On mining asteroid belts

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myros
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On mining asteroid belts

Post by myros »

Just a quick question on asteroid belts (the mass grouping of asteroids).

Do mining stations have a 'range' ie if I build a station in the middle of a belt will they mine all the nearby rocks, or is it just the main rock that was targeted when giving the build order?

Cheers,
M
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jpwrunyan
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RE: On mining asteroid belts

Post by jpwrunyan »

Uh no.
What is the point of building stations on asteroids anyway? Sometimes they have a high resource value but never more than one resource...
Would it be worth it if I found a 90+ steel asteroid to build an uber-mining station with three extractors and huge cargo holds on it and call my steel shortage done?
Also opposite of the opq, could I build two stations on one asteroid? Ex: mining station and resort station on that solid gold asteroid I found?
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2guncohen
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RE: On mining asteroid belts

Post by 2guncohen »

I had a similar experience like jpwrunyan and the same question : can you stack everything on 1 station ?

I had A asteroïd with  a 34% toerisme bonus modifier and the rock also contained 90%  of some specific mineral. 
& the sector had +25% science bonus. So to get it i had to fight of some raktors and a race to get it first before the Ancients stole the spot

Now I wonder will this installation deliver ?

The thing has 4 docks for ships with the needed cargo + A mining installation + A science lab + A toerisme component [:D]
and all the needed firepower [8D] to keep this facility protected.



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J HG T
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RE: On mining asteroid belts

Post by J HG T »

It should work just fine, 2guncohen. I've made similar multi-purpose tourist bases that are built near black holes or remnants of supernovaes. They house tourists, perform research and mine rare or luxury resources.
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RE: On mining asteroid belts

Post by Shark7 »

ORIGINAL: 2guncohen

I had a similar experience like jpwrunyan and the same question : can you stack everything on 1 station ?

I had A asteroïd with  a 34% toerisme bonus modifier and the rock also contained 90%  of some specific mineral. 
& the sector had +25% science bonus. So to get it i had to fight of some raktors and a race to get it first before the Ancients stole the spot

Now I wonder will this installation deliver ?

The thing has 4 docks for ships with the needed cargo + A mining installation + A science lab + A toerisme component [:D]
and all the needed firepower [8D] to keep this facility protected.




Actually I design a special resort/mining station for the asteroids. It works fine, you get the resort income and the resources. Seems your city slicker tourists enjoy mining on vacation...kinda like a dude ranch in space. [:D]
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jpwrunyan
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RE: On mining asteroid belts

Post by jpwrunyan »

Reminds me of an episode of futurama actually.

Also, so-called "company retreats"
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Nedrear
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RE: On mining asteroid belts

Post by Nedrear »

They will not work, since the research boni needs it to be a research lab of this kind and the tourism needs it to be a resort base. The mining always works though.
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RE: On mining asteroid belts

Post by jpwrunyan »

You get research, just not the research bonus for the location.

Also how many mining components should you have to get optimal output from your mining resort? These places tend to be 90+ resource rich. Surely more than one assuming starting tech levels.
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Nedrear
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RE: On mining asteroid belts

Post by Nedrear »

Get to te guide section in the war room and read my extraction guide.
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RE: On mining asteroid belts

Post by jpwrunyan »

I read that thread like three times and I still dont know how to answer the question. Could you answer it for me? Without the maths? I am guessing the answer is 3? 4 if you dont mind having a bit of overkill?

Side note: what your thread doesnt tell me that i wish it did is: how much % does 1 mining component harvest?
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RE: On mining asteroid belts

Post by Nedrear »

The % just tells you the maximum extraction overall. For the device it does not matter. On 10% worlds a 3 point device harvests 3 on a 100% world it harvests 30. The amount never changes. I wrote that there too.
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Shark7
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RE: On mining asteroid belts

Post by Shark7 »

ORIGINAL: myros

Just a quick question on asteroid belts (the mass grouping of asteroids).

