Overview of "new" Naval Units?

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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Romdanzer
Posts: 131
Joined: Mon Jul 27, 2009 5:57 pm
Location: Germany

Overview of "new" Naval Units?

Post by Romdanzer »

Hi Everyone,

I just bought ToF (I already have ToW and SoP) so great Kudos to WI for releasing this game and to everyone who helped with it's development/beta. I'm glad to see my counters combination mod made it into the game. I was absent for a while so I couldn't follow all the new developments and now have a question:

Does anyone have an overview of the new naval units in game? Such as max hit points etc...? In the unit purchase menu it's hard to decide what the advantages and disadvantages of all the different types of Battleships and Carriers are without knowing the details of the units...[8|]

Thanks in advance for any info here! [:)]

Romdanzer
comsolut
Posts: 488
Joined: Sun May 30, 2004 8:13 pm

RE: Overview of "new" Naval Units?

Post by comsolut »

+1
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doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
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RE: Overview of "new" Naval Units?

Post by doomtrader »

We will try to update that info in one of the upcoming releases.

In the mean time I'll prepare a table with some details about that.
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