Tech level 2 German infantry and armor

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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macroeconomics
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Joined: Tue Jul 27, 2004 9:26 pm

Tech level 2 German infantry and armor

Post by macroeconomics »

At the start of the GC Germany has a limited number of tech 2 infantry and armor even though the country is tech 1 in those areas. I thought that was a neat design method to prevent the Germans from spam building ground troops early in the game. However on reflection the German's after the conquest of Poland can split their tech 2 infantry and armor and thus create those elite units at will, limited only by their PPs. Is that WAD, or should there be a restriction that you can not split units with a tech rating higher than your base rating?

In particular, I'm also thinking about that tech level 3 armor unit I got as a bonus option for reaching tech 2 armor. I could split that unit repeatedly and restructure my army around its clones. Might not be a good game balance thing...
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doomtrader
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RE: Tech level 2 German infantry and armor

Post by doomtrader »

macroeconomics
good points
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Razz1
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RE: Tech level 2 German infantry and armor

Post by Razz1 »

The cost is supposed to be much higher when you split.
Also there is a time penalty.

In the long run you will loose allot of PP
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