are playing with the no ZOC on impulse option, am I not mistaken? This set up for Spain will not do any good at all if that's the case. To prevent any German armour spearheads to bypass you're defenses around Barcelona, you really have to rearrange you're Spanish setup.  The Germans should fight you in the Pyrenees and not simply walk into Saragossa in the first turn (which is probably the case in you're first game.
I suggest the following: set up the 3-1 GAR into the hex where the 5-4 MOT is and put that unit into the hex West of the 2-5 CAV. Put the 3-3 INF with the 4-1 GAR into Bilbao and the 2-5 CAV into Barcelona. This is of course only valid if there isn't a Italian invasion possible. If there is, the 3-3 should stay in Cartagena and the division should be put into Bilbao.
No, I'm not playing with the No Surprise ZOC optional rule. It is one of a dozen or so optional rules that won't be in the initial release.
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Edit: There is going to be a massive German force in the Pyranees, and an Italian Division that can be used to invade somewhere. Also, the Germans hava a PARA they can use, if needed.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Shannon V. OKeets »

ORIGINAL: Red Prince

Here is the proposed setup shown in Post #33 of the AI for MWiF - Spain thread. It is intended to be used against " Large threat (by land/paradrop) against the north border of Spain and a Small threat (by invasion) to the east cost of Spain". I've expanded the view so that you can see Spanish Morocco, too.

I think the one thing I might change is to either put the INF Diviosn somewhere in Spanish Morocco, or to put it in Cartagena in place of the 3-3 INF, and move that INF to Spanish Morocco in these circumstances.

I'm posting this now, even though it will be a while before I have to set Spain up, because I would like to hear any new thoughts about this. With an overwhelming force in my last game, Spain lasted for only 2 turns, and Portugal was conquered during that 2nd turn, too, if memory serves. It may not. I may simply have been in position to take Portugal on the third turn.

This defense did end up costing the Germans an O-chit, even before reaching Gibraltar, but it allowed Madrid to be taken quite easily by the route through Barcelona. I found that the units guarding the middle were quite easily put out of action using Ground Strikes, and then using ZOC to isolate them.
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Edit: This time around, there should be no trouble at all getting the 4 CW Corps into Spain, since there are definitely enough TRS and units in the area to get that job done.

Image
After all the French units are off the map, the Spanish will have a 7 hex front in the NE (all mountain hexes). Figure out which units you want where to defend that mountain line. The Cav should be swapped with the 3-3 so its mobility can be used to run around in the south if the Italians invade the coast.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Centuur »

I agree with Steve. The CAV is better in Cartagena and the 3-3 is better in front of Barcelona. Also, I would setup Franco as close to the frontlines as possible, without getting in range of the German Stuka's. This only if the German PARA isn't capable of dropping into Madrid. Franco will be needed in the frontlines.
The south should be held with CW/French units in Morocco. Don't make Morocco the new home country of France after conquest, but choose somewhere deep in Africa.

Try to get as much CW landunits into Spain/Morocco as soon as possible. I also would suggest moving that CW MECH into the Fez hex, since together with Tangier, Morocco is very important to hold, against a Gibraltar gambit. If possible, try to evacuate a French landunit in Nice towards Morocco (naval impulse for France now?). There is a French TRS in Nice, so use it to get out of the place. Or is it disorganised?
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