another weapon mod...

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msnevil
Posts: 46
Joined: Wed Aug 10, 2011 12:05 pm

RE: another weapon mod...

Post by msnevil »

Really improved the weapons graphics. All weapons excluding the missles, and the large area effect weapon are 25*25 in size. (weapon size scaling.)

The torpedo weapons are hard coded to 25*25 resolution or less. So i adopted that as a weapon scaling size. feed back\criticism is always welcome.
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msnevil
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RE: another weapon mod...

Post by msnevil »

low size, low res exp.
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Untitled1.jpg
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msnevil
Posts: 46
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RE: another weapon mod...

Post by msnevil »

exp of effect. low res, low size,

Worked on the mod * one week this time, as opposed to one day, and it shows.
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20111215_190300.jpg
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Erik Rutins
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RE: another weapon mod...

Post by Erik Rutins »

Hi msnevil,
ORIGINAL: msnevil
Really improved the weapons graphics. All weapons excluding the missles, and the large area effect weapon are 25*25 in size. (weapon size scaling.)

The torpedo weapons are hard coded to 25*25 resolution or less. So i adopted that as a weapon scaling size. feed back\criticism is always welcome.

The zip file appears to be corrupt. Could you please re-pload?

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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Igard
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RE: another weapon mod...

Post by Igard »

The zip file extracted fine for me earlier, though I've yet to try it out in-game.

Just re-downloaded and it's OK.

Nice work again, msevil. Though I'm not keen on the beam_04 (the stretched one). It's been tried in the past, but never really looks right in-game.
msnevil
Posts: 46
Joined: Wed Aug 10, 2011 12:05 pm

RE: another weapon mod...

Post by msnevil »

the beam 4 for the super laser, I havn't had a chance to test yet. I usually recalled it only being used to blow up planets. (which never misses.) But I forgot it can also target other targets as well like ships.

Yah, a 700 length beam really missing its target would look crappy. Wasn't able to test it this week. Never had the super laser in action in my games, need to uncheck winning conditions to possibly see it in action. I can easily remake a new one. I can't make the superlaser from star wars. The laser beams connecting to make a superlaser, would be shot @ the target as well. ie a giant multi-prong arrow in space. (Still would be funny seeing the death star keep missing the planet with the superlaser. :))

the zip was made using 7z. It was tested using winzip and opened without problems.

How about the hand of God?
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Speedy2511
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Joined: Thu Mar 04, 2010 7:05 am

RE: another weapon mod...

Post by Speedy2511 »

ORIGINAL: Erik Rutins

Hi msnevil,
ORIGINAL: msnevil
Really improved the weapons graphics. All weapons excluding the missles, and the large area effect weapon are 25*25 in size. (weapon size scaling.)

The torpedo weapons are hard coded to 25*25 resolution or less. So i adopted that as a weapon scaling size. feed back\criticism is always welcome.

The zip file appears to be corrupt. Could you please re-pload?

Regards,

- Erik


Me too, could not open the file, it's corrupt.
msnevil
Posts: 46
Joined: Wed Aug 10, 2011 12:05 pm

RE: another weapon mod...

Post by msnevil »

http://download.cnet.com/7-Zip/3000-225 ... 45185.html

Winzip will read it as corrupted (ie doesn't support zip files published by other party's.), zipped with above program. Is free, unlike winzip. Like Gimp vrs photoshop, etc.

Changed beam 4 to look like a planet killer like beam weapon, ie TOS

edit: forgot to add file.
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beam_4.zip
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Blueberry
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Location: Distant Worlds

RE: another weapon mod...

Post by Blueberry »

fantastic stuff, man. Made a difference that I truly appreciate. Does anyone experience any FPS changes with the mod in some heavy battles? any at all?
msnevil
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Joined: Wed Aug 10, 2011 12:05 pm

RE: another weapon mod...

Post by msnevil »

Blueberry, out of curiosity what is you system memory? Amt of core processors, speed. Are you able to use the stock game without problems?

If you have less then 4mb's of system memory, this game will slow down with larger maps\larger battles for exp. (Or if your like me, 8 mb's works great until your virus detector starts. And then the memory beast makes distant worlds become a slide show.)

If I were you, I would see what weapons are being used that slow down your computer. I guessing the area effects are the main cause? If so replace them with the stock images simply by renaming them exp area_0 - Copy.png to area_0.png, etc (after deleting\renaming the mod weapon png)

Blueberry
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Location: Distant Worlds

RE: another weapon mod...

Post by Blueberry »

Was just curious whether the new weapon effects affected anyone's gameplay (not mine so far). Game just doesn't feel totally smooth as it is. My pc handles the game quite nicely though. Amd Phenom II 965 x4 @ 3.7 Ghz, 8 Gb. By the way, I always turn off my antivirus (and the net) before some gaming. Had an old rig before this one.... old habits sure die hard. On the other hand, about to get a decent laptop. Vanilla weapon effects aren't exactly uber cool and always wondered whether those have been kept for legends to keep stable performance during heavy fights. Have you tested the very same heavy battle with the original and then your new weapon effects?
msnevil
Posts: 46
Joined: Wed Aug 10, 2011 12:05 pm

RE: another weapon mod...

Post by msnevil »

The only slow down I see is when I speed the game past 1x, and the weapons miss for some reason. sorta like a slow ping on multi-players game. slowing to 1x corrects the problem.

Or if there is 100's of fighters it will lag. A exp would be like the aar with 265 fighters. (

From tech support fax

"tm.asp?m=2414049"

2. If you are experiencing slow performance:

First, update your video and audio drivers and make sure they are at their default settings. See if that resolves the issue.

Second, turn off any background programs (such as anti-virus or security software that may be using up CPU or trying to scan the game files while it plays)

Third, go into the Options menu and do this: Star density: set this to the far left, minimum

Now go into the Advanced Settings: Maximum framerate: Uncheck Unlimited box Set to 25, even 20 for now if need be Uncheck Display nebulae clouds in systems System nebulae detail = Low

Try that and see if it helps. If it does, you can increase these slowly to find what works for your system. I would start with increasing the Maximum framerate first, as that will greatly help your screen choppiness. Increase it by maybe 2 at a time.

Another suggestion:

Try these settings, Turn off nebulae clouds, Star density all the way left, zoom speed all the way right.

< Message edited by Erik Rutins -- 3/26/2010 4:09:11 PM >
jpinard
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Joined: Mon Apr 19, 2004 5:30 am

RE: another weapon mod...

Post by jpinard »

msnevil - which file(s) are we supposed to use? There are quite a few uploads through this thread. Thanks!
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