Could someone please elaborate a little further on this.
eg.
I dont see how it references the pixel reference location from the eyecandies.png with a range of only 0....11.#Eyecandies - sprites for hex customization;;;;;;;;
#Eyecandie coordinates are (ex,ey). Both ex and ey are in range 0...11. In file eyecandies.png of map skin top-left eyecandy is (0,0), bottom-right is (11,11);;;;;;;;
#Format description:;;;;;;;;
#First and second column: hex coordinates (x;y) of eyecandy;;;;;;;
#Third column: eyecandy level of depth (range 0...39, see sprites_depth.csv for more info);;;;;;;;
"#Fourth and fifth column: eyecandy coordinates (ex,ey) for """"good"""" weather""";;;;;;;;
"#Sixth and seventh column: eyecandy coordinates (ex,ey) for """"snow"""" weather""";;;;;;;;
"#Eight and nineth column: eyecandy coordinates (ex,ey) for """"mud"""" weather""";;;;;;;;
#hills without forests;;;;;;;;
56;169;14;2;2;2;3;2;4
55;169;14;3;2;3;3;3;4
(As the appearance.csv requires pixel starting point top left of image, then image size).
What defines the description in the sprites depth.csv file?
The eyecandies.png file is 2048x2048, how does this equate to a 0,0 to 11,11 co-ords?
How do I 'turn on' the hex coordinates of the map?
Could eyecandies be turned on or off from an event or turn number?
How do I define an eye candy sprite such as 'no mans land' or 'trench' etc..
#Levels of depth of 16 types of sprites defined in game.;
#Format description:;
#First column: depth level from 0 (farest) to 39 (nearest);
#Second column: sprite type description (don't edit!);
#Tips: leave empty levels between for eyecandies (see also eyecandies.csv);
0;Water
1;Beach
6;Plain
8;Desert
10;Swamp
14;Hill
16;Mountain
18;River
12;Rough
10;Forest Plants
27;Hex Highlight
28;Hex Ownership Highlight
29;Hex Grid
26;City/Fortification
32;Unit
34;Unit In Move
38;Weather
27;Border lines
There are 18 listed here...for the terrain.png and others.png
The sprites depth .csv is defined in the map skin. The eyecandies.csv is in the scenario folder, what am I not understanding here?
