Making economic choices needs more data

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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Greyshaft
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Location: Sydney, Australia

Making economic choices needs more data

Post by Greyshaft »

I like the interactive choices but how can I check the existing level of War Effort and Social Unrest before I make this choice?

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Flaviusx
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RE: Making economic choices needs more data

Post by Flaviusx »

Reject it. Always. Has the same problems it had in Wrath, and I'm surprised they left it as is. It's a robbing peter to pay for paul choice, and the more you choose it, the more lost ground you have to make up. The only time you should possibly consider it is if you've maxed out your civilian morale.

I wish they'd remove this event altogether. Even rejecting it has a price. It still occurs far too often.

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Razz1
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RE: Making economic choices needs more data

Post by Razz1 »

I think it is more of a benefit than TOW. Accepting it has its benefits.

To OP:

Sorry no. You need to keep track of this by checking the reports every so often.
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