Do mining stations have a 'range' ie if I build a station in the middle of a belt will they mine all the nearby rocks, or is it just the main rock that was targeted when giving the build order?

Cheers,
M

On your main question, the mining base only extracts from the rock it is built over. The other rocks will require more mining bases, or better just use mining ships to get those resources.
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RE: On mining asteroid belts

Post by Shark7 »

ORIGINAL: Nedrear

They will not work, since the research boni needs it to be a research lab of this kind and the tourism needs it to be a resort base. The mining always works though.

No the research pods will work and the resort works if you build it right. Design a resort base with research pods and mining gear/cargo bays. You do generate mining and research points, you just don't get the big research bonus because it is not a specific research base type.

If you build it as a resort base with mining components, cargo bays, and research components, you will get tourism income, you will get research, and it will mine. The only thing you may not get is the research bonus, but it will still function like any other research station (after all how do star port research pods work if not exactly like this?). I've built them like this since the original game and they have always worked. The key is to design it as a resort base, if you don't do that then the resort income doesn't function.

But as research is a bit too fast as it is, building a resort base with research pods is over-kill anyway. Also, unless something changed since ROTS, you can build both a resort base and a research base at Neutron stars and black holes, just not both at a planet.
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RE: On mining asteroid belts

Post by Nedrear »

ORIGINAL: Shark7

...you just don't get the big research bonus because it is not a specific research base type.

Don't quote me to defy my answer and then prove me right in the next sentence. That does not appeal to yourself.
Of course I meant the research boni of that system.
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RE: On mining asteroid belts

Post by Shark7 »

ORIGINAL: Nedrear

ORIGINAL: Shark7

...you just don't get the big research bonus because it is not a specific research base type.

Don't quote me to defy my answer and then prove me right in the next sentence. That does not appeal to yourself.
Of course I meant the research boni of that system.

You were wrong. The way you stated it made it sound as if it would not work at all. And having an attitude will not help your cause.
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Nedrear
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RE: On mining asteroid belts

Post by Nedrear »

I talked about a research boni in the passage you quoted. How can I then have meant anything else? The normal output is not a boni...
You just did not read my sentence as I wrote it, instead understood it as you figured.

Now let us get back to topic. I just used my right for neutral self defence.
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RE: On mining asteroid belts

Post by jpwrunyan »

ORIGINAL: Nedrear

The % just tells you the maximum extraction overall. For the device it does not matter. On 10% worlds a 3 point device harvests 3 on a 100% world it harvests 30. The amount never changes. I wrote that there too.

Thank you. That is clear and concise. I know more now. But I do not yet know all. When I do know all you will know too because on that day the universe will end.

So, to go back to my question, how many mining comps would be good on a gold asteroid? Or is it strictly a matter of cargo holds and freight shipments?

I belabor the point because I still do not understand the nuance between 3 vs 4 comps you start with in the other thread. I am starting to think it is irrelavent. Anyway I dont expect you to give an explanation for your answer, since that is in the other thread, but I would be interested in your answer in this circumstance regardless.
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RE: On mining asteroid belts

Post by Nedrear »

It is as I mentioned:
 
3 mines give best efficiency (cost / ressource + overall amount)
4 mines give optimal yield, reaching maximum cap. This is proposed for rare and especially special luxury ressources. The cap waste is puffered by the use of these ressource in greater amount and their price on the market.
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RE: On mining asteroid belts

Post by jpwrunyan »

You still dont seem to understand that at this point I am asking your opinion regarding asteroids. Am I just not being clear? I admit it took me a bit to realize what my question actually was.
Last night I found three gold asteroids in one asteroid belt. For fun I built resort stations with 2 mining comps and a little extra cargo space on them. Was this a good idea? I dont know. I assume I have a lot of gold now. My main concern in this thread is when and how to most effectively mine asteroids.
Your thoughts?
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Nedrear
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RE: On mining asteroid belts

Post by Nedrear »

They got the same rates as planets... and caps. You might have another problem though... did you install a commerce center into the resort mine?
